• Moose
  • Announcements

    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
Thin White Duke

Show us your Downtown/CBD

421 posts in this topic

From the lovely, majestic, sweeping CBD's above to the cold northern tiny CBD of a slowly growing hamlet (apparently according to the game its a hamlet anyway. 500 people is a large Hamlet lol) called Gabtoria.

 

 

mainstreet_kind_of_entry_2.jpg

 

 

yer we don't got much int he way of a CBD up here.

 

Cheers

 

James

JP Schriefer and BLANKBLANK like this

Share this post


Link to post
Share on other sites

Thanks @_B

 

Great looking city Psycho Teddy. I need to expand on my sprawl :)

 

I wish the industry zoning would spawn some warehouses and cleaner industry like it did in SC4 and like you could plop in CXL closer to downtown. Currently, even with a highly educated city industry only spawns dirty brown factories. I'm not sure if that's even a thing in CSL though or if industry zoning is always very dirty.

 

Some compact highways would also be grand for downtowns.

Share this post


Link to post
Share on other sites

@Evil Weasel: Great shot!  I'm in the same boat!  I haven't posted here in years, and CSL has brought me back :)

@OmniBLACK: Yes, these are in-game shots! :D

Share this post


Link to post
Share on other sites

Defecto, your work is unbelievable. That last entry....wow. Excellent job!

 

Thanks very much! Though so far I've only been expanding on my first city ever in CSL, with all the problems involved haha (traffic is evil right now as I grow more). I'm sure a new city with some more CSL experience will be better.

 

I haven't posted on this site in years.

 

It's not much yet, CS lacks in the highrise department. I'm using a low-saturation LUT.

 

 

Same here! I think I was last active back in 2009 or so. I really like the low-saturation look, will try to find that download. The LUT's do a lot for making the game look better/different. I'm currently using one called "Blockbuster" seen in my screenshots above.

Share this post


Link to post
Share on other sites

Seems like from another era doesn't it? straight outta 1970

 

c4gIavB.jpg

 

 

Heres a different angle that looks like a completely different city, don't you think?

 

wodnRbd.jpg

 

 

I'm also using the Blockbuster color correction mod. Gives it an old photograph look imo.

 

one more angle...

 

ZPEsOOs.jpg

Share this post


Link to post
Share on other sites

Beautiful roads zimmie!

Seeing all these great screenshots makes me excited about more building variation once the modders get going :)

Its hard to avoid repetition at the moment

Share this post


Link to post
Share on other sites

Beautiful roads zimmie!

Seeing all these great screenshots makes me excited about more building variation once the modders get going :)

Its hard to avoid repetition at the moment

 

Thanks Defacto, I really like your first pic, one of the better ones I've seen for my tastes anyway.

 

Yeah, there is nothing that I like about the buildings in this game - from the pastels to the plain jane texturing to the architectual style and the repetitiveness in my shots are the worst. :]  But that's last thing I worry about in a new city builder because you know that is always the most uploaded item - buildings - and this community creates tons of great ones in styles for everybody. I  wish I could model, but maybe I'll brush up on my C# sharp skills and come up with a useful mod or two. :D

Share this post


Link to post
Share on other sites

Also makes me think of a blend between Simcity 2013 and Google Earth in some shots. Be interesting to see what else can be done with this game.

Share this post


Link to post
Share on other sites

For you guys trying to build up a CBD but have trouble getting commercial demand - I just found out that the parks are satisfying commercial demand because of the tourism associated with them. Delete your parks, watch your commercial demand skyrocket.

 

Better to create your own parks or there is a park replacement mod on the workshop, that's what I did for now.

Share this post


Link to post
Share on other sites

Finally got my airport! And I put it really far away from the entire metro area, but its right off the freeway for two fast options to the city. You can still see the downtown from this distance too - seems so far away.

 

Cities_2015_03_15_21_35_45_95.png

Share this post


Link to post
Share on other sites

yeqKDwv.jpg

Agree about the repetition. Also surprised that the office buildings aren't taller...or at the very least there aren't a few tall models. I guess we have to rely on those unlockable buildings! Either way, this is downtown Schollenberg, my first city. Not much planning went into it...the next one will be better.

mrsmartman, thenext88 and Defecto like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By FilipposRoads
      Hello, I started doing 3D modelling about a month ago, unfortunately after having done 3 different buildings in blender I just haven't yet understood the texturing system. I have tried to do seams and such, but I just can't manage to fit all the details correctly, so here are my 3 main problems on my latest building, which I aim to hopefully finish: 
      Too many faces so I cannot do the texturing easily (1,014 faces and 3,300 tris after trying to merge what I could.) How do I proceed with doing balconies? I heard something with using textures, but as said before, I am confused with them.  How should I proceed with texturing generaly.  Here are two pictures of my project: 
       
      Again thanks in advance for any possible help. 


    • By Horus_Kol
      I've been lurking about the forums for a good long while since my last journal (which, unfortunately, is not to be resurrected) - and trying out a few different approaches to the game before settling on a style/gameplay that hopefully will be sustainable in between real life. I think Delvedene failed because it was far too ambitious - finding all the perfect mods and assets, along with the micro-management of things like farms and stuff got in the way of enjoying the game.
      So, I'm playing one of the vanilla maps, unlocking everything (including all 25 areas - I was hoping to use Area Enabler, but that's broken since the last DLC, so I had to spend most of my money buying all the areas - on the other hand, having a reasonably limited amount of money helps me to prevent just wallpapering the map with cityscape ), and removing all the highways and railway.
      What I like about the vanilla maps is that they offer wide grassland areas surrounded by woods, which offer a natural limit to town growth. Contours are also a good guide (anyone know how to get the game to keep contours on display when laying down road?) What I don't like about the vanilla maps is the prebuilt highway network. I also don't like the rate at which you unlock new areas with population growth: you end up being forced into super dense small towns.
      ----
      Chelsea
      The town of Chelsea currently stretches along one main road (which will go on to connect to another town by the river later - below the image), with three other roads: the first, leading into Stepano (right of the image) - the industrial estate where most of the Chelsea residents work; another leading to the Cockerell farms (top left); and the third heading off to where yet another town is planned (to the left).
      In the background you can see Mt Chelsea.

      Chelsea again, from a different angle (Stepano to the bottom). You can see a thin belt of trees separating Chelsea from another grassland area where the next town is planned (mid-left). In the background is Mt Runcorn, where an old fortification sits (put there by the map designers, but just outside the 25 tile limit).

      And a closeup of the Chelsea Cemetary, surrounded by some parklands (open space is going to be a big deal in these towns - I am desperately trying to avoid wall-to-wall buildings).

       
    • By Darf
      Anyone knows any way to terraform the land of an asset in the asset editor. I want to make an asset slightly raised on a hill.  Is there any way to do that?
    • By Yelax
      So i was just playing cities skylines and a bought a dlc, and downloaded a number of mods, i was trying to fix the the speed of my game since i had a mod before that made time more realistic before i bought my dlc that changed it to -x4. I deleted the mod i had and when i loaded it back up i got an error that i couldn't take off the screen, ive removed all my mods, uninstalled,reinstalled and gotten the sos mod and nothing works, i can record what i can see if that help but i wondered if i could get any help since im not letting a city of 132,000 go so quickly.
       
      Thanks in advance
  • Recently Browsing   0 members

    No registered users viewing this page.