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491 posts in this topic
i have a hard time with texturing my models .. after releasing the first ones i checked some other on the workshop and i was surprised how small they are (filesize). My models are smaller one (3*4) and when i switch to 1024*1024 for the texture - i got so blurry textures ingame that i want them to be seen.
I tried to make the uv better for my models (resize them that mainstructures got the most part) - i looked for better textures - but i am not capable to get a satisfactory result.
maybe some of you can give me some help to get better at texturing without blowing the filesize for each Model ~ 10MB.
Thats an actual model i working at with 1024*1024 texture:
the same model with a 2048*2048 texture :
As you can see they detail n the second is so much higher and on the first one it is just one "blurr".
This is my uv-map :
i resized all important big areas to 1.5 - so details would be better - but i have not really luck with that.
I am really stuck at this moment .. having 3 models ready to release but they look only good with 2048² textures and have a filesize about 10 MB - when i check Jz´s Rusty Warehouse 2 - it has only 2.8 MB - shows me that i am doing something wrong.
thanks for any help/hint/suggetsion and sorry for opening a new thread for this
By Bad Peanut
so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.
Let me know what you guys think!
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