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KOSC presents: Trafalgar Complexes
This is the fourth set of lots in my ITS Office Park series. I was originally going to release this around 2 months ago, but the beast that was Skylines took me out of my SC4 mood :). In a slight departure from previous releases of the series, this lot is multi-purposed for not only offices, but also residential and services. Originally there were supposed to be more lot variants, but due to the nature of the building and the age of it, I decided not to proceed forward. Therefore, this is in a sense, a TIOLI (take it or leave it) lot.
Trafalgar Complexes is a reinmagination of Ill Tonkso's original Trafalgar Hall BAT, which was a small, standalone midrise. There are two distinct variants, but all of them share the same layout. The office version is marked by the concrete pavement, while the hotel and condominium versions have dark asphalt pavement with brickwork in the main driveway.
Included in the following package are a total of 3 growables versions (1 for CO, CS and R). There are no ploppable versions this time around. However, you can use the BuildingPlop cheat from Extra Cheats to plop them if you wish (all the lot exemplars are prefixed with KOSC ITS _buildingname_ ). As always, a custom prop exemplar for the building is included in order to simulate multi-building lots.
Lot Size: 8x8 (Right Corner)
Growth: Medium/High Density Only
Growth Stage: 5
Capacity: 1073 CO$$$, 1532 CO$$ when dilapidated
Pollution at Center A/W/G/R: 6/6/4/0
Growth Stage: 5
Capacity: 671 R$$$, 1532 R$$ and 2773 R$ when dilapidated
Pollution at Center A/W/G/R: 6/6/4/0
Trafalgar Hotel Towers
Growth Stage: 3
Capacity: 347 CS$$$, 863 CS$$ and 3444 CS$ when dilapidated
Pollution at Center A/W/G/R: 23/15/30/0
All buildings will grow on the Houston and Euro tilesets.
SHK Parking Pack
BSC Textures Vol. 1
BSC Textures Vol. 2
BSC MEGA Props CP Vol. 1
If you've downloaded any of my previous ITS Office Park lots, you should have most if not all of the required texture/prop dependencies.
All credit goes to Ill Tonkso for the great BAT!
I've started working on a region with the first city I started being a rural town. As I started to lay out residential roads and let them grow, next thing I know the system is throwing high-occupancy buildings all over, including over the roads themselves.
I guess I can attribute this to the many downloads I've installed off the download exchange on this website. Perhaps something is conflicting with something else...
Any help is appreciated.
My city hv been flooding with dead bodies but my crematorium states 0/10 hearse used. The location of crematorium are only opposite of the building that have dead bodies, no traffic problem. My city population drop from 110k to 50k and still not stopping. i find no mods that can help to this issue. So how do i solve this ?
Hi Guys and Gals
I'm considering on creating a couple of lots.
Right now just in the initial planning stage.
I have a few questions for all of you like good idea or if it's even possible.
Not sure if even I create them if I will upload them or not, that depends on how they work out.
What I'm planning:
they will be residential growable lots that are residential communities. I know you can't make ploppable residential lots that work for long anyway.
I'm not sure as the size of the lots at the moment probably NOT small. I'm guessing right now there will be anywhere from 12-24 homes on them. More than likely R$ and R$$. Single and two story type homes.
Anyone that wants to chime in to tell me to run away fast or give me any pointers please do.
Now for the questions that I have at this moment:
1. Is this idea possible? As in getting the lot modded to work like a real residential community. If so then how difficult? Beginner, novice, pro?
2. I assume I would start out with a blank bldg? I see blank models available in PIM-X, is there a certain blank I would need to use?
3. How big of a lot can I create in PIM-X?
4. If I create them I would at the moment keep them to myself except for one or two beta testers. So would this be something that people would like to see?
So let me know what you all think!
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