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RFV94

Building a Casino City - Experiences

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Hey guys,

 

this is my first post in this forum and I would like to talk about Casinos today. I'm from Brazil, where Casinos are prohibited by law, and I have been playing Simcity for a long, long, long time. I thought that my "experience" playing this game so far, would help me building a Casino City, but it wouldn't. Everytime I tried to bring a Casino city to life, I failed when I put the Sci-Fi Casino. Because of that, I've started spend my time in something else. I went to the top in Trade, Eletronics, Oil and Metal. But no Casinos.

 

When I get vacations from my University, I started working in this kind of city again, and I will show to you a "timeline" to follow to build the best casino city! Yes, I finally did it!

 

  • First of all, at the moment you create your city, go in the Casino submenu and click in "guide". This will help you a lot.
  • Put the first Gambling House, in a avenue not so far from your city entry and near a train station. And a police station VERY CLOSE to the casino area.
  • When this GH reach aprox 20k/h, put another, right next to the first.
  • When both of your Gambling Houses reaches 20k/h, time to put the Sci-Fi Casino and the bigger bus terminal.
  • About this time, you have to do:
    • Add more cells and police cars to the police station.
    • Put monuments like Tower of Pisa, Liberty Statue, Eiffel Tower, Washington monument or Giralda near of your casinos.
    • And a show house for medium and lower class, like the Expo Center or Globe Theater.
    • Every night, make a show in both or just in one, this will help attract tourists to your city.
  • When you reach Level 2, put the Games division in the headquarters. This will allow you to put more game modules in your casinos, attracting more tourists.
  • With this, you will be very close to go to Level 3 in Casino Specialization, but it is not enough. Time to put the Luzidio.
  • If your city is small, I mean, with a lot of mountains or water, you can just put another police station. However, if it is a full size map, put the bigger, the police district.
  • Keeping make events/shows in your city. If you have water, put the cruise module in your ferry station. This should bring the first high end tourists.
  • The mid-range casino, Luzidio, is the most profitable casino. With it, you will reach Level 3. Put the hospitality division. Why? This will permit your tourists to stay in your city more time. 
  • Now, you should have a good profitable casino city. But it is not enough. Time to put the Elegant Casino. 
  • About this time, you should have the following in your city:
    • In your police district, make sure that you have increase the police cars to the max and put at least two cell blocks.
    • A bus terminal increased to the max too.
    • If you have space, put another ferry station and train station.
    • Make sure that you have at least 3 kick-ass monuments near your casino area.
  • Before put the Luzidio, put trams in your avenues, to link all the city areas to your casino area.
  • WARNING: Casinos are really unstable. Make sure that you are making profits with your events at the Expo Center or whatever else.
  • To help bring more high end tourists, make room for Sydney Opera House. This will bring a LOT high end tourists.
  • Keep having events until you think that the high-ends tourists numbers are fine to you. (The mid-range casino should be crowded by now with high-end tourists, near to the capacity of them)
  • Put the Elegant Casino (with hotels modules). Remember this casino is very expensive to maintain, so put it when you have a 1.000.000+ in your city funds. Just to make sure you won't fail. In addition of that, this casino is very unstable. But don't get rid of it.
  • Make more events in the Sydney Opera. After a couple times, stop it. Just keep making events in the Expo Center. This will make your high-end tourists go to the Elegant, since Sydney Opera is having nothing. 
  • By now, your Elegant should be profitable finally. So, wait until you reach 400k of profit to make the last improvement to the Casino headquarters. 

Here are some photos of my two Casino cities, Berkeri and Petra:

 

Berkeri:

Spark_2013-08-14_16-15-27_zpsade96538.pn

Spark_2013-08-14_16-18-14_zpse5c0697c.pnSpark_2013-08-14_16-41-46_zpsc6e4f5d7.pnSpark_2013-08-15_10-12-22_zps0b90f206.pnSpark_2013-08-15_10-13-01_zps8340d6d2.pnSpark_2013-08-15_10-13-27_zpsc8449a8c.pn
 

Petra:

 

Spark_2013-08-15_10-15-44_zps2a3f49aa.pnSpark_2013-08-15_10-16-07_zps454d5ef3.pn

 

A nice monster.

Spark_2013-08-14_17-46-32_zpsd55c7376.pn

Spark_2013-08-15_09-15-45_zps8697eb5b.pn

 

Any doubts or tips? Talk to me here! I would be glad to help.

And sorry for any English mistake... haha

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Well done.

It's very beneficial for people to actually have an order of building written down somewhere. 

 I agree - will try this guide and see how I do! Sometimes video's while helpful are too long to watch when all you want to do is play and not have to go to a specific point in a video to see what to do next.

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First of all, at the moment you create your city, go in the Casino submenu and click in "guide". This will help you a lot.

 

I've never seen any benefit in clicking that, aside from in multiplayer it shows everyone else in your region what you are specializing in.  I don't get any popups or suggestions.  How does this help?

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When you click on any specializations guide me button it turns on missions in from of speech bubbles You click on them to start a task. If you do what is required you get a sizeable simoleon reward.  

It's very useful in the beginning of the game as it pays for full building costs. 

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When you click on any specializations guide me button it turns on missions in from of speech bubbles You click on them to start a task. If you do what is required you get a sizeable simoleon reward.  

It's very useful in the beginning of the game as it pays for full building costs. 

 

Aha!  I have speech bubbles turned off.

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This maybe a dumb question....

 

Can you delete the HQ after it is fully upgraded, or is it required to keep the add-ons?

If you delete/disable the HQ or any of it's addons, the addons for the casinos get disabled.

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This maybe a dumb question....

 

Can you delete the HQ after it is fully upgraded, or is it required to keep the add-ons?

If you delete/disable the HQ or any of it's addons, the addons for the casinos get disabled.

 

 

I wonder if that shuts it down across the region.  If so, bulldozing a metals HQ would knock out smelting across the region.

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I noticed you haven't said anything about commercial. For a casino city, I think it's very important to have two types of commercial in your city: regular shops and offices FAR AWAY from your casino's to keep shoppers out of the casino district and clog up the roads there. It's probably a good idea to unzone them before you start with the casino's so they won't change into hotels. On the other hand, I'd put some commercial near the casino's but keep them zoned so they turn into hotels quickly. With enough commercial hotels, you don't need the modules that much.

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I noticed you haven't said anything about commercial. For a casino city, I think it's very important to have two types of commercial in your city: regular shops and offices FAR AWAY from your casino's to keep shoppers out of the casino district and clog up the roads there. It's probably a good idea to unzone them before you start with the casino's so they won't change into hotels. On the other hand, I'd put some commercial near the casino's but keep them zoned so they turn into hotels quickly. With enough commercial hotels, you don't need the modules that much.

I'm not sure if it is worth it to have high density commercial zoned for hotels. True, they do hold a ton of tourists, but they also take up quite a bit of space. Elegant casino hotel modules take very little space. It's also not necessary to keep every tourist in the city as many thousands should be arriving daily. You can see what I mean by this picture here.

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