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      URGENT: Please help us cover February expenses!   02/21/2017

      Looking for your help! We have a real and urgent need for your donations for this month as of this writing we're almost half way to our monthly target!  Please help us with any donation you can make! Lately, we've been feeling a big pinch with a slump in donations, and we're hoping to drive that up so we can continue to keep the site running. In return for your donation, we're offering several STEX Collection Discs which you can learn more about here, if you wish to receive one. We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Donate Any Amount Here To Receive a STEX Disc(s) Donate a Specific Amount Here Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated -- we really appreciate it!
ProcsKalone

[MOD Pack] Plop Outside City Box & All my others

823 posts in this topic

@TheCoolest: Yeah FRC removes sidescrolling :(

 

@Ralph: Can do, but I am not sure when I'll be putting out the next update.

Re the roads: I'll make sure the breakable bridge makes it into the next update, I think one of my packages I use for updates wasn't updated (lol). But the issue will persist as the original train bridge just seems to not have enough height to allow a road to be redrawn under it. But the road it comes with before bulldozing should be 6 lanes anyways (though in your video it looks for some reason identical to my train high density avenue (this is 6 lane anyways))

 

Also a little fun update, I have managed to by pass rollbacks

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Have all the download links been removed?

I was wondering the same thing. Why has this happened? Your mods have made SimCity 2013 playable for me.

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Have all the download links been removed?

Second that. Does anyone know of alternate download locations?

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@TheCoolest: Yeah FRC removes sidescrolling :(

 

@Ralph: Can do, but I am not sure when I'll be putting out the next update.

Re the roads: I'll make sure the breakable bridge makes it into the next update, I think one of my packages I use for updates wasn't updated (lol). But the issue will persist as the original train bridge just seems to not have enough height to allow a road to be redrawn under it. But the road it comes with before bulldozing should be 6 lanes anyways (though in your video it looks for some reason identical to my train high density avenue (this is 6 lane anyways))

 

Also a little fun update, I have managed to by pass rollbacks

thank you Procskalone, yes there is come with 6 lane, but i never notes lol.i didn't notes because that road can not upgrade so every time i delete it and replace the street car 6 lens road :D

also do u have any idea can solve the sctweak issue?i miss that mod,is more useful than the EA one,but seams no one know about the next update for 7.0 will come up or not

:(

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The BOC is removed, can you re-upload it to another Server "Like MediaFire/Rapidshare (I Suggest SkyDrive because no delete file copyright)". Then link and Mail to me "herfy_32@yahoo.co.id"

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It would seem that Interchange Remover link doesn't work sends me to a page saying  "Sorry, we couldn't find that" so any help in getting that mod that works on the current simcity would rock.

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Have all the download links been removed?

Second that. Does anyone know of alternate download locations?

 

I am very interested in finding this as well.

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I found one but it is was a old version.

That's probably the same one I found.

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Uh, this is one of the most important mods to this game IMO (BOC); where did it go?

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@ ProcsKalone : can you help user Oppie to create a new singel train station!? Oppies Version removed the original station!  but a singel custom one is really better for modding ! and Oppies Station is very fantastic!!

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This was working fine for me as of the 7.3 update.  Now on the 7.5 update ploppable buildings only allow half the normal number of modules. For example on a trade depot if I have 1 storage lot it thinks I have 2, and if I have 2 it thinks I have 4 and I can't add any more.  Is anyone still using this and experiencing this issue?  I know there isn't a new version of the mod but I want to make sure it isn't just me.  I did reapply the mod after the game update.

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This was working fine for me as of the 7.3 update.  Now on the 7.5 update ploppable buildings only allow half the normal number of modules. For example on a trade depot if I have 1 storage lot it thinks I have 2, and if I have 2 it thinks I have 4 and I can't add any more.  Is anyone still using this and experiencing this issue?  I know there isn't a new version of the mod but I want to make sure it isn't just me.  I did reapply the mod after the game update.

be for the BOC new version coming up, in your case u can go to download the  u still can plop 4 modules  in trade deport.

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Does anyone know which package I could remove so that I could build more than half of the modules.  Right now I can only plop half of them until Procs does an update for 8.0. 

 

BTW- the above post does not work if you already have Procs BOC installed.  Tried it many times.

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Is Procs Calone still on Simtropolis, or did he gone

 

I have heard rumors that EA "got rid" of him. Anypony should know that EA does not support Friendship and Magic.

 

Getting rid of Procs Calone would be the easiest thing for EA so they can keep selling hay that should have been inculded with the original stable to everypony.

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How do I remove remove BOC MOD?

 

I tried to find orignal post but it seems to be removed. Then I tried recovery but the mod is still there :-/

 

My SimCityData folder:

 

wCoYu.png

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Are all mods offline because you have to make them work with the new patch? Because I can't open anny of them.

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How do I remove remove BOC MOD?

 

I tried to find orignal post but it seems to be removed. Then I tried recovery but the mod is still there :-/

 

My SimCityData folder:

 

wCoYu.png

 

Run the setup.bat the download came with to uninstall or alternatively delete the SimRollerDebug,package, SimRollerCompletePack.package.

 

 

Are all mods offline because you have to make them work with the new patch? Because I can't open anny of them.

I took them down for another reason (which you can read here http://www.reddit.com/r/SimCity/comments/1nsluz/what_happened_to_the_boc_mod/ccmgs66?context=3)

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  • Similar Content

    • By biff
      Music is powerful. SimCity's music is no exception. That's why I decided to upload it.
      Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy.
      If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date.
      And yes, I might get around to The Sims' music one day.
      -biff
       
      ---
       
      DOWNLOADS
      All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music.
      --
      ORIGINAL SIMCITY MUSIC
      SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced
      3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art)
      SimCity (Amiga CDTV)
      18 MP3 files at 320 kbps, 57 megabytes uncompressed
      SimCity (SNES)
      24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images)

      The music for the two ports, both of which came out in 1991, was never officially released.
      --
      SIMCITY 2000 MUSIC
      MIDIs from 1994 original release and 1995 Special Edition release
      19 MIDI files, 112 kilobytes uncompressed
      Original sound effects from original release & SE
      30 WAV files, 455 kilobytes uncompressed
      MAC version, released 1994
      15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed
      Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information
      IBM PC General MIDI recording (1994)
      14 MP3 files at 320 kbps, 63 megabytes uncompressed
      General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI.
      Originally recorded by VengefulChip
      IBM PC Roland MT-32 recording (1994)
      14 MP3 files at 320 kbps, 63.2 megabytes uncompressed
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      Originally recorded by VengefulChip
      Microsoft GS Wavetable Synth recording (1995)
      19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed
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      Recorded by biff
      SNES version, released 1995
      10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images)
      Emulator rip by Felamine
      Sega Saturn version, released 1995
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      PlayStation version, released 1996
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      SimCity 2000 Special Edition WillTV
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      --
      SIMCOPTER MUSIC
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      Advertisements & DJs
      95 WAV files at 88 kbps, ~14 megabytes uncompressed
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      Thanks to shoptroll for helping me acquire this
      --
      STREETS OF SIMCITY MUSIC
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      145 WAV files at 176 kbps, ~41 megabytes uncompressed
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      Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack.
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      --
      SIMCITY 3000/UNLIMITED MUSIC
      SimCity 3000 Soundtrack
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      --
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      --
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      --
      SIMCITY DS MUSIC
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      --
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      ---
       
      If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely.
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      -
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      -
      Thanks to:
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      Squakenet (YouTube channel)
      jjakucyk (YouTube channel)
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      Builder4563 (YouTube channel)
      TheSims3EAmusic (YouTube channel)
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      wzg45
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      YOU for downloading or even reading any of this
      --
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      SimCity Music Collection V. 2 released March 20th, 2012
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      SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter)
      SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme
      SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme
      SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme
      SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music
      February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416
      --
      Disclaimer:
      SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE.
      ...

      Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
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