822 posts in this topic
By Thin White Duke
I think everyone knows how using buildingplop to plop residential, commercial and industrial lots is a bad idea. They all just get abandoned immediately anyway. I don't know if I'm the first to do this, and it would kind of blow my mind if I was, but I found a workaround.
Say you want to plop Aaron Graham's Aronic Place, which is a 4x3 lot. All you actually need to do for it not to be abandoned is make sure it's footprint is already zoned for residential. (some other building started growing before I got the picture, but I'm sure everyone knows what they're supposed to see here.)
The next step, obviously, is to find the building you want to plop. As previously stated, I'm going for Aaron Graham's Aronic Place. All you need to do is plop it over the footprint you've laid out.
Just to prove that it actually works, I decided to let two in-game years pass and then take another shot in the same place. Notice the dates.
So there you go. A little discovery I made recently that helped me customize my cities even further than I could before. Hope it works for everyone else too.
Everytime I update the NAM I find myself hacing to redraw all my road/transit lines because of some incompatibility issues or loss of network textures ect.
I also have to relearn the controls menus ect and find it real annoying and a detterent to updating each time a NAM update is released. It as been 3 years since a NAM update and map rebuild so I am at it again. I find myself with a new obsticle, my height trans for my rhw has dissappeared, how do I reconnect the ramps seen in picture to the roads the elevated highway crosses?
Okay so, I've been playing skylines for about 900 hours and I've never really come online until now so, forgive me if I post in the wrong spot or something hahaha.
Anyway, this is Los Rico... It has nothing to do with Plopable RICO because I started this city before RICO was even a published, just a crazy coincidence.
I really like building cities that resemble and 'urban sprawl.' Something like Los Angeles, Dallas and other similar American, car based cities with wide freeways, lots of grid neighbourhoods and heavy traffic (but flowing of course). But here it is! Los Rico!
Stripe Island is a Pacific Island located 12 Miles East of the main island of the Sparkle Kingdom, Two Tails Island. It is the second of six States of the Sparkle Kingdom, gaining statehood on March 10, 1922. It's capital is the City of Chesterfield, located on the North Central end of the island. Stripe Island also played a major role in Lightspeed War as the last line of defense before the conquest of the Kingdom altogether. It wasn't until the fall of 2013 when the war finally turned sour for the Lightspeed Dictatorship, when Stripe Island was fully recaptured. After this, the Island's manufacturing city of Charmander started making weapons for the SK to use.
This is the DTR version of SM2 SG SimTropolis Station.
DTR = Dual Track Rail. (RRW format)
Same stats as the STR version. This one is clearly marked "SM2 SG SimTropolis Station DTR" in the transportation menu.
You must have the original SM2 SG SimTropolis Station and all the dependencies that are listed for that lot to avoid brown boxes and/or missing textures.
You will find the original lot and the complete set of dependencies here,
Or here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3378
You can have both stations on the same city tile if you wish.
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