822 posts in this topic
This package contains models and two lots to allow you to switch from Rail (RRW Style) to an underground subway network.
MGB_RRW_DTR to Subway Ramp_453bcaf5.SC4Lot
Lot file for DTR Rail to Subway converter. MGB_RRW_STR to Subway Ramp_1fc6cdcf.SC4Lot ** NEW **
Lot file for STR Rail to Subway converter. RRW Ramp_Resource.dat
Required Models and Props. RRW Ramp Paths_RHD.dat
Path files for RHD users. Most users should install this file.
RHD is for sims driving on the right side of the road. zRRW Ramp Paths_LHD.dat
Alternate path files for LHD users. DO NOT install this file unless you are using a LHD setup for SC4/NAM.
LHD is for sims driving upon the left side of the road. Install
Simply extract the files in the included .zip archive and place those you need somewhere in your Plugins folder. If you use my other mods, you could place these in the root of the z____MGB Mods folder, but it's not specifically required.
Please ensure previous versions are removed completely before installing. It should be noted that I have amended all the original files, which should be considered as obsolete.
When you want to switch the rail network to subway, find a suitable space (5x1) for the ramps and place either the STR (Single Track Rail) or DTR (Dual Track Rail) variant as required. You will find these lots in the Misc. Transit menu, just after the bus stops usually. Make sure you draw rail through the lot completely to activate the paths on the ramp. Then switch to the subway tool (Shift + T), to continue the network from the ramp with subway. You can either switch to subway from here on out, otherwise you can build a second ramp for the rail to continue.
As with all such lots, when you switch to subway only passenger traffic can continue through the subway. So either find another route for your freight traffic or perhaps consider using the dedicated URail pieces that come with the NAM.
Due to the nature of LODs, i.e. you cannot make them below ground, the rail automata must "collide" with the LODs when entering the ramp. However, upon testing I found I preferred for the trains to enter into the ramp, despite the glitch, as opposed to disappearing at the beginning of the lot. The point being, this is not a bug.
Details / Stats
Cost to Plop: 2,144
Monthly Cost: 20
Bulldoze Cost: 309
Otherwise the lots are neutral, causing no pollution, requiring no power/road access and providing no jobs.
Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
Music is powerful. SimCity's music is no exception. That's why I decided to upload it.
Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy.
If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date.
And yes, I might get around to The Sims' music one day.
All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music.
ORIGINAL SIMCITY MUSIC
SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced
3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art)
SimCity (Amiga CDTV)
18 MP3 files at 320 kbps, 57 megabytes uncompressed
24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images)
The music for the two ports, both of which came out in 1991, was never officially released.
SIMCITY 2000 MUSIC
MIDIs from 1994 original release and 1995 Special Edition release
19 MIDI files, 112 kilobytes uncompressed
Original sound effects from original release & SE
30 WAV files, 455 kilobytes uncompressed
MAC version, released 1994
15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed
Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information
IBM PC General MIDI recording (1994)
14 MP3 files at 320 kbps, 63 megabytes uncompressed
General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI.
Originally recorded by VengefulChip
IBM PC Roland MT-32 recording (1994)
14 MP3 files at 320 kbps, 63.2 megabytes uncompressed
The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation.
Originally recorded by VengefulChip
Microsoft GS Wavetable Synth recording (1995)
19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed
The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released.
Recorded by biff
SNES version, released 1995
10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images)
Emulator rip by Felamine
Sega Saturn version, released 1995
16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images)
Originally recorded by VengefulChip
PlayStation version, released 1996
Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed
Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed
80 megabytes total (including images)
Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45
Sound Blaster AWE64 recording (1996)
14 MP3 files at 256 kbps, 52.4 megabytes uncompressed
The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s.
Recorded by AndrosynthNuclear, assembled by biff
Nintendo 64 version (Japanese exclusive released around 1997/1998)
38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images)
Original USF files provided by Josh W. & converted/made up by wzg45
SimCity 2000 Special Edition WillTV
Thanks to the Internet Archive for hosting this all along so I don't have to
27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed
Advertisements & DJs
95 WAV files at 88 kbps, ~14 megabytes uncompressed
148 megabytes total (including images)
Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music.
Thanks to shoptroll for helping me acquire this
STREETS OF SIMCITY MUSIC
16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed
145 WAV files at 176 kbps, ~41 megabytes uncompressed
Additional radio music
7 WAV files at 352 kbps, 80 megabytes uncompressed
250 megabytes total (including images)
Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack.
Thanks to Cool_Z for helping me acquire this
SIMCITY 3000/UNLIMITED MUSIC
SimCity 3000 Soundtrack
16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed
SimCity 3000 Unlimited Soundtrack
5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed
21 MP3 files, 3 WAV files, 238 megabytes total (including images)
798 WAV & MP3 files, 125 megabytes uncompressed
The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter.
SIMCITY 4/RUSH HOUR MUSIC
SimCity 4 Soundtrack
24 MP3 files at 128-320 kbps, 178 megabytes uncompressed
Rush Hour Soundtrack
13 MP3 files at 128-320 kbps, 60 megabytes uncompressed
35 MP3 files, 247 megabytes total (including images)
All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder.
SIMCITY SOCIETIES/DESTINATIONS MUSIC
SimCity Societies Soundtrack
15 MP3 files at 320 kbps, 100 megabytes uncompressed
14 additional OGG files
43 megabytes uncompressed
Rockstar & Street Performer tracks ripped by wzg45
7 OGG files, 17 megabytes uncompressed
36 files, 166 megabytes total (including images)
The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format.
SIMCITY DS MUSIC
32 MP3 files at 320 kbps, 162 megabytes uncompressed
Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45.
SimCity Creator Wii
57 MP3 files at 320 kbps, 60 megabytes
Ripper unknown, music provided by wzg45.
SimCity DS 2 AKA SimCity Creator DS
13 OGG files, 47 megabytes
Ripped by wizzario007, music provided by wzg45.
112 megabytes total (including images)
SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released.
And just for kicks
SimMars Soundtrack (direct download link)
22 MP3 files at 128-224 kbps, 103 megabytes uncompressed
This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no?
If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely.
To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice.
Compressed size of version 2.5 (last version before V3 update): 923 megabytes
Uncompressed size of version 2.5: 956 megabytes
Compressed total size of version 3: 1.94 gigabytes
Uncompressed total size of version 3: 2.05 gigabytes
http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes
shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose
Will Wright, Jeff Braun & Maxis
The Videogame Music Preservation Foundation
VengefulChip (YouTube channel)
Squakenet (YouTube channel)
jjakucyk (YouTube channel)
AndrosynthNuclear (YouTube channel)
Every composer and musician listed elsewhere in the collection
YOU for downloading or even reading any of this
SimCity Music Collection V. 1 released August 3rd, 2009
SimCity Music Collection V. 2 released March 20th, 2012
SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music
SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter)
SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme
SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme
SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme
SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music
SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE.
Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
Want some tasty cheap and unhealthy snack cakes in your city? Well, then you should go and talk to the folks at Apison Bakeries and tell them you want a factory in your town! Apison only makes the finest snack cakes, and now you too can enjoy Apisons amazing cakes with this building
BUILDING: Plop I-M
BSC MEGA Props - Misc Vol02.dat
BSC MEGA Props - NewmanInc Vol03.dat
BSC Mega Props - CP Vol02.dat
BSC Mega Props - JES Vol01.dat
BSC Mega Props - JES Vol09.dat
BSCMegaProps - JES Vol05.dat
CSX MEGA Props - Vol01.dat
DPP Pay phone small.dat
SCAM.dat (No clue where it came from, will update when I find it)
Most are easy to find with a quick google search but here's a couple of the harder to find deps
Greetings all! I've just returned from an indefinite hiatus from ST after almost a decade of inactivity, and all of a sudden felt the urge to lot. A lot! I've mostly been posting my lot updates in the "Show Us What You're Working On" thread but I figured I should probably lighten the spam over there and create my own thread . Since I've been posting so much stuff recently it's probably a good idea that I start consolidating all of them into one topic.
Welcome to Suburban Office Mania! The core concept of these re-lots focuses on recreating the large sprawling business parks and office complexes that are scattered around suburban North America. Most of these complexes boasts several similar-looking buildings and can occupy several city blocks worth of space, mostly from parking alone. Major influences include several tech centers located around the US, including locations part of Silicon Valley, Irvine, and Denver Tech Center.
ITS Office Parks
Here I'll be mostly tackling a lot of Ill Tonkso's old mid-rise office buildings, and converting them for suburban usage either in the form of multi-building complexes or larger lots for the building. Occasionally you might find something less suburban .
Ill Tonkso Plaza
Tonkso Corporate Park, Trowbridge Offices
280 Executive Square
East Point Offices
CAMden Heights Offices
D R Pawley and Associates
Sutton Financial Lettings
110 Cannon Street
Glennishire House & 6-8 Bishopgate
This is the more general series that spans several different authors.
Mattb325's Zurich Insurance (Temporary!)
Simgoober's Offices (WaMu, Office Parks, Professional Center)
Splash image coming soon....
RetailMania (ReM) is aimed at creating more realistic shopping centers by utilizing the expanded parking options from my SuperParking project.
gascooker's Tesco Supermarket
SuperParking (SP) is aimed at creating the most realistic looking parking lots in SC4. Based off the original SHK Parking Pack.
SuperSHK MEGA Parking Textures v 1.01
SuperSHK Plus MEGA Parking Textures (??)
Modular Parking Set
Massive modular parking kit. For advanced builders!
EP1: Diagonal Set
EP2: Extension Set
Addon Pack 1
WORK IN PROGRESS
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