817 posts in this topic
Ionica - Summer in the City
Welcome back to
Well it has been a long time but I am finally ready to start making a return. I still have a lot of things to do before I get Ionica up an running again, but in the meantime I'll share a few new pictures from around the city and from one of the new Zones I've been working on for the past couple of months.
Special thanks to KonstantinII who has been custom LOTing some BATs for me and sharing them with the rest of Simtropolis.
Garden of St. Michael's church in Wang Chu Yi
Remnant of Camelot in Lady of the Lake Park, Avalon.
This is from my new Zone called Sarai which features a huge park in the middle of a low density residential area.
Sarai Rowing Club on a lazy afternoon.
Then night falls...
Schulmanator: Awesome! An enjoyable tour though some well designed areas. I think a vacation there is in order this summer!
Thanks. There is a place for you in Ionica anytime. Summer is especially beautiful here.
ggamgus: Fantastic! Sorry about your PC being down... but this is great work, I love it.
Thank you. Finally got it up an running a few months ago. Felt like it would never be fixed.
KonstantinII: The whole overview is nice. Veritas is so huge I don't even have word to describe it! You provide a good living status for your people. The metropolitan area looks very realistic. Dubai is like nothing compared to this. I think the small houses in Hao Dantong somehow don't fit in with the rest of the city. You don't have to put a big university campus in a crowded city like Veritsas. I use the small buildings of hdorriker's university set. They are compact enough to blend in with the city and provide all it's education needs. Think of them as sub branches of the main university. http://community.sim...esidence-halls/ Most big cities don't have a sprawling university in the middle of the CBD. Just Saying.
Thanks. I feel Veritas is kind of cluttered. I'm going to have to work on it a little. I want a big university, but you are right that it shouldn't go in Veritas. I have in mind something like Oxford/Harvard/Yale. Throw in some MIT as well.
Huston: Beautiful montage of your city zones! And the photo-editing is great! You really don't make it obvious that your using the default building lots and you really seem to have talent for blending different styles as well which is just remarkable because not many people seem to do it effectively like you have! Again, amazing work.
Glad you appreciate it Huston. It is all about being selective and picky.
Titanicbuff: That city is HUGE
But I'm not compensating for anything.
RepublicMaster: I love the journey throughout all of Ionica! Your canals are one of the highlights! Keep up the great work!
Thanks, I put a lot of time into those. Glad they stick out to you.
dubaidude303: Totally stunning! Awesome work
Thanks dude. (I always have to it that way)
City Builder 9111: Wonderful to see all of it again! Long Live Ionica!
Thanks for your blessing.
Hazani Pratama: Great!
Terring: Fantastic work man
Harbin91: Hate to be an air traffic controller there.
I imagine it could be quite a nightmare. Unless the air traffic is controlled by a super sophisticated AI, yeah - lets just say that is how it works.
Forthwall: Gargantuan update, had to wait a bit, but it was worth it - 100%. Congrats on 1 year and lets hope for many more
Glad you stuck with it to see it all. Yes, lets hope.
Hellken: Well, what can I say? This is stunning and fantastic!
Thank you very much.
Thanks for stopping by.
Ionica - Return to Pater
Well it's been a while. Just a small update to get things rolling again.
I've had a few set backs here and there. My CBD tile Avalon suffered an epic meltdown and it's going to take a while for me to rebuild it. However that gives me the opportunity to make it better than ever before since I'm not constricted by it's original design. I'm trying to make it similar to how it was before with certain key landmarks still in place so it retains that "Avalon look" but otherwise it's going to be a whole new beast.
For those of you who have followed my CJ over the past couple years Pater and the Blitzball stadium will be quite familiar, I've just made a few changes here and there. I changed the sea walls so that they match some of the adjoining zones and I've also tweaked the parks to make them a bit more symmetrical and less cluttered. Check out my entry called Opening Night Blitz if you want to do a little Before and After comparison or if you are new to this CJ.
Click images to view full size. Hope your screen is high-res. Enjoy!
Comments, suggestions, and questions are always appreciated. Thanks for visiting.
Terring, Ln X, TekindusT, Fox, raynev1, agunter999, tankmank, kschmidt, magalenin, Anubis104, NecoraNecora, nos.17, plantsvszombies, suomi2005, stockslips, feeroz123, asdas
Thanks for your comments and support. Stay tuned.
ggamgus: You just OUTDID every single science-fiction city ever made for any television program, movie or videogame in history. *applauds for 20 minutes straight*
I don't know if I'm worth of such high praise but thanks a lot.
dlsni: dude i just broke my jaw
Hope you've had time to heal. Thanks.
sarthakknight: lol i can't find mine i must have dropped it somewhere!!
Here let me get that for you. *Picks up jaw and hands it back to sarthakknight*
Lord Branham: I am honestly speechless. You have not created a city, but a masterpiece! Your use of buildings, parks, and water is unrivaled! I honestly cannot put in to words how marvelously you have done here. I look forward to your next creation, enjoy your break!
Thanks Branham, it took a lot of work and I'm glad you appreciate it.
jmsepe: How the hell do you always make that!!?? Everything is just so atmospherically pleasant! The harbor, the downtown, the roads, gosh I might end up writing an essay just to say how beautiful your city is.
lol, thanks jmsepe.
Benedict: Amazing scenes as always - and well done, you're back at number one this week on BTT.
Ahh, to be king for a day!
You know you're going something right when you make it to the Best of the Best and #1 on Ben's top 10.
Belfastsocrates: Absolutely superb CJ! I adore the attention to detail and abundance of custom content and lots. It's incredibly attractive visually and a joy to read through. P.S. I'm also rather thankful I have a fast broadband connection lol
Yeah high bandwidth is key. Unfortunately it is still unavailable in some areas (not mine). Thanks Belfastsocrates.
KonstantinII: It just only that the city looks a bit unprotected against the sea. What if a tsunami came, and all the city will be ruined. Also it is sad to think of what could happen if someone dropped a bomb on it. It looks beautiful, but a little vulnerable.
Don't worry, Ionica is well protected from the sea. There are many breakwaters, canals, and pipes that are designed to divert water in case of disasters. Ionica is also very well protected from military attacks. I plan on building some military bases in the future and we also have a tight satellite defense system with particle beam weapons that can take out any incoming enemy aircraft or missiles.
The frontiers of nature and the city
I have noticed that many mayors build homes, shops and anything else in the outermost side of the most outermost roads of the city, forming a concrete wall that separates the nature from the city. I never liked that idea, because it makes the city looks more like a jail. This is why I always keep the outermost side of the outermost road free from any kind of constructions, with only some MMP made parks and picnic fields here and there, in order to build a "bridge" between the city and the environment. Want to explore the local forest or swim to the local lake? It's just one step away.
Project Orion - 3k Extended Boundary
For Offline use only.
How to Install
- Download files
- Once download is complete, extract rar files. (right click > extract)
- Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData
- Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu)
- Re-Start SimCity > Resume Game
Must have Mods for Orion
- Project Akar : UI Enhancements
- UniDirectional Networks
- Coastline and Waterways Tools
- Regional Bridges
- Regional Tunnels
- Regional Water Roads
- Regional Maglevs
- Regional Bulldoze-able Path
Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
Understanding the mechanics of Orion 3k Extended Boundary.
1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.
2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.
3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.
- The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1
- This also applied on Pollutions, Ground Pollutions, Futurizations etc.
4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.
- This 1:4 stretched map data also effects oil, water, coal and ore.
Lag and memory issues
Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.
We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.
The Game's Limitations
1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.
2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.
3. There's a limit count of how many roads/buildings that can be drawn/build per city tile
- Roads : 1024
- RCI : 2048
- Base Buildings : 4096 (not yet confirmed)
Special Thanks to SkyeStormes for a video review
Special thanks to Asilksworld for a video review.
Special thanks to chappers for his city design with Orion. Outstanding vision, plans and layout created alongside with Orion has proven that modders are able to create new possibilities to SimCity community. Thumbs up.
I would like to thank /u/Desarth from Reddit for the use of his images in showcasing Extended Boundary. Its a wonderful testament to what can be done with effort and creativity with various tools. I thank him personally for allowing me to use his images with this mod.
For Offline use only.
Recently Browsing 0 members
No registered users viewing this page.