Jump to content
Sign in to follow this  
LGMizzell

Regional Crime is suddenly KILLING a nice profitable city!

Recommended Posts

Having a major crime problem!! My police expense is KILLING me! It's the highest priced column in my expense I've got!

  • I have a precinct, almost maxed with a tower and two maxed stations.
  • No gambling halls or casinos.
  • city population only around 75,000.
  • The majority of my students are enrolled.
  • Almost zero unemployeed.
  • Was earning good money from taxes - which I've never placed above 9%.


But, I've also got:

  • Jails full!!
  • Cop cars snarling traffic EVERYWHERE like crazy!
  • And did I mention the expense?? Fuuuuuu!!!!
  • Citizens leaving because of too much crime!
  • Businesses closing because of too much crime!
  • Losing taxes like crazy trying to get enough police to stop what's happening!


So what's going on? Checking my city stats:

I've got over 900 criminals a day!!

 

Checking the crime statistic panel, I've only got approx FIFTY local criminals!! My police force can certainly handle those. In fact, I've got WAY more police coverage than I should need.

That means I've got approx 850 REGIONAL criminals!! In fact, there's enough of them coming into my city that they're helping snarl traffic at the city entrance! Where are they coming from? Checking the first 5 or 6 coming in - all from one city in the region!


I visit the other city to check their stats. They should be overrun with crime too, right?? NOO! They have hardly any criminals at all!! Less than 50 and they're keeping it under control easily with a small police station placed dead center so it has coverage on the entire city? (It's a pretty efficient circle layout).

What's going on???
What can be done locally/regionally to stop this before the city in question goes bankrupt due to crime?

Has anybody else seen this happen?

Suggestions?

Share this post


Link to post
Share on other sites

I'm sorry to say I got a really good laugh from your post. It could be that one of your neighbors just gave up and demolished their entire city, that generally causes a lot of people to turn to crime and travel regionally to terrorize your city. Maybe you haven't received the sync update to realize one of your neighbors has done this? If that's not the case it sounds like a bug of some sort. 850 regional criminals sounds just crazy.

Share this post


Link to post
Share on other sites

I'm trying to figure this out too.   I would love to see a screen shot of that.

 

Maybe this is an undocumented disaster.   'Crime Wave!'  

Share this post


Link to post
Share on other sites

I'm trying to figure this out too.   I would love to see a screen shot of that.

 

I posted a few days ago about a region partner deciding to completely redo a large city he was running. Instead of bull dozing everything right away for the build, we though it would be cool to watch a large city fall apart.  He cranked the tax rate up to 20% everywhere, and we both watched it crash and burn, which if you're down on street level and almost the whole city is on fire, is very entertaining! There's some WEIRD stuff going on down there! I highly recommend it at least once, but let your region mates know!

He started his rebuild with over $4,000,000 in the bank. Sheesh ... Anyway, it's looking like that's the cause - per Rhadamant5186's post.

 

Now how do you get RID of them is the question!!

 

Numbers changed just a bit before I grabbed a screen shot!

 

criminals.png

Share this post


Link to post
Share on other sites

LOL!   Ok, well that makes sense then why you have so many criminals.

 

Each criminal has a crime level (I forget, like 4?).  Each crime that ciminal gets away with increases his level.   When caught and put in jail, their criminal level may get reduced as long as they don't get released because of jails being full.  Caught and released enough times their level will go down to 0 and end up a normal citizen.   So as long as you are keeping up with all the criminals and they are getting released normally, it should start to go down to normal.

 

Edit:   Your friend should compensate you for all your financial troubles due to these criminals coming from his city.  :D

Share this post


Link to post
Share on other sites

I went to eat one night and came back to 900 or so criminals in my city. :)

 

OK, here is what I did.

 

Note that high traffic will make it impossible to fix a high crime city.  You have to reduce your traffic or you will never catch them all.  The lucky thing is that with high crime all your people will leave the city so traffic will go down on it's own in a high crime city.

 

Note also that having NO education will create a high crime city.  You MUST have minimal education or you WILL get ALOT of criminals.

 

1) Cut back on all city services now that you lost all that population.  You will find you can save a lot if you turn lots of things you no longer need off.

2) Turn off all education buildings except one grade school.  This will keep you at minimum schooling that you need to keep criminals away.

3) Build a couple or three of the small police stations by going in and taking out a couple of bonds for 100k each.  Fill them up with cops and jail cells.

4) Bulldoze any abandoned buildings as soon as they pop up.  They hold the yellow wanderers that create criminals.

 

Cutting back on services will get you profitable again.  Making lots of cops will get you ahead of the curve catching and putting away the bad guys.

 

Then you have to wait.  It will take a LONG, LONG time to get all the criminals down from level 7 to level 0.  You will need to catch them each in a crime and put them in a cell, once for each crime level.  With 800 criminals all at level 7 you will need to catch them (800 * 7) times before they go away.  That's not counting new criminals created by low education and high crime rate.

 

Good luck.

Share this post


Link to post
Share on other sites

We're taking the brute force approach to solving the crimetastrophie! Sending every cop car, detective vans, and crime prevention van in the entire region to each city one at a time to try a clean it up...

 

At 681 criminals when this was taken:

 

Everybody hasn't arrived, but the doughnut party has started!

 

criminals2.png

Share this post


Link to post
Share on other sites

Don't forget education.  You must have minimal education to combat crime.  One bubble is good.

Share this post


Link to post
Share on other sites

It's completely out of control. Even with every single police and detective from the entire region working in one city

To make it worse, an earthquake hit and took out my precinct!! Heh...

So, I built TWO precincts to replace the one, and maxed them out. No good, more criminals coming in ... as you can see below, the number is over 900 now and it's not going down. There's more criminals than all the police in every city in the region can take care of.

 

If I shut the city down and let it fall, then that's MORE criminals that will just move to the other cities. My region partner and I aren't sure this can be stopped, unless it will die down by itself over a period, but we don't think so.

 

I have one idea - but, WILL A CRIMINAL TAKE AN OPEN JOB IF THERE IS ONE?? If not, that won't work either!

 

Given time, what will eventually happen? I dunno...

 

At least the doughnut and coffee shops are making a killing, right?

 

criminals3.png

Share this post


Link to post
Share on other sites

It takes a long time to get it to die back down once it's out of control.  If you keep catching them and the number of actual crimes committed is low then it will stop, it will just take a long time.  Maybe a whole night of just fighting crime.  That's how long it took me to kill them all off when my city went bad.

 

Remember you have to catch them 7 times to get rid of them if they are maxed out criminals.

 

Notice your "crimes committed" is 1.  That's great!  That means you are catching them as soon as they commit the crime and sooner or later you will knock them out.

Share this post


Link to post
Share on other sites

Just had a brilliant idea - maybe.

 

NOBODY else in the region plays their city until this is done. Just ONE PLAYER. Reason being - all the criminals head to the active city if only one player is on. I've watched them, so that seems to be the case.

 

There's one open city slot in the region. Either I or my partner opens that city up. We wait until all the criminals show up ... get as many in there as possible. Then we destroy the entrance to the city and never go back. Combined police force should be able to clean the stragglers...

 

We just created - Massive Penal Colony!

 

Work? Yes? No?

Share this post


Link to post
Share on other sites

Just had a brilliant idea - maybe.

 

NOBODY else in the region plays their city until this is done. Just ONE PLAYER. Reason being - all the criminals head to the active city if only one player is on. I've watched them, so that seems to be the case.

 

There's one open city slot in the region. Either I or my partner opens that city up. We wait until all the criminals show up ... get as many in there as possible. Then we destroy the entrance to the city and never go back. Combined police force should be able to clean the stragglers...

 

We just created - Massive Penal Colony!

 

Work? Yes? No?

Awesome! Do it!

Share this post


Link to post
Share on other sites

Having a major crime problem!! My police expense is KILLING me! It's the highest priced column in my expense I've got!

  • I have a precinct, almost maxed with a tower and two maxed stations.
  • No gambling halls or casinos.
  • city population only around 75,000.
  • The majority of my students are enrolled.
  • Almost zero unemployeed.
  • Was earning good money from taxes - which I've never placed above 9%.

But, I've also got:

  • Jails full!!
  • Cop cars snarling traffic EVERYWHERE like crazy!
  • And did I mention the expense?? Fuuuuuu!!!!
  • Citizens leaving because of too much crime!
  • Businesses closing because of too much crime!
  • Losing taxes like crazy trying to get enough police to stop what's happening!

So what's going on? Checking my city stats:

I've got over 900 criminals a day!!

 

Checking the crime statistic panel, I've only got approx FIFTY local criminals!! My police force can certainly handle those. In fact, I've got WAY more police coverage than I should need.

That means I've got approx 850 REGIONAL criminals!! In fact, there's enough of them coming into my city that they're helping snarl traffic at the city entrance! Where are they coming from? Checking the first 5 or 6 coming in - all from one city in the region!

I visit the other city to check their stats. They should be overrun with crime too, right?? NOO! They have hardly any criminals at all!! Less than 50 and they're keeping it under control easily with a small police station placed dead center so it has coverage on the entire city? (It's a pretty efficient circle layout).

What's going on???

What can be done locally/regionally to stop this before the city in question goes bankrupt due to crime?

Has anybody else seen this happen?

Suggestions?

 

 

Clearly one of you neighbouring cities is Detroit.

Just had a brilliant idea - maybe.

 

NOBODY else in the region plays their city until this is done. Just ONE PLAYER. Reason being - all the criminals head to the active city if only one player is on. I've watched them, so that seems to be the case.

 

There's one open city slot in the region. Either I or my partner opens that city up. We wait until all the criminals show up ... get as many in there as possible. Then we destroy the entrance to the city and never go back. Combined police force should be able to clean the stragglers...

 

We just created - Massive Penal Colony!

 

Work? Yes? No?

 

 

You just recreated Australia.

Share this post


Link to post
Share on other sites

Just had a brilliant idea - maybe.

 

NOBODY else in the region plays their city until this is done. Just ONE PLAYER. Reason being - all the criminals head to the active city if only one player is on. I've watched them, so that seems to be the case.

 

There's one open city slot in the region. Either I or my partner opens that city up. We wait until all the criminals show up ... get as many in there as possible. Then we destroy the entrance to the city and never go back. Combined police force should be able to clean the stragglers...

 

We just created - Massive Penal Colony!

 

Work? Yes? No?

Sounds brilliant to me! Yeah it is totally terrible that you can have your city invaded by criminals by neighbors, but that's the 'multiplayer experience' that Maxis is so happy to promote. There are far too many ways to screw with your neighbors, like sending them criminals, air pollution and tons of traffic and far too few ways to actually help them without gifted handouts. Regional police, fire, health and education doesn't really work too well.

Share this post


Link to post
Share on other sites

LGMizzell, I apologize for laughing at your expense, but last night I literally busted a gut reading your post.   The whole situation of Rhadamant5186 destroying his city and now the aftereffect of all those criminals coming into your city.  In a way its got to be frustrating but I'm enjoying your posts and your updates.    Somehow I'm envisioning this invasion like the 'Walking Dead' herd of zombies.   You can see them coming, but you can't do much about it!

Share this post


Link to post
Share on other sites

Ugh.  One of my favorite cities I had going in a region is doomed to a similar issue.  One of the players basically grabbed all the oil cities and build mega refineries, had a giant lizard attack in his major city and gave up.  It's been two weeks since he played in this region and now I'm getting all his criminals, though not at the numbers you are (only about 50 regional, I have 15 as I am a green city).  As a knee jerk reaction, another regionmate decided to send tons of police cars (despite me having enough) and now they are stuck in my city causing traffic jams (on top of already bad traffic).  This has led to other significant problems causing a serious economic downturn in my city as crime has caused a lot of business to leave.  Despite my pleas on the region wall, they go unanswered...

 

Sadly, I feel like my experience is being ruined, or I'm being unnecessarily punished.  I'm being beaten up by the "multiplayer" aspect, and kicked while I'm down with the crippling traffic system.  Private regions from here on out.

Share this post


Link to post
Share on other sites

My region partner built a "trap" city last night and left it running all night, hoping all the criminals would travel over there so we could "close the gates" once they were in and be done with it. Didn't work as expected. The trap brought in over 2300 criminals, but checking my two cities in the region, I've now got over 1000 in one of them and close to 500 in another.

 

3800 free roaming criminals in the region?  If the "arrest 7 times before becoming a valuable citizen" numbers are correct, then that's over 26,600 arrest needed to clean this mess up! That probably isn't possible!

Hey Crockett, see if you can find a work order to import a LOT of donuts and coffee. We're running out over here!!!!

 

When we're both back on together this evening we'll look for other solutions. It's been interesting so far!

 

 

 

criminals4.png

Share this post


Link to post
Share on other sites

Theives in the Night.   ROFL.   Just awesome.   It seems that you have the situation under control.   Making lots of arrests anyway!   Too bad there isn't a leveling system for the police, they would be super SWAT members by now.   At least you have some spending money.   How did your city not fall apart by leaving it running all night?   I would think natural disasters would rip it apart if left unattended.

Share this post


Link to post
Share on other sites

LGMizzell, I apologize for laughing at your expense, but last night I literally busted a gut reading your post.   The whole situation of Rhadamant5186 destroying his city and now the aftereffect of all those criminals coming into your city.  In a way its got to be frustrating but I'm enjoying your posts and your updates.    Somehow I'm envisioning this invasion like the 'Walking Dead' herd of zombies.   You can see them coming, but you can't do much about it!

Hey TuPhat, for the record it wasn't actually me who criminal-bombed his city, I just was able to infer first that his situation was most likely caused by a neighbor doing this to his poor city.

 

On a side note... you know what this game needs? Martial Law!!!

Share this post


Link to post
Share on other sites

EA would probably recommend you buy Maxis Man.

Does anyone know if Maxis Man makes criminals into citizens after one arrest? If that is the case then this unique scenario when you're bombed with someone else's criminals would actually make Maxis Man almost worth using!

Share this post


Link to post
Share on other sites

EA would probably recommend you buy Maxis Man.

Does anyone know if Maxis Man makes criminals into citizens after one arrest? If that is the case then this unique scenario when you're bombed with someone else's criminals would actually make Maxis Man almost worth using!

 

It's honestly hard to say.  I've tried to watch him because I had the "quest" to capture 5 criminals.  I sent him out plenty of times and he seems to get stuck in traffic (some superhero!) and u-turns just like every other service vehicle in the game.

Share this post


Link to post
Share on other sites

 

EA would probably recommend you buy Maxis Man.

Does anyone know if Maxis Man makes criminals into citizens after one arrest? If that is the case then this unique scenario when you're bombed with someone else's criminals would actually make Maxis Man almost worth using!

 

It's honestly hard to say.  I've tried to watch him because I had the "quest" to capture 5 criminals.  I sent him out plenty of times and he seems to get stuck in traffic (some superhero!) and u-turns just like every other service vehicle in the game.

The game doesn't really inform us how crime works, that's the main root of the problem here. The game provides different ways to 'rehabilitate' criminals but doesn't actually inform us how the math on this works. For instance, how effective are crime prevention vans? How much of a difference does a university's department of law make? Is it really worth the massive 750$ hourly cost to have a single detective car make stakeouts around your city? They don't actually give us the hard numbers because I have this overwhelming feeling like a lot of the numbers are totally fudged, just like population and global prices.

 

I've experimented a lot with detective precincts and crime prevention vans, but without hard numbers its really tough to know if they're financially worth the investment. It seems like a hospital's wellness vans are really helpful, but police detectives and crime prevention vans are a lot less effective because education and poverty are a lot stronger and more powerful factors for crime.

Share this post


Link to post
Share on other sites

The large police station's detective wing is super useful. It's the only thing that lets you nab criminals from inside their residences. Without it, police can only arrest criminals who are out on the street -- the problem is, if you have good police coverage, with patrol cars around to create that blue fog you see in the data layer, criminals will stay home (for lack of a better word). That sounds nice, but once you have a certain number of criminals in a residence, that residence will go into a serious negative modifier nosedive that no amount of working and shopping will help. That's where the detective wing come in. Granted, it 's freaking expensive.

Share this post


Link to post
Share on other sites

The large police station's detective wing is super useful. It's the only thing that lets you nab criminals from inside their residences. Without it, police can only arrest criminals who are out on the street -- the problem is, if you have good police coverage, with patrol cars around to create that blue fog you see in the data layer, criminals will stay home (for lack of a better word). That sounds nice, but once you have a certain number of criminals in a residence, that residence will go into a serious negative modifier nosedive that no amount of working and shopping will help. That's where the detective wing come in. Granted, it 's freaking expensive.

Thanks for clearing that up. So you get 6 patrol cars for 600 dollars or 1 detective car for 750 dollars? Awesome. Is one detective really worth 7.5 regular police?

Share this post


Link to post
Share on other sites

The large police station's detective wing is super useful. It's the only thing that lets you nab criminals from inside their residences.

 

The problem we've got - the criminals in question are NOT from my city, so they're not in residences. They're all out running around inside the city, helping clog traffic, and if you switch to region view, they're moving around on the highway from one city to the next. Detective's don't seem to make any difference.

I'd LOVE somebody to find the math on how this all works somewhere. It would tell us if we need to just give up or not!

 

Is there a max number of criminals vs citizens for a city?

What determines the max number of available criminals?

IS there a max?

Fudged numbers and all - wonder what the "converted to crime" ratio is for a population of a destroyed city that suddenly found themselves thrown out into the cold when their expensive penthouse burned??

 

The longer we play right now, the HIGHER the numbers are growing, so we're not even sure how many we will eventually have to deal with. I don't remember the population numbers for the city that was destroyed, but it was VERY high.

 

If we add the criminal numbers up between all the cities at this point, we're quickly approaching a known total of 5,000. If each has to be arrested 7 times - I don't see 35,000 arrest EVER happening! The region may be lost.

 

If nothing else, all our doughnut shop owners will be able to happily retire in Aruba.

Share this post


Link to post
Share on other sites

Oops. Yeah, sorry about the OP's troubles -- I was adding info about the detective wing as a side note. TBH -- I've only played public regions to sort of fool around, not really get invested in. And to be even more honest, I did on one occasion even set out to build a crime-generating city to, erm, make it more fun for fellow region mayors. I'm very interested in finding out if you ever manage to get a handle on the crime problem. I suspect there's something murky going on with the game engine and the way it generates criminals on a region-wide level, sort of like those infinite commuters and never-ending visitors.

Share this post


Link to post
Share on other sites

 I'm very interested in finding out if you ever manage to get a handle on the crime problem. I suspect there's something murky going on with the game engine and the way it generates criminals on a region-wide level, sort of like those infinite commuters and never-ending visitors.

 

Heh ...

 

Everyone involved in the region will be on together this evening. We'll see if anything we're trying is bringing numbers down.

Sadly, if they keep rising, we may all vote to abandon the entire region and move elsewhere.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×