Jump to content
Sign in to follow this  
MandelSoft

(Hypothetical) What if... the NAM was a payed DLC-addon?

In a hypothetical situation, how much would you be willing to pay for the NAM?  

47 members have voted

  1. 1. Would you buy the NAM if it was a $10 DLC?

    • Yes, I would buy it!
      23
    • No, that would be too expensive
      3
    • No, I don't like the concept of DLC.
      21
  2. 2. Would you buy the NAM if it was a $20 boxed CD expansion pack, including the printed version 400 page manual?

    • Yes, I would buy it
      26
    • No, that's too expensive for me
      10
    • No, I don't like the concept of payed expansion pack
      11
  3. 3. If you could donate money to the NAM, how much would you be willing to donate?

    • I'm not the kind of person who makes internet donations
      15
    • $0-5
      5
    • $5-10
      7
    • $10-$15
      3
    • $15-20
      6
    • $20-30
      5
    • $30-40
      1
    • Over $40
      5


Recommended Posts

DISCLAIMER: All of the above and below situations are purely hypothetical (and therefore posted in the Off-Topic section). The NAM is, and always shall be freeware. Don't be afraid that you have to pay for the mod.

The NAM is one of the most popular mods for SimCity 4, and this has always been free. However, I wonder how this would be if some turn of events would turn the NAM into a payed addon (just to be curious how much revenue we would've made). So, let's take the following hypothetical situations:

- Would you buy the NAM if it was a $10 DLC?

- Would you buy the NAM if it was a $20 boxed CD expansion pack, including the printed version 400 page manual?

- If you could donate money to the NAM, how much would you be willing to donate?

We assume that even in these situations, all modding tools and STEX downloads we have now would remain available.

So fill in the poll above and you can post below why you made your selection ;)

Best,

Maarten

Share this post


Link to post
Share on other sites

Yes, and yes.  The problem with a boxed edition is that it would be static.  However, the manual alone would be great at any price.  It would, in fact, be priceless.

 

If you are testing the waters for funding, I am willing.  However, you'd then have to have a public support web site in all likelihood and this would quickly eat up any revenue.

 

It is impossible to push enough praise in the direction of the NAM Team.  To paraphrase:  Never in the field of computer gaming is so much owed by so many to so few.

Share this post


Link to post
Share on other sites

The problem with a boxed edition is that it would be static. 

 

Not completely true. If you bought a box with SC4, Rush Hour and NAM you can always update it via your internet connection. Maxis did release a few patches for the base SC4 and Rush Hour and the same could be done for NAM.

-A bonus is that when new content comes you can download it as well.

 

 

I'm personally against DLC, but I think I would make an exception in this hypothetical situation. Bundling it with the Deluxe Edition or selling a boxed copy in stores is fine by me since it's essentially another expansion pack for SC4.

 

I would also like to see a 'best of' CD/DVD, featuring NAM along with some of the best BATs SC4 has to offer. It would be similar to the STEX/LEX CDs/DVDs.

 

I would also support a donation page for the NAM (that would be completely optional of course), but I don't want that to eat into the donations that ST/SC4D rely on to keep afloat.

Share this post


Link to post
Share on other sites

The thing is that large-scale mods like this are always better than expansions or DLC, with almost no exceptions. I have seen a few cases where the game developers have offered to pay modders and release the mod as an official DLC, with pretty bad results for all concerned. for an example of this, see the "mount and blade napoleonic wars" DLC, which did nothing to improve the original mod except shut down all its servers to the public and pretty much halt mod development indefinitely. compare this to the 1257ad mod for mount and blade (pretty much my favorite thing in the entire universe), which has been released several times and is constantly being re-designed and improved because the modders are driven by passion rather than pay.

 

you could draw the same parallel with NAM; imagine if maxis swooped in and offered to pay the NAM team to "finalise" the mod, and release it as an expansion pack or whatever. I can't imagine they'd be allowed to continue developing NAM for free after that particular contract.

 

I'm not particularly against DLC, and especially not expansion packs; I know why they exist, but modders are fairly often far superior to game developers, which is what scares them so much. And I would feel so much better giving donations to an amazing mod such as NAM than one of those hack expansion packs that is basically a late patch. see "napoleon total war" for more details.

Share this post


Link to post
Share on other sites

It would be worth it just to not see those stupid NJZs all over the place. My game has been soooo much better since I installed NAM 30 so no telling how much better it will be once the bugs are worked out of v31!

Share this post


Link to post
Share on other sites

Yes to the first two questions. I would gladly pay for content that has time and time again made SC4 like a new game. Even donating $40 to the NAM team would still put me ahead since I could have spent more than that on new games.

 

It seems to me there should be some way to compensate the NAM team (of course I would expect documentation with pictured examples) and the modders whose work has proven most helpful and or popular. If CD's were made and sold of those mods then it seems only fair that a percentage would go to support ST.

It is a complicated thing I suppose, but Peoples time and good results should be rewarded even if it only gets them a lunch on the dollar menu.

Share this post


Link to post
Share on other sites

The thing is that large-scale mods like this are always better than expansions or DLC, with almost no exceptions. I have seen a few cases where the game developers have offered to pay modders and release the mod as an official DLC, with pretty bad results for all concerned. for an example of this, see the "mount and blade napoleonic wars" DLC, which did nothing to improve the original mod except shut down all its servers to the public and pretty much halt mod development indefinitely. compare this to the 1257ad mod for mount and blade (pretty much my favorite thing in the entire universe), which has been released several times and is constantly being re-designed and improved because the modders are driven by passion rather than pay.

 

you could draw the same parallel with NAM; imagine if maxis swooped in and offered to pay the NAM team to "finalise" the mod, and release it as an expansion pack or whatever. I can't imagine they'd be allowed to continue developing NAM for free after that particular contract.

 

I'm not particularly against DLC, and especially not expansion packs; I know why they exist, but modders are fairly often far superior to game developers, which is what scares them so much. And I would feel so much better giving donations to an amazing mod such as NAM than one of those hack expansion packs that is basically a late patch. see "napoleon total war" for more details.

Hmmm, interesting story. I can see you point there and I can imagine that the NAM would never be as good as it is today, partially because we may have less freedom in such a contract.

As on the account of money; it's not that we need it right now (time is more a limiting factor), but I'm just curious how much people would value a free mod such as the NAM. With some statistical calculations with the results of this poll, I can compute how much value we generated. ;)

Best,

Maarteen

Share this post


Link to post
Share on other sites

Not sure if this is the place for this but I just had a thought...uh-oh!

Anyway...I've read where some don't have the time, or desire, or knowledge to download, unzip and install plugins and their dependencies. WHAT IF...Packages were put together with this all done and players could purchase complete Plugin folders on disk ready to be copied to their machine. What to put in each package? This could be voted on or they could be compiled by teams. There could be themes and no themed sets available. ST would get a percentage.

There could also be lists where players could check off which files they wanted for custom disks. Maybe have a running MB total as each one was checked which would include dependencies so people would know how many MB's they were getting.

 

These plugin folders on disk would be the equivalent of a Microwave dinner to those with little time. Now, I'm sure I'll hear from many why all this is impossible...

Share this post


Link to post
Share on other sites

Well, as things stand now, the pay doubles annually. 

 

This never was a problem in other volunteer organizations I've belonged to such as the Canadian Power and Sail Squadrons.  The only pay I got for being the commander of a squadron was a nice pennant to fly and a good ship's bell when I retired from the position.  Now this organization does pay dues, but it all goes into boater education and safety courses.

 

Here the only payment is currently any voluntary donations you make to the site.  Heaven knows it is needed.

Share this post


Link to post
Share on other sites

I always thought that DLC content was an easy'n'fast way of making money just "hiding" stuff in the original game which is "released" once you install the different components. I know it's not like this, but it feels like this. Why not releasing the game with all the content from the beginning for a higher price? You know, business.

 

So, I'd have no problem to pay a reasonable amount of money for a shiny boxed NAM update (20-30 € sounds good to me), but just because is the NAM and this is a "shut up and take my money" situation for me.

Share this post


Link to post
Share on other sites

Most DLC is hidden in the game by default for compatibility reasons. If it was absent the game would break down and collapse, and that'd be the best case scenario, chances are it would even crash(and you can get a game to crash or freeze without hacks, I'm not sure if I'm the only one with the problem, but in The Simpsons Hit & Run I found that if you enter the cheats for All Cars and Instant Vehicle Destruction, then trigger a police chase and get hit by a police car then hit another car, the game will freeze when you hit the second car.Just an example of how horribly wrong a game can be programmed)

Share this post


Link to post
Share on other sites

I would only buy it if it was released by the NAM team itself. If Maxis or EA would take it over and sell it as DLC I wouldn't give money to them.

 

And I'd also only pay for it if the updates worked the same sort of way as e.g. Minecraft updates. You pay for it once and all the future updates will be free forever. 

Share this post


Link to post
Share on other sites

Frankly, without a decent support and legal structure, this is a bit of a pipe dream.  However the thread prompted me to renew some subscriptions to sites including this one.

Share this post


Link to post
Share on other sites

This might sound "stupid" to some, but the reason I would personally pay for it, is because it was created with the game/gamers in mind - to truly enhance playing, not as a gateway for more money.  Does that make sense? 

Totally makes sense. Too bad the "powers that be" don't see things in a similar light.

Share this post


Link to post
Share on other sites

Too many people think that having money is evil.  Such a socialist idea won't float in the current society.  Why is it younger people want everything to be without cost?  Why do they resent that they don't have enough money to run riot in the candy store? 

 

Money is got by earning it.  One has to be productive to earn the wherewithal to acquire goods and service.

 

On the other hand, the corporate "elite" do have the bit in their teeth.  The proper motto of a corporation should always be Doing well while doing good.  These days most boards of directors seem to have stopped after the first two words.

Share this post


Link to post
Share on other sites

My first experience with video games is with the odyssey and taping the transparent films to the tv.  Primitive.  We were lucky to even have that! 

 

I consider myself lucky, to have not grown up with what we now have, because, I think I can truly appreciate what is now here. 

 

 

I saw it all emerge with quality being the first requirement and to see what has been done to this new version of SimCity (my personal opinion, of course!), is just amazingly sad. 

 

So, to see a site, like this, kept alive, because, first there was a "quality" game, and it is fostering such creativity, etc.,  that's a great thing, in this day and age of microtransactions and DLC and always online control of a corporation over a game that you have paid for (to own - not "rent").

 

My wording of why I would pay for it was based on the above explanation - not that having money is a bad thing - but, to me, personally, intent is everything.

Share this post


Link to post
Share on other sites

Too many people think that having money is evil.  Such a socialist idea won't float in the current society.  Why is it younger people want everything to be without cost?  Why do they resent that they don't have enough money to run riot in the candy store? 

 

Money is got by earning it.  One has to be productive to earn the wherewithal to acquire goods and service.

 

On the other hand, the corporate "elite" do have the bit in their teeth.  The proper motto of a corporation should always be Doing well while doing good.  These days most boards of directors seem to have stopped after the first two words.

 

I am 18 years old (considered "young") and I dislike the idea of money acquisition for it's own sake; seeing what happens to people and companies when they acquire large amounts of wealth is sickening. not to say that I would pirate or steal, but the whole "if it's popular, sell it" attitude means that the motivation is on cash rather than actual content, which leads to the plethora of middle-of-the-road content produced by these large companies. 

my problem is that most of the world's money isn't gained through being earned legitimately, which is why the constantly toted "money = success" slogan is so out of touch.

Share this post


Link to post
Share on other sites

^ If you quote a whole post, it would be nice to address the content.  Of course, at 18 one doesn't have enough experience and is dependent on immediate observation.  Value is only created by production, and money is the measure of that in this society.  I postulate that, being of post-secondary age you are now off to college.  Have some fun, take an economics course.

Share this post


Link to post
Share on other sites

Of course, at 18 one doesn't have enough experience and is dependent on immediate observation.

isn't that what experience is?

 

Value is only created by production, and money is the measure of that in this society.  

that's in a completely perfect world where abstract forms of production such as services and administration didn't exist, and where merely pushing money around in the form of investments wasn't mistaken for actual wealth creation. but i'm going completely off topic

Share this post


Link to post
Share on other sites

Too many people think that having money is evil.  Such a socialist idea won't float in the current society.  Why is it younger people want everything to be without cost?  Why do they resent that they don't have enough money to run riot in the candy store? 

 

Money is got by earning it.  One has to be productive to earn the wherewithal to acquire goods and service.

 

On the other hand, the corporate "elite" do have the bit in their teeth.  The proper motto of a corporation should always be Doing well while doing good.  These days most boards of directors seem to have stopped after the first two words.

 

I am 18 years old (considered "young") and I dislike the idea of money acquisition for it's own sake; seeing what happens to people and companies when they acquire large amounts of wealth is sickening. not to say that I would pirate or steal, but the whole "if it's popular, sell it" attitude means that the motivation is on cash rather than actual content, which leads to the plethora of middle-of-the-road content produced by these large companies. 

my problem is that most of the world's money isn't gained through being earned legitimately, which is why the constantly toted "money = success" slogan is so out of touch.

It gives me hope and is refreshing to see that there are some young people out there who are not blinded by the propaganda and see reality as it is. Today we are flooded with poor quality merchandise of every description. Wal-Mart for example once had decent quality items for a fair price but today that quality is terrible. Their claim is that they are helping the poor. Enabling them to buy things they could not otherwise buy. How is it helping people or the environment when those products break or wear out much sooner than quality products? It only helps the manufacturer and Wal-Mart or whoever else is selling such poor quality products because the consumer has to throw it out and buy another. Our landfills are full of this junk and CEO's get millions in bonuses. This needs to change.

Share this post


Link to post
Share on other sites

i would buy it, as i have seen that it is a great add-on to the game. and i would like to have my very own physical manual.  :lol:

 

but i would rather donate. i would rather that it be appreciated not by what the seller demands its worth. but what the gamer thinks its worth to him.

a $10 dlc could be cheap for me. but it could be expensive for someone who cannot spare $10 but would happily give his last $2 for the mod because he likes it so much and appreciates the work. to me that $2 is worth more than my $10 can ever be.

 

but yup i know. we live in such a capitalistic world that almost everything is measured by how much money is gained by something.

and i understand that. but it is refreshing to know that some people still would like to render service not because of monetary gains, but because they want to and they want to share their gifts and talent to us. however big or small their contributions may be.  :yes:

 

a salute to all the mods here in simtropolis. you all are very much appreciated. thank you.   :thumb:

Share this post


Link to post
Share on other sites

Volunteerism is one of the best things you can do in your community.  In this community is is mostly by contributing custom content and good discussion on the forums.  As I've said before the pay  doubles each year.

 

If you have never done any volunteer work in your community, give it a try.  I spent over 20 years teaching boating safety and advanced subjects.  It didn't do me any harm, and I met a lot of very good people of like mind.  The pay was one bronze bell and a flag when I retired.  And you get the privilege of buying a new hash mark for your blazer for every year of service.  And I can sign myself as:

 

Cdr. John C. Winterton, AP (ret'd).

Share this post


Link to post
Share on other sites

The amount of good the NAM does is worth a DLC...but unfortunately a large part of that good is mostly in the realm of bug fixes/balance changes, which should never be DLC.

 

Here is what I would really like to see and would be more than willing to pay for in DLC

 

1. An interactive in-game tutorial showing me all the new NAM puzzle pieces as well as explaining the improved traffic logic.

2. The CAM mod, with a direct feed to the STEX which would auto-download/import new 'community approved' buildings as growables (And by Community approved, I mean peer reviewed to make sure that the building looks decent and that the residents/jobs provided matches the footprint and stage level of the building properly.)

3. An optional multiplayer mode that would allow SC4 regions to go to the cloud and be played in a co-op manner. The difference between this and 5imCity's online is that it would be OPTIONAL. Regions would be controlled by whomever created them. Controllers would set what mods/plugins would be used for that region and which players could build in which plots. A seperate set of plugins for region play would be loaded...so that your single-player plugins would not have to change based on what the region used.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×