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gmcausland

Simcity 2013 exploited for the 'Pay to Win' model?

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I think it is very sad if this edition of Sim City has been exploited for those ends.

 

Personally as a lone gamer, I'm not interested in the bells and whistles for online/multiplayer aspects of the game.  I am certainly not interested in any future DLC packs or micro-transactions.  I refuse to to be exploited by EA in this way.

 

I bet the designers and developers did not want their project hijacked by EA like this.

 

I am wondering whether the 'bugs' that are plaguing this game is a kind of 'message' sent by the developers to the management at EA? :yes:  

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It's clearly not presented in a pay-to-win format nor is there any real "win" possible in this type of game. The player is able to achieve what "winning" there is without the need to pay anything more than the initial outlay required to purchase the game.

 

The availability of DLC for this game is not something I necessarily agree with (nor do I agree with it in any other game, for that matter) but it certainly doesn't seem to impose itself on the player in any way. The decision to abstain from purchasing any DLC certainly wouldn't impinge on one's ability to enjoy the core game.

 

Furthermore, to suggest that the bugs present in the game have been created on purpose by the game developers is nothing short of paranoid and bizarre.

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Not pay to win but pay to enjoy I say. A lot of basic features have been left out on purpose which will no doubt start blowing in as DLC. I believe everyone has a right to make money but a line has to be drawn. When you pay $80 for a game you expect a good product that works, however what we have here is a broken game that COULD be wonderful.

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If you think that some special casino, military bases etc, are basic features, then what else to say.

How about the religious centre? Why aren't they usual features? I was talking about in general we will see a price for subways, larger maps, more road options etc etc. stop reading with your arse

Military Bases (Naval, Army and Air Force) were all in Simcity 2000. Seems like a pretty basic concept.

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The 'Pay to Win' aspect is through the use of the Leaderboard in Multiplayer mode.  I reckon there will be various 'perks' you can buy and the opportunity to buy Simoleons to assist you within the game.

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The 'Pay to Win' aspect is through the use of the Leaderboard in Multiplayer mode.  I reckon there will be various 'perks' you can buy and the opportunity to buy Simoleons to assist you within the game.

The bolded part is already here. The additional content in the digital deluxe edition is more than cosmetic, if I have heard correctly, with certain aspects of your city being improved if you adopt one of the international styles.

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For games like SimCity, there's always "more stuff" you can add on.  Look at SimCity 4, it's taken 9 years for NAM to get where it is at and they keep on improving it.  Be reasonable, not everything can be included in the original, it takes time and effort to make stuff.  Go and try yourself.  The only question is if the original game is worth the price and then if expansions are worth the price.  That's all.  

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors.  

 

What I think you are trying to say is that you don't like the concept of DLC, or Downloadable Content.  Unfortunately, companies found out that DLC's are a great money maker and that people, in general, don't mind spending the extra money to add more content to their game.  Now, one could surmise that this has lead to companies holding back features and capabilities specifically so that they can sell them later on and increase their profit.  I'd tend to agree with that statement.  

 

However, I don't mind DLC.  I play Skyrim and Bethesda has a great DLC model that has kept me playing that game for over a year.  The key to successful DLC's is content and quality.  One cal look to Tropico as an example.  The Tropico 4 DLC Modern Times added 20 some buildings, extended gameplay, and basically changed the way the game was played for the better.  It was $20 and I happily paid it.  Tropico also released a bunch of smaller DLC's that included 1 building, a new avatar, and a new mission.  This cost $5 and I didn't buy them.

 

But, see, that's the beauty of DLC.  If you don't feel the content justifies the cost, then you don't have to buy it.  I really look forward to seeing the first true DLC Maxis releases.   If its a proper DLC with tons of features for a decent cost, I see a bright future for SimCity.  If not, well, I guess it's back to Skyrim.

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors. 

They're doing that though. The international city packs contain improved transportation and law enforcement services, depending on which country you wish to make the city emulate. Since this is being sold as a multiplayer game with some competitive elements, it could be seen as giving someone an advantage for purchasing the city packs.

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors. 

They're doing that though. The international city packs contain improved transportation and law enforcement services, depending on which country you wish to make the city emulate. Since this is being sold as a multiplayer game with some competitive elements, it could be seen as giving someone an advantage for purchasing the city packs.

 

True, it is however not going to be a bottleneck of sorts until EA opens the store and enables DLC's tied to Origin's version of Achievements and enables the ranking elements properly again. 

 

What I do have to admit is that where it comes to such matters this is where DLC concepts are ideal to cater to. Most DLC methodologies are by default and by design created to cater to human psychology. The bulk of people want to have their win, so it is only natural to sell that to them. 

 

I realise that for the "old" users of the "nurtured" SC4 that may seem a bit wierd. It is a sim right? Unfortunately, such mindsets are not what this reboot was created for. It was created for the volume market of those who do want to buy their win / rank / etc. There's variations to the theme, ofcourse, large portions of the volume market user types seek the shortcut concept, others seek the "validation" of being ranked on a magical list, yet other groups seek the idea of being part of something, and so forth. It's a bit of a scale, and DLC is ideal to cater to it. 

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors. 

They're doing that though. The international city packs contain improved transportation and law enforcement services, depending on which country you wish to make the city emulate. Since this is being sold as a multiplayer game with some competitive elements, it could be seen as giving someone an advantage for purchasing the city packs.

 

True, it is however not going to be a bottleneck of sorts until EA opens the store and enables DLC's tied to Origin's version of Achievements and enables the ranking elements properly again. 

 

What I do have to admit is that where it comes to such matters this is where DLC concepts are ideal to cater to. Most DLC methodologies are by default and by design created to cater to human psychology. The bulk of people want to have their win, so it is only natural to sell that to them. 

 

I realise that for the "old" users of the "nurtured" SC4 that may seem a bit wierd. It is a sim right? Unfortunately, such mindsets are not what this reboot was created for. It was created for the volume market of those who do want to buy their win / rank / etc. There's variations to the theme, ofcourse, large portions of the volume market user types seek the shortcut concept, others seek the "validation" of being ranked on a magical list, yet other groups seek the idea of being part of something, and so forth. It's a bit of a scale, and DLC is ideal to cater to it. 

I'm imagining it might get to a point where people would have to buy a minimum amount of DLC regularly to remain "average" and to not frustrate other players who try to cooperate with them.

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors. 

They're doing that though. The international city packs contain improved transportation and law enforcement services, depending on which country you wish to make the city emulate. Since this is being sold as a multiplayer game with some competitive elements, it could be seen as giving someone an advantage for purchasing the city packs.

 

The international city packs only change the look of buildings and vehicles.  For example, the French police station is not better than the vanilla police station, it comes with the same amount of cars, the same response time, and the same number of jail cells.  It doesn't improve anything other than the look.

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors. 

They're doing that though. The international city packs contain improved transportation and law enforcement services, depending on which country you wish to make the city emulate. Since this is being sold as a multiplayer game with some competitive elements, it could be seen as giving someone an advantage for purchasing the city packs.

 

The international city packs only change the look of buildings and vehicles.  For example, the French police station is not better than the vanilla police station, it comes with the same amount of cars, the same response time, and the same number of jail cells.  It doesn't improve anything other than the look.

There are advantages to the different services:

https://twitter.com/Iobham/status/296785226930221058

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I don't think you understand completely what Pay to Win means.  Pay to Win is when a company sells advantages in the form of an online store with products that make you more powerful than your competitors. 

They're doing that though. The international city packs contain improved transportation and law enforcement services, depending on which country you wish to make the city emulate. Since this is being sold as a multiplayer game with some competitive elements, it could be seen as giving someone an advantage for purchasing the city packs.

 

The international city packs only change the look of buildings and vehicles.  For example, the French police station is not better than the vanilla police station, it comes with the same amount of cars, the same response time, and the same number of jail cells.  It doesn't improve anything other than the look.

There are advantages to the different services:

https://twitter.com/Iobham/status/296785226930221058

 

Didn't know that, you can't tell from the ingame descriptions.  However, I still don't think it's pay 2 win, simply because you can't really "win" at SimCity.  Besides, we should all be used to this anyways.  Afterall, the mods and such created by this community for SimCity 4 drastically altered the composition of the game, and someone who installed mods was able to create better, more efficient cities than someone who played the vanilla Deluxe edition.

 

And, yes, it did matter in SimCity 4.  After all, this website itself promotes the Trixies which award such things as best city journal, which, of course, no one would win using vanilla SimCity 4.  

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This is rich.

 

First, everyone complains about online Regional play and insists that SimCity is meant to be a solo experience.

 

Now, we gets complaints about the online Leaderboards being easier to rank if you've purchased DLC (read: micro-expansions.)

 

Unless they had released a game identical to SC4 with 10 years of mods backed by a million hours of playtesting, on release day, some people were never going to be happy.

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