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Lumdir

Epic Traffic Jam

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As the title of the topic I really need help with traffic jam. It's so frustrating that after 50.000-60.000 people i obviously get this traffic congestion.

I have a big 3-way avenue that "links" to north a friendly city, to east the region (still nothing) and to south my industrial quarter.

 

I guess my problem is due to the almost: 9000 $, 2591 $$ and 554 $$$ unfilled jobs.

By the way I can't understand these values... I really have few $$ zones and no $$$; well... returning to the almost 9k unfilled $ jobs ... how can I reduce this value?

If I place parks i increase the land value so $ people become $$ and then I would have more $ unfilled jobs or not?

 

Please help me... this traffic jam destroy my resource exchange and of course stops emergency vehicles!!

 

PS: I placed one shuttle bus depot, several bus stops and some 'park and ride' placed almost randomly. I didn't use bus terminals since I still can't understand how they works.

 

 

Spark_2013-03-21_22-41-10_zps336a3aa4.pn

 

Spark_2013-03-21_22-41-20_zpscce9a15e.pn

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Lol, wow, and I thought my traffic jams are bad... 

 

But yeah, I really don't know a good way to fix it, I'm experimenting around with mass amounts of people coming/going to work in a neighboring city right now. One thing I've noticed is that the number of workers to work in a commercial/industrial building is way to large. I nearly ALWAYS have a large amount of jobs that go unfilled. 

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1. Use dirt roads to connect to your main avenue 

2. Zone a lot of residential early on

 

Believe me when I say that pretty much everyone who is getting to larger cities is noticing that traffic, and the need for workers seem to be very difficult to manage in this game. Certain things will compound the problem. The more people you have in the region the harder the traffic situation gets as more commute between cities. Especially if none of your cities are making enough money to support more mass transit options. Some helpful hints though: The main avenue you place will slow down the more intersections it has, which are formed by every type of road connection except for the dirt roads. Keep it to only a few important intersections such as a T shape that splits only at the end to connect to Important industrial buildings (mines, trade depots) so they have easy access to main transport. The low density dirt roads add only stop signs and not an actual intersection so having a lot of these will not slow down your main avenue at all. So you can have all your 'residential and commercial areas connected to themselves by larger streets but connected only to the main avenue by dirt roads. 

 

when it comes to the job positions. It seems the jobs open depend on the type of businesses/factories available. I get the impression that city buildings us a different variety of $, $$, and $$$ workers so every time you place one (like the town hall) suddenly the need for $$ goes up. Im sure that factories, commericial and services work the same way so its very difficult to determine which buildings use which workers before you place them. A game design that i do not agree with is that only 10% of your population actually 'works'. The more your population grows, the greater the need for services becomes yet you can only get 10% of them to actually work in factories and that 10% never seems enough to fill open positions. You cant match the increase in workers needed with an equal increase in residential density. What has helped me so far is place a lot of residential as soon as possible using low density dirt roads so it doesnt decrease movement through the main avenue. Placing them early helps because residential density increases basically at a set timely basis so zoning those areas later isnt as helpful because they take a while to increase density. then you can keep an eye on unemployment and add more businesses as needed (or just dont worry about it and get rid of buildings as they become vacant from unemployment because your industry WILL catch up and be asking for those workers later)

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get the bigger bus stations they will pick up workers from other towns so they dont flood in with there cars....plus i put park and rides at the entrances to my city so they park once they enter my city and use public transportation

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In my opinion, many of the cars in that final image are driving to the first intersection just to do a U turn and enter the buildings on left side of main avenue. I think if you built a high density avenue coming out to the right, halfway along the main avenue it would help. Doesn't necessarily have to connect with the residential in the bottom right of that pic, just gives the traffic somewhere to do their stupid U turns.

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I love traffic like that although this game is extremely anti-traffic. In the main city I play in, I once had terrible traffic but eventually I decided to invest in bus and streetcar networks and that has eased things a bit although things do get packed every now and again. My only warning about building a massive bus network is it can be really pricey, at one point these were the largest components of my budget:

 

Education about 9,500 an hour.

Parks-9,000 an hour

Police-8,500 an hour

 

Now my budget looks like this (using exact numbers):

Transportation 11,240 per hour.

Education-9,990 a hour.

Police-9,625 a hour. Policing was briefly higher than education when I opened my elegant casino because I opened another police station but because I closed that casino due to high-losses and not enough high-wealth tourists, it went back down to what it is now. 

 

So transportation is a killer, it should almost have its own specialization just because of its high-costs. My city now has three bus terminals (one for the expo center, one for the stadium, and one for the planned casino district), about 70 bus stations, countless park and rides, and a street-car system that's only on two streets but it has plenty of usage due to one of those streets being the highway that run through my city just as it runs through yours. 

 

So build more high-usage roads and build a great bus system and traffic will be moving in your city. NICE TRAFFIC, though!  :yes:

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Your problem is due to commuters. One of my cities has been strangled to death by $$ commuters; traffic is so bad that people sit in jams for 24 hours, school buses cannot pick up kids on time, and garbage trucks can't get from the dump to the city. I'm looking for some way to get these commuters to stop coming, or at least get them to park their cars and ride my extensive public transit system instead of doing it the American way. Like the idea about park-and-rides at the entrance; never thought of using them that way.

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My biggest jams seem to happen OUTSIDE the city on the main highway. I've got a major bus station, plus at least 2 park n rides right at the entrance, and traffic thins out from there. Also usually make sure I have street car stops near the park n rides as well...

 

Guess I should be happy that folks are wanting to get in!!

 

I seriously hope that we'll be able to add more connections at some point. Heck, even the little hick town in SC where I live has several exits off the interstate..

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I've got one that extends beyond other towns. The Intl Airport had a security breach, bunch of criminals headed to my town and I needed to catch 5 out of 10 of them in 24 hours...they were stuck in traffic so long only 2 made it into the actual town before time was up<Img src="http://i863.photobucket.com/albums/ab195/noxnoctus/Spark_2013-03-22_01-03-31_zps43e8debf.png">

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Thank you for reply my dear disaster-trafficjamming-mayors! :]

At least I can say I'm not the only one with this problem.

 

Just to let you know: my city did GREAT until I upgraded roads from dirt ones to medium density to increase houses/shops/induestries density (as my sims asked for them).

y the way I found that bulldozing the entire "downtown" (commercial/residential) zone built on the edges of the highway avenue I decrease A LOT my traffic jam.

That helped me with traffic but not with city income: i'm trying to survive with +60 $ per hour at the moment :lol:

 

For the unfilled jobs I bulldozed some industries (less industries, less unfilled desks or not?) and zoned more residential (more people, less unfilled desks or not?) ... well ... in theory was right; in facts it isn't.

I found that in this way I passed from 8,000 $ unfilled job to more than 10,000 $ unfilled jobs! :lost:

And what about the RCI demand? I had almost 11k unfilled jobs and the RCI demand tool kept telling me to zone more industries!

 

When I'll stop to save up some money thanks to the recycle I think I bulldoze everything and start again from zero so I can improve my tiles layout. Do you have any suggestion? Should I save up some space for bus/streetcars?

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Thank you for reply my dear disaster-trafficjamming-mayors! :]

At least I can say I'm not the only one with this problem.

 

Just to let you know: my city did GREAT until I upgraded roads from dirt ones to medium density to increase houses/shops/induestries density (as my sims asked for them).

y the way I found that bulldozing the entire "downtown" (commercial/residential) zone built on the edges of the highway avenue I decrease A LOT my traffic jam.

That helped me with traffic but not with city income: i'm trying to survive with +60 $ per hour at the moment :lol:

 

For the unfilled jobs I bulldozed some industries (less industries, less unfilled desks or not?) and zoned more residential (more people, less unfilled desks or not?) ... well ... in theory was right; in facts it isn't.

I found that in this way I passed from 8,000 $ unfilled job to more than 10,000 $ unfilled jobs! :lost:

And what about the RCI demand? I had almost 11k unfilled jobs and the RCI demand tool kept telling me to zone more industries!

 

When I'll stop to save up some money thanks to the recycle I think I bulldoze everything and start again from zero so I can improve my tiles layout. Do you have any suggestion? Should I save up some space for bus/streetcars?

 

Just so you know, when you change the type of street density, or if you zone differently, you always get an influx of people moving into your city which creates more traffic, at least until everyone moves in.   So be prepared for that.

 

I find its too easy to create too much Comercial and Industry.  Forget about the RCI indicators, they don't tell you what you need.  For instance, your RCI demand is high yellow telling you zone more industry, yet you have lots of open jobs!  Hmmm, why?   Simply because you have unfulfilled freight orders.  The game is seeing that there is high demand for freight orders so its telling you to get more industry!   That's not what you need.   Concentrate more on the details page, where you see how many unfilled jobs are compared to workers than the RCI indicators.   Dezone and zone from that, not the RCI indicators.  Same for commercial.

 

Perhaps when you dozed some industries you were rezoning some residental too?   Did you upgrade streets or something at the same time?   People could have been moving in or out at that time causing less people temporarily.

 

if your traffic problem is outside your city then the problem is commuting traffic.  Getting your city closer in balance to workers/open jobs will help, same for commercial shops vs buyers.  This stops people from commuting.   Mass transit trains and municple buses help here too though, but I usually don't put this in until my city is well developed.

 

If your traffic problem is inside your city (not from commuting traffic), then shuttle buses help, steet cars for higher density cities.  If your population isn't too high, then its the design of your roads and desities. 

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Are you certain they were commuters? Did you read up on what they were  and/or where they were trying to go? I never liked that region because of that road....because commute traffic going to other cities would in fact have to pass through your city if they were going to another one. Cities with the main highway that cross it will always have that problem. Though I wonder if its better than the ones with the one lane exit cloverleafs in front of them.

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If you balance your city correctly you will not have that problem.

 

1) Take a look at the population detail and figure out why they are coming and going in such numbers from your city.

2) Design your road system such that it eases traffic.

 

There are multiple posts here and many Youtube vidios on how to do this.

 

I had a huge problem with traffic before I figured out how to balance a city.

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I am having a huge commuting problem; i got almost 9,000 $ workers commuting into my city. This makes no sense, because I got unemployeement in my city of $ workers. (Around 2,000) so the commuting people just put pressure on my system that I can not afford.

Given this, it is also wierd, because I checked all the cities connected to mine, and they have no traffic issues, what so ever, plus, they have under 100 people commuting out (In total!)

This leades me to my trading port, which seems not to be working due to:

A) Trucks are holding in the gerage

B) Got a trade port with a train port attached, and NO trains are arriving. I have set it to export, and I surely have the supply to export, but no trains are arriving, and the trucks, (some of them leave, but it looks like they are in the garage), are stuck in the horrible commuting traffic.

Anyone knows how to fix this??

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