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infoman96

Why does the city specialization income fluctuate so much?

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My city really isn't specialized/guided in anything but has a casino, tourist attractions (including the leaning tower of Pisa, Shakespeare theatre, and the Giralda), it makes much of its revenues off of hosting events, selling processors, and recycling. I understand the specializations only come from things such as Casinos, Landmarks, and etc but I can't figure out why I keep losing money on my city specializations.

Here's what happens, my casino makes 48-50k a day, my leaning tower of Pisa makes 49k a day, the Giralda makes 22k a day, and the Shakespeare theatre has to host events. So I don't see where I'm losing money at. So sometime my city specialization makes me about 13k a hour, while only costing 7k a hour, but then my income drops back down to 3k a hour randomly. While I have the cash on hand to afford deficits (I haven't had a surplus in my budget in about two years), I don't like deficits of $17k out of no where. I remember once I went on a investment spree by building two new bus terminals, my expo center, giving my neighboring cities well over $400,000, and paying off all my bonds, but my budget was still looking decent, but a few months later my city specializations income drastically dropped and the 24 hours until bankruptcy message came up. I didn't make any budget cuts because I knew I could make it without it, but that shouldn't be necessary.

So does anyone know why the city specializations income fluctuates so drastically although everything in my city specialization remains rather constant? This is preventing me from building a Elegant casino, I don't mind spending 300k on it (most likely it'll be financed through bonds anyways although I currently have 684,000 in my city's treasury), but losing 6k a hour with city specialization income flucutaing isn't what I want to do.

Thank you in advance for your input!

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I don't know if this will help, but the income from my mining/metals production chain dropped off drastically almost overnight. Eventually I worked out that a sudden surge in the density of my city had caused all the roads to become blocked up with traffic, so the trucks that were meant to export my resource out of the city couldn't get through. Maybe you could try checking whether the problem is linked to your traffic? It seems to be the root of all evil in this game.

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My apologies for using cell-phone pictures, I don't know how to snap shot on PC as I'm a native OS user. I'll include descriptions of each image to show the point I'm trying to make about my city specialization's budget fluctuating. 
 
The time in this image is 2:12, my city specialization's are making me about 13k monthly while only losing about 7.5k. The budget deficit is $4,386.
8571550618_189b380284_b.jpg
 
 
The time in this image is 2:39, my city specialization's are making me about 12k monthly while only losing about 7.5k. The budget deficit is $5,368.
8570457509_daf24fd7e8_b.jpg
 
The time in this image is 2:50, my city specialization's are making me about 9.5k monthly while only losing about 7.5k. The budget deficit is $8,041.
8570457233_2538cd2bfd_b.jpg
 
The time in this image is 3:05, my city specialization's are making me about 8k monthly while only losing about 7.5k. The budget deficit is $9,445.
8570456875_3bff1b8db2_b.jpg

 

 

 

I don't know if this will help, but the income from my mining/metals production chain dropped off drastically almost overnight. Eventually I worked out that a sudden surge in the density of my city had caused all the roads to become blocked up with traffic, so the trucks that were meant to export my resource out of the city couldn't get through. Maybe you could try checking whether the problem is linked to your traffic? It seems to be the root of all evil in this game.

In response to this post, my city isn't a trade city really only when it comes to recyclables including metal, and plastic, and it also sells processors, all of which the price remains constant. I barley even have any water in my city, that's one reason as to why I gave my neighbors cash to build water pumping stations in their cities I could purchase their water. lol I do have terrible traffic in my city but not really in any of the areas that are tourist hotspots nor the trading districts. It just seems as if my city specialization's income grows and grows and grows then as soon as I think I may be able to close my budget deficit, I go off the cliff and my deficit goes from 4k to 9k in seconds, and if I continued taking pictures the deficit would eventually have bottomed out at 15-17k. I have the game running now so I'll see what is happening and post what I have. 

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So I just calculated what my city specialization's budget includes:

 

Two Trade Depots-$440 Hourly

Processors Plant-$1,200 Hourly

Landmarks-$1,655 with a daily profit of $68,778

Casino-$3,735 hourly

Expo Center-$350 hourly

 

Equals=$7,380 hourly, I don't see how the specialization's income can fluctuate when my city income is always steady. 

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I think it stems to traffic. I noticed things were having difficulty getting out of my city.

 

I really wish we could have more than 1 connection out of town other than rail which in the case of trading you need a trade port which is a pain to achieve, and set up with how much room it takes up and how little room there is available.

 

I don't know what the casino is doing for you if it is more or less the most unprofitable specialization you have. I think it is better to maybe stick to one specialization such as your processor production, or go full tourist attraction.

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If your exporting goods by road it's a traffic problem. If you have a city that is dependent on tourists it's again a traffic problem.

 

Goods can't get out of the city if your city is in a massive traffic jam, the trucks can't come back into your city if you have a long line of vehicles trying to get into your city on the highway.

 

Tourists have a shelf life. They come in, find an attraction, spend money then they have to get out. If they stay in your city to long after spending their money, new tourists that have money will not be sent to your city.

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I think it's due to the fact tourrists fluctuate. At some time your landmarks/casinos will be full, at some, they will be empty, just like in real life, except maybe in vegas, those buildings won't be 24/7....

This can also be a traffic issue, I noticed many tourists walk instead of driving a car (not all), so if you dig the traffic possibility, take walkers in account.

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Usually this is a traffic issue. Your export trucks are going to get stuck in traffic for a LONG time. Sometimes it clears up and they will get through faster, so it wont seem consistent. Turn your trade layer on and watch your trucks, see how quick they are getting in and out of the city.

One thing to watch for is how quick you are expanding / building. If you do any major upgrade where buildings are upgrading, being built or moved into you're going to get a TON of traffic in the form of Moving and Construction trucks. They can account for a large percent of congestion during heavy upgrades, so watch for them.

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