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Oh, geez help: Do trade depots stop?

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My town won't sell stuff and give me $. I have 3,000 units of processors and plastics sitting in the trade depot. Trade goods (from the factories) come in and disappear, but I get no $'s. 

 

Do I have to bulldoze and rebuild (as I did to get the recycling plants working again)? What do I do here? I'm just about out of $'s on this town, and the gift process doesn't seem to work well, either. 

 

F*in F*in F. Nice first post, but this stuff isn't working and I just wish it would. 

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Have you set up the trade depot to specify that processors should be exported? The default option for the trade depot is to use good locally. To export the processors click the trade depot, click "Manage imports/exports of goods" (or whatever it says), click the tab for processors, and click the button that says Export and has the price each load of processors will be sold at.

 

The time taken for goods to be exported depends on the traffic congestion on the regional highways, and the number of delivery trucks.

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What regional trucks? I only get global trucks, and one per depo

You get one truck when you place the depot, but you can place up to three more, for a total of four trucks. If stuff is not moving in and out of your trade depots fast enough (i.e. it is stuck at full capacity), then you need to add more truck garages.

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Could be just another SC bug...

 

I was watching my delivery truck pick up alloy from the smelting plant,

 

bring it all the way to the depot, leave the depot without making a deposit, go back to the smelting plant.

 

It did this a couple times...so I turned off the depot, and turned on a different depot, watched the same truck make a delivery fine.

 

There are so many bugs that make it very hard to make big, functioning cities in this game...

 

The way garbage is collected, or how passengers is collected is absolutely stupid!

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Thats confusing me, it says came from region, but its really the global market it came from. Now is global market actually supose to be region market. Or is global market meant to be global market server wide.

It says it came from region, but often it comes from a city where I have no trade depo.

 

I do place more trucks, but only one is activity leaving the city. The depo description says global market delivery truck every 60 min. The additional trucks is for local delivery only as far as I can tell. Don't have any production plants that takes input,

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My issues is Trash and Recycling I sent 5 trucks to my casino from my college town. None of those trucks are going to the town. so I not making money. I want to expand to alloy then metal.  I know there is a patch coming dealing with the AI with traffic issues. The cars are going the shortest distance than picking a different route.

 

Another trash example my tourist/ Rich town has 10k trash cans population 78k with expo center.  I have 40 plus garbage truck only 4k is getting picked up. I built another dump with 10 more trucks and nothing has changed.

 

there must be a glitch. :P

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The trucks you buy for the Trade Depot and Trade Port are all only trucks that transport stuff within your city. The trucks that transport stuff in and out of your city are bigger and red and aren't based inside your city. In my electronics city they came pretty often but when my other city was cash strapped and had full alloy and plastic sitting at the depot they didn't come until I placed the trade depot closer to the highway connection.

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Had the same problem. Fixed it by buldozing the 4 garages in my trade depot, and then placing 4 new (on the same spot). Got the trucks out of the depot asap.

 

Guess the "old" drivers held some sort of "silent strike" - they may be unemployed now, but atleast i had my full stock of 8000 processors exporting again.

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I have a few questions about Trade Depots myself; so it takes 60 real life minutes for goods to deliver, correct? My Trade Depot is completely full because no stuff is being shipped out in time, because most of my city's revenues come from recycling both of my trade depots are filled with Alloy, Metal, and Plastic, and there's no way I can shed it off. I now have two recycling centers both of which are full of recyclables just because my trade depots aren't selling correctly. And when it finally sells something, it only sells one at a time which is a bit problematic considering my recycling centers are already at capacity. So is the game supposed to work this way? My revenues have been completely slow because nothing is selling on time and my city's wealth has come down from 1 million to 500k because of missing revenues. I've done something sort of like 'sequester' on the game to slow down the rate of my gov't budget and now I'm only losing 1k an hour but mind you I'm not ,making any revenues from my trade depots now.

 

Or I just thought about it, can traffic slow down the rate the goods are sold? My trade depots and recycling centers are beside each other but are far back from the highway and are close to a stadium and expo center that sees busy day's regularly.

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I have a few questions about Trade Depots myself; so it takes 60 real life minutes for goods to deliver, correct? My Trade Depot is completely full

60 in-game minutes. Though usually far fewer.

 

Additionally, while delivery trucks can carry only 5 tons or materials to the global market at any one time, cargo ships/trains/planes can carry 200 tons to the global market in one go. Of course, to build these addons you'll first need the trade port (as opposed to the smaller trade depot).

 

Or I just thought about it, can traffic slow down the rate the goods are sold?

 

Indeed it can. If your trade depots are too far from the region highway (or too difficult to get to due to traffic congestion) then the global trade trucks will simply give up on picking up any of your materials for export. This will lead to inconsistent exports and huge oversupply at your depots.

 

It's a good idea to have your trade network and production lines separate from other traffic. It's also good practice to have a clear run between your manufacturing plants, your trade depots, and the regional road connection.

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I have a few questions about Trade Depots myself; so it takes 60 real life minutes for goods to deliver, correct? My Trade Depot is completely full

60 in-game minutes. Though usually far fewer.

 

Additionally, while delivery trucks can carry only 5 tons or materials to the global market at any one time, cargo ships/trains/planes can carry 200 tons to the global market in one go. Of course, to build these addons you'll first need the trade port (as opposed to the smaller trade depot).

 

>Or I just thought about it, can traffic slow down the rate the goods are sold?

 

Indeed it can. If your trade depots are too far from the region highway (or too difficult to get to due to traffic congestion) then the global trade trucks will simply give up on picking up any of your materials for export. This will lead to inconsistent exports and huge oversupply at your depots.

 

It's a good idea to have your trade network and production lines separate from other traffic. It's also good practice to have a clear run between your manufacturing plants, your trade depots, and the regional road connection.

 

Yeah, I'm thinking of moving all recycling and trading operations of my city into the suburbs and just have them gift the cash over to my city. This is annoying, knowing that my city is now having fiscal problems all because of too much traffic. Traffic use to run far more effectively in the district where my stadium and expo center was but after destroying my industrial district in exchange for a highly popular entertainment district has definitely hurt my city. I think I'm going to shut down my dump as well and move its operations to another city. I guess that's outsourcing at its best, huh?  :]

 

Thanks for the reply and I'll rep you for it!

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My town won't sell stuff and give me $. I have 3,000 units of processors and plastics sitting in the trade depot. Trade goods (from the factories) come in and disappear, but I get no $'s. 

 

Do I have to bulldoze and rebuild (as I did to get the recycling plants working again)? What do I do here? I'm just about out of $'s on this town, and the gift process doesn't seem to work well, either. 

 

F*in F*in F. Nice first post, but this stuff isn't working and I just wish it would. 

 

First of all, freight in your depo from factorys, leaves your depo via the freight trucks, this is the only purpose the depo trucks serve

you should not have to bulldoze. as someone else mentioned with the recycling and garbage center the best way to get around these bugs is to disable the building for a moment and then turn it back on.

as for processors, ore, oil, plastics or other commodities that are currently stored in a trade depo. Each depo you have on the map will allow 2 regional trucks to come and transport said commodities from said depo, this can obviously be hampered by traffic, Thus far i have had 6 regional trucks on my map within the same time frame. however only 2 will go to each depo.

 

My suggestions?  Turn off all extraction, collection, and trade depos for about 10 seconds "fast game speed" and then turn them all back on 1 by 1. the issue should self resolve its self.

 

The Regional Trucks that buy the exports are likely stuck in traffic or can't get to the trade depot. Try placing it closer to the region connection.

 

 

if my suggestion fails ^ would be my next step

 

 

My issues is Trash and Recycling I sent 5 trucks to my casino from my college town. None of those trucks are going to the town. so I not making money. I want to expand to alloy then metal.  I know there is a patch coming dealing with the AI with traffic issues. The cars are going the shortest distance than picking a different route.

 

Another trash example my tourist/ Rich town has 10k trash cans population 78k with expo center.  I have 40 plus garbage truck only 4k is getting picked up. I built another dump with 10 more trucks and nothing has changed.

 

there must be a glitch. :P

 

from my observations with a similar situation in 2 citys Its bad pathing. the trucks are trying to get to some trash but due to dense traffic they head back to the factory before picking any up, because its the end of shift i assume... since i have started turning my garbage depo off regularly and starting it back up they magically seem to do better... but my recycling trucks just fail, (they work for a little bit but if left unattended for to long well yea i can never get them to work correctly again) i really wish u could collect recyclables with the garbage trucks and put it on the tip as my city tends to get polluted from recyclables >.< either that or just dont allow recycling.

 

 

I have a few questions about Trade Depots myself; so it takes 60 real life minutes for goods to deliver, correct? My Trade Depot is completely full because no stuff is being shipped out in time, because most of my city's revenues come from recycling both of my trade depots are filled with Alloy, Metal, and Plastic, and there's no way I can shed it off. I now have two recycling centers both of which are full of recyclables just because my trade depots aren't selling correctly. And when it finally sells something, it only sells one at a time which is a bit problematic considering my recycling centers are already at capacity. So is the game supposed to work this way? My revenues have been completely slow because nothing is selling on time and my city's wealth has come down from 1 million to 500k because of missing revenues. I've done something sort of like 'sequester' on the game to slow down the rate of my gov't budget and now I'm only losing 1k an hour but mind you I'm not ,making any revenues from my trade depots now.

 

Or I just thought about it, can traffic slow down the rate the goods are sold? My trade depots and recycling centers are beside each other but are far back from the highway and are close to a stadium and expo center that sees busy day's regularly.

 

I think you answered your own question. if all else fails try making a direct path from the citys entrance to your depo "uncheck accept local deliveries" and once successfully emptied delete and replace with a new one.

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I have an interesting thing with one of my cities, I built an oil rig and then expanded the roads inside the drilling plant and had it connect to a regular residential dirt road, well I notice my trucks

delivering coal or ore to the region will go through one of my less traveled residential dirt road and then go on the road that goes through the oil rig plant, just trucks will go through there, not any cars, so hence

they avoid the traffic! Typing this just gave me an idea to try out now! while in edit mode for the oil rig plant I am going to test and see if I can use that road to my ore or coal plant, it's worth a try.

OMG I just extended the road through the oil plant to a different residential dirt road and it works! just the trucks carrying coal, ore, or oil use it! :D:party:

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I have an interesting thing with one of my cities, I built an oil rig and then expanded the roads inside the drilling plant and had it connect to a regular residential dirt road, well I notice my trucks

delivering coal or ore to the region will go through one of my less traveled residential dirt road and then go on the road that goes through the oil rig plant, just trucks will go through there, not any cars, so hence

they avoid the traffic! Typing this just gave me an idea to try out now! while in edit mode for the oil rig plant I am going to test and see if I can use that road to my ore or coal plant, it's worth a try.

OMG I just extended the road through the oil plant to a different residential dirt road and it works! just the trucks carrying coal, ore, or oil use it! :D:party:

 

+1 i have been cursing about the NO service vehicles or 1 way streets for days! this atleased solves 1 of my issues thank you very much i will try it soon

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I have an interesting thing with one of my cities, I built an oil rig and then expanded the roads inside the drilling plant and had it connect to a regular residential dirt road, well I notice my trucks

delivering coal or ore to the region will go through one of my less traveled residential dirt road and then go on the road that goes through the oil rig plant, just trucks will go through there, not any cars, so hence

they avoid the traffic! Typing this just gave me an idea to try out now! while in edit mode for the oil rig plant I am going to test and see if I can use that road to my ore or coal plant, it's worth a try.

OMG I just extended the road through the oil plant to a different residential dirt road and it works! just the trucks carrying coal, ore, or oil use it! :D:party:

 

+1 i have been cursing about the NO service vehicles or 1 way streets for days! this atleased solves 1 of my issues thank you very much i will try it soon

Let me know how it works out for you, this could be some kind of "special" road. Sweet! Going to mess around with it some more! how do you post screenshots on here, do you know?

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What also works well if you have water or train tracks is using a freight shipping warehouse instead of a trade depot and ship stuff either by cargotrain or by cargoships.. this way they don't get stuck in traffic..
 

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I have a few questions about Trade Depots myself; so it takes 60 real life minutes for goods to deliver, correct? My Trade Depot is completely full

60 in-game minutes. Though usually far fewer.

 

Additionally, while delivery trucks can carry only 5 tons or materials to the global market at any one time, cargo ships/trains/planes can carry 200 tons to the global market in one go. Of course, to build these addons you'll first need the trade port (as opposed to the smaller trade depot).

 

>Or I just thought about it, can traffic slow down the rate the goods are sold?

 

Indeed it can. If your trade depots are too far from the region highway (or too difficult to get to due to traffic congestion) then the global trade trucks will simply give up on picking up any of your materials for export. This will lead to inconsistent exports and huge oversupply at your depots.

 

It's a good idea to have your trade network and production lines separate from other traffic. It's also good practice to have a clear run between your manufacturing plants, your trade depots, and the regional road connection.

 

 

 

I have a few questions about Trade Depots myself; so it takes 60 real life minutes for goods to deliver, correct? My Trade Depot is completely full

60 in-game minutes. Though usually far fewer.

 

Additionally, while delivery trucks can carry only 5 tons or materials to the global market at any one time, cargo ships/trains/planes can carry 200 tons to the global market in one go. Of course, to build these addons you'll first need the trade port (as opposed to the smaller trade depot).

 

>Or I just thought about it, can traffic slow down the rate the goods are sold?

 

Indeed it can. If your trade depots are too far from the region highway (or too difficult to get to due to traffic congestion) then the global trade trucks will simply give up on picking up any of your materials for export. This will lead to inconsistent exports and huge oversupply at your depots.

 

It's a good idea to have your trade network and production lines separate from other traffic. It's also good practice to have a clear run between your manufacturing plants, your trade depots, and the regional road connection.

 

I finally found what was going on, someone was playing on my computer while I was gone one day and they happened to go to my Trade Depot of all places and set everything to 'use locally'. As soon as I turned them to export, my city automatically began exporting them and I made about 100k in a few game hours. Once again, thanks for the help! I really didn't want to outsource all those jobs to the suburbs, but I still think I may outsource my garbage dump to another city.  8)

 

My city is in great financial health, with a hourly surplus of $1,015 and a constant supply of goods being traded. I may just open my stadium up again once I get my city revenues up to about $3k. And I read another thread by you saying Grade Schools aren't needed, are high schools needed? If I shut down my high school my budget will immediately go up to 3k an hour.

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My city is in great financial health, with a hourly surplus of $1,015 and a constant supply of goods being traded. I may just open my stadium up again once I get my city revenues up to about $3k. And I read another thread by you saying Grade Schools aren't needed, are high schools needed? If I shut down my high school my budget will immediately go up to 3k an hour.

Your population doesn't need any particular educational facility to become educated; any of the buildings will do. It basically comes down to your student population and the capacity of the various buildings. You can see how many students you currently have in your city by clicking on the education icon then looking at the info window that pops up in the bottom-right of your screen: it'll say "X of Y students enrolled". Just match that up with the capacity of an educational building and your good to go.

The other consideration when placing educational facilities is your industry and specialisation. If you want high-tech industry or you're manufacturing processors or consumer electronics in your city, then you'll want you city's tech level to increase along with its education level. Only the community college and university will increase your city's tech level to three stars (which is the highest level). You don't need school buses for the college or university either, but bear in mind when placing it that traffic congestion will occur around the entrance to these buildings at certain times of the day.

The university allows specialist buildings to be added on to it, such as the school of business, school of engineering, etc. There, you can research various upgrades to power plants as well as unlock some great works. The community college, on the other hand, will simply educate your population and raise its tech level. The best "bang for buck" is the college, in my experience.

Hope this helps.

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My town won't sell stuff and give me $. I have 3,000 units of processors and plastics sitting in the trade depot. Trade goods (from the factories) come in and disappear, but I get no $'s. 

 

Do I have to bulldoze and rebuild (as I did to get the recycling plants working again)? What do I do here? I'm just about out of $'s on this town, and the gift process doesn't seem to work well, either. 

 

F*in F*in F. Nice first post, but this stuff isn't working and I just wish it would. 

Delete the freight depot...if you have industry and they need one build a separate depot just for that use....worked for me..you dont get any money for the freight and it hogs up the trucks

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