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Ferrariguy1000

How to maintain a sucessful casino empire?

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I mastered all other specializations except for the casino one (and the tourism one if you count that as a specialization). It's extremely hard to get tourists to visit the casinos and even if I have trains and boats (the latter being the least worth it to me). What do you people do to make it successful?

 

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Plopping tourist attractions are a good start - maybe try an Expo Centre to draw in the initial crowds, then provide clear transportation to your casino district. Make sure you have enough lodging for your tourists once these numbers start to rise. You could also consider plopping an airport and passenger terminal. 

 

Also on traffic, make sure your roads aren't jammed up for miles around your casinos (should be fixed in a new patch soon). 

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Maxis devs have already confirmed via Twitter that there is an issue with the higher end casinos being profitable and they are working on the fix. 

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The problem is the AI of the tourists. It works almost as same as the one for shoppers and workers. I have made a fantastic(looking not working) gambling city and destroyed it later on, but I did figure out the problem.

 

Tourists come by taxi from the edge of the map, those will go straight to : A: a casino with bed rooms, B: Hotel. C: random shopping, landmark, casino. In that order.

 

Tourists also come by bus($ and $$), train($ and $$) and Boat($$$). Those will get off at the bus station, train or boat and walk to the first place they can visit. If you have commercial shops there that is where most of them will end up.

 

So in order to have lots of commercial buildings for your city's attraction rating, but to have profitable casinos you need to take one part of the map, where your highway connection is at  and build a bus station, several train stations and a cruse ship port. Then right after those, and connected by a singe road, you build your casinos. Then leave room for future commercial zoning where you will only let hotels to get build. 

 

Then zone residential, place service buildings and so on. Then on the side of the map opposite to the casinos build the commercial zones for your residents. Make sure NOT to connect bus stations or street car stations between those two parts of the map. Residential yes, commercial no.

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The problem is the AI of the tourists. It works almost as same as the one for shoppers and workers. I have made a fantastic(looking not working) gambling city and destroyed it later on, but I did figure out the problem.

 

Tourists come by taxi from the edge of the map, those will go straight to : A: a casino with bed rooms, B: Hotel. C: random shopping, landmark, casino. In that order.

 

Tourists also come by bus($ and $$), train($ and $$) and Boat($$$). Those will get off at the bus station, train or boat and walk to the first place they can visit. If you have commercial shops there that is where most of them will end up.

 

So in order to have lots of commercial buildings for your city's attraction rating, but to have profitable casinos you need to take one part of the map, where your highway connection is at  and build a bus station, several train stations and a cruse ship port. Then right after those, and connected by a singe road, you build your casinos. Then leave room for future commercial zoning where you will only let hotels to get build. 

 

Then zone residential, place service buildings and so on. Then on the side of the map opposite to the casinos build the commercial zones for your residents. Make sure NOT to connect bus stations or street car stations between those two parts of the map. Residential yes, commercial no.

 

Everything said here makes perfect sense to me when I read it as I am managing to run two sucessful sleek casino's in my city, with each one pulling in about $40K-50K+ per day with room to grow.  Each one of the points stated above pretty much applies to my casino city though my layout is a bit different.   My casinos are right in the middle of the map.  I extended the tracks so that trains drop off people right at the entrance to my casinos.  Surrounding the casinos are tourist attractions.  Farther away are some shops and hotels.   I bank on expo center, oslo opera house plus other tourist attractions to bring in people.   I actually don't have much commerce in my area, which is perhaps why they goto the casinos.   I haven't tried the elegant casino yet, I was waiting to max out my high wealth gamblers in the two casinos I have before upgrading. 

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The problem is the AI of the tourists. It works almost as same as the one for shoppers and workers. I have made a fantastic(looking not working) gambling city and destroyed it later on, but I did figure out the problem.

 

Tourists come by taxi from the edge of the map, those will go straight to : A: a casino with bed rooms, B: Hotel. C: random shopping, landmark, casino. In that order.

 

Tourists also come by bus($ and $$), train($ and $$) and Boat($$$). Those will get off at the bus station, train or boat and walk to the first place they can visit. If you have commercial shops there that is where most of them will end up.

 

So in order to have lots of commercial buildings for your city's attraction rating, but to have profitable casinos you need to take one part of the map, where your highway connection is at  and build a bus station, several train stations and a cruse ship port. Then right after those, and connected by a singe road, you build your casinos. Then leave room for future commercial zoning where you will only let hotels to get build. 

 

Then zone residential, place service buildings and so on. Then on the side of the map opposite to the casinos build the commercial zones for your residents. Make sure NOT to connect bus stations or street car stations between those two parts of the map. Residential yes, commercial no.

 

Everything said here makes perfect sense to me when I read it as I am managing to run two sucessful sleek casino's in my city, with each one pulling in about $40K-50K+ per day with room to grow.  Each one of the points stated above pretty much applies to my casino city though my layout is a bit different.   My casinos are right in the middle of the map.  I extended the tracks so that trains drop off people right at the entrance to my casinos.  Surrounding the casinos are tourist attractions.  Farther away are some shops and hotels.   I bank on expo center, oslo opera house plus other tourist attractions to bring in people.   I actually don't have much commerce in my area, which is perhaps why they goto the casinos.   I haven't tried the elegant casino yet, I was waiting to max out my high wealth gamblers in the two casinos I have before upgrading. 

 

I've tried Oslo opera house before and it wasn't efficient as Sydney Opera. (Because they are essentially brings high wealth tourist into your city). Sydney opera houses just attracts a lot of high wealth in first day compare to Oslo.

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I've tried Oslo opera house before and it wasn't efficient as Sydney Opera. (Because they are essentially brings high wealth tourist into your city). Sydney opera houses just attracts a lot of high wealth in first day compare to Oslo.

 

Thanks!  Though I haven't tried to the Sydney Opera house yet (not enought space!), I did shut down my Oslo house and made room the Stadium.   I'm not sure how the stadium compares to the Sydney opera house for bringing in high wealth tourists.  I may have to try it.   I'm still not getting in many high wealth tourists, but I'm bringing in a ton of low and medium wealth.

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I have found a couple of tips for tourism that I will share:

 

1) Train stations are bugged. In every city I have multiple stations, the trains (and waiting times) are heavily biased to the station with the shortest track distance to the city border, so you need to only have 1 station next to tourism land, or make sure your stations have similar track distances, otherwise your tourists will end up there.

2) Streetcars are the same. Because of the retarded AI of the Streetcars, I had 5k tourists in my town, but when I looked at the data layer, I had a total of 2k of them waiting at various streetcar stops. The lesson here is to either avoid streetcars until they fix them, or have few streetcar stops, or don't put them in your tourism center.

3) Municipal buses are excellent at bringing in tourists, but tourists will always arrive at your bus terminal, so make sure that is in town

4) Boats are great, but can also be bugged by crazy inexplicable wait times

5) Expo center is by far the best way to bring tourists in. Its very cheap and brings in a lot.

6) Before building any casinos, build a successful tourism center with lots of profitable landmarks. I can make 10k an hour in my best tourism city on just landmarks...

 

Other than the above, you need to understand a couple of geme mechanics here:

 

There are 3 kinds of sims at play here: Residents (shoppers from your city), Visitors (shoppers from other cities in the region), Tourists (these come from nowhere).

All 3 kinds will visit an expo center, but only tourists will visit a casino. So just because you have full expo events doesn't mean you'll have full casinos...

 

Make sure you don't focus too much on your hourly budget. Casino/Landmark profit per day is what counts. You will find that you will make money during some parts of the day, and make nearly nothing the rest of the time. Don't worry about this. Just look at the daily profit.

 

It is true though, that the bigger casinos are much less profitable than the gambling houses. In fact, you will never make any money out of the big casinos without mid and high wealth tourists. The sleek casino, for example, won't even break even when its full of low wealth tourists. You need medium wealth and high wealth.

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Hi cjuk88

 

Hope you don't mind me commenting on some of your comments!

 

1) Train stations are bugged. In every city I have multiple stations, the trains (and waiting times) are heavily biased to the station with the shortest track distance to the city border, so you need to only have 1 station next to tourism land, or make sure your stations have similar track distances, otherwise your tourists will end up there.

 

Yes.  I found also that having two in your city isn't the best idea.  Having one station bringing in tourists right to your casinos are the best option. 

 

2) Streetcars are the same. Because of the retarded AI of the Streetcars, I had 5k tourists in my town, but when I looked at the data layer, I had a total of 2k of them waiting at various streetcar stops. The lesson here is to either avoid streetcars until they fix them, or have few streetcar stops, or don't put them in your tourism center.

 

You have to very careful with them!   I have steetcars in my tourist town, only in the area where the tourists are (its like a giant circle).   Streetcars never go outside the tourist areas so they aren't meandering all over wasting time in other places.   Most of time I see tourists just walking, ignoring the streetcars.

 

5) Expo center is by far the best way to bring tourists in. Its very cheap and brings in a lot.

 

I agree but just to add.  Its the best option up to a point but it also has it's limits on how many people it can attract.  I had to turn off the expo center and put in a stadium at some point to bring in more people.   I don't make any money on my stadium, but it brings in way more people and made my profits explode with the casinos.

 

 

It is true though, that the bigger casinos are much less profitable than the gambling houses. In fact, you will never make any money out of the big casinos without mid and high wealth tourists. The sleek casino, for example, won't even break even when its full of low wealth tourists. You need medium wealth and high wealth.

 

Hmmm.  I wouldn't say bigger casinos are less profitable, you just need alot of tourists.   You can make them work fine with low/medium tourists, they just have to be full most of time.  Its true, you can't do it on low wealth alone.  I have three sleek casinos running and I maybe only see a handful of high wealth people in any of my casinos at any given time, but I'm pulling huge profits from them with low/medium.

 

Check out this thread. 

You can see I have a picture of a Sleek casino pulling in 111K a day on mostly low/medium wealth, with only a few high wealth.

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Thanks for all the great information and helpful ideas, I have yet to try making a tourist city with casinos, how about the airport? Is that something that is good to have in your city?

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Thanks for all the great information and helpful ideas, I have yet to try making a tourist city with casinos, how about the airport? Is that something that is good to have in your city?

 

Eventually.  You don't need it in your city until you progress your casinos away from the gambling houses to the higher tier casinos.  Airport is good for only medium and high wealth tourists, same as a ferry. 

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