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What are TVs and Computers for?

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I'm not an expert, but I think they are used to generate income for your cities and are also used for some of the 'great works' in the region.

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Its stupid, you are supposed to create a supply chain and the final product is basically useless? The computers and TVs should generate wealth in the city to have any meaning. Why is the price so high? Nobody really needs it.

 

I dont know who was in charge of the trading logic in this game but that person should be ashamed. How can import and export prices be the same? That means there is no reason to make anything else than consumer products as long as you can import all you want. To maximise profits you need consumer product factories all over your city and an archeaology to supply workes. There is no need for a supply chain, you only need to be at the top of the chain. 

 

Import price should be higher than export price, also there should be a cost for shipping to global market. That means exporting whithin region should generate higher price than global market. Then it would make sense to have a supply chain.

 

This game could be rally great but why did they totally neglect the logic behind what they created?

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Nilssoa, your comment makes no sense. Why would I sell a TV for 9 if the market price is 10? I also sell it for 10, but II profit from the difference to manufacturing price.

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The game made some vague reference to a regional market. We don't have access to regional prices, nor can we tax them (at least I don't think we can). It would be cool to have access to demand and supply schedules (basic econ stuff). Being some one who Is very keen on econ (I teach it) I must say that when I encountered this I was surprised and happy, but ultimately disappointed to find that there was very little substance. I guess its also somewhat like resource trading?

 

Just a quick side on "global chains", it would make little sense for this at all (in terms of importing and exporting) without differing currencies. Otherwise what we have is simply shipping goods from city to city, which is a far cry from importing and exporting. (Let me know if I'm wrong, or if I'm perhaps nitpicking to much.)

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You guys have to make the connection.... The TV's & Computers change the finance game for your city drastically if you can manage the chain well. Plus they provide ALOT of JOBS!! It is the KEY TO MAJOR INCOME FOR YOUR CITY!!!! I have currently 8 computer factories and 5 processor plants and producing 7-8 MILLION per month. My currently balance in 1 city is 37 Million....  At this point i import everything i need, instead of stripping it from the land or ploping more factory to produce the resources. I import alloy(which cost alot) and plastic to use with the processors for TV factory. My investment sheet shows 2Mill/day on alloy, 1Mill/day on plastic.... but then 8Mill/day on TV's!! See the connection?? no matter how much you importing the TV's sell for more than anything!!   ..... AND I DID ALL THIS WITH THE POPULATION UNDER 80K, BIG BUSINESS BRINGS MORE PPL

 

Sell Rates:

Plastic - 18K/crate

Alloy - 48K/crate

Crude Oil - 19K/crate??

Metal - 21K/crate??

Fuel - 25K/crate??

 

But Electronics!!

Processors - 64K/crate

Computers - 164K/crate

TV's - 194K/crate!!

 

**but there is always a down side, which i've analyzed... a fully operational computer factory cost over 3K/hour, so having like 8 will definately have your hourly income in the negative. I make 7-8mill/month but my hourly is -46K, which still balances it self out to be more lucrative for me to be in the negative by -50K/hour and make Millions...

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Its stupid, you are supposed to create a supply chain and the final product is basically useless? The computers and TVs should generate wealth in the city to have any meaning. Why is the price so high? Nobody really needs it.

 

I dont know who was in charge of the trading logic in this game but that person should be ashamed. How can import and export prices be the same? That means there is no reason to make anything else than consumer products as long as you can import all you want. To maximise profits you need consumer product factories all over your city and an archeaology to supply workes. There is no need for a supply chain, you only need to be at the top of the chain. 

 

Import price should be higher than export price, also there should be a cost for shipping to global market. That means exporting whithin region should generate higher price than global market. Then it would make sense to have a supply chain.

 

This game could be rally great but why did they totally neglect the logic behind what they created?

 

There is supposed to be price fluctuation in the fully implemented global market, so overproduction of consumer goods would push down the price of them, shrinking people's profit margins. Thus, you run a supply chain in order to cut down on production costs. That's not fully working right now though, so people can exploit the broken mechanics to make a killing selling consumer products, but no one has to produce raw material to keep the prices at their low, low levels.

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You guys have to make the connection.... The TV's & Computers change the finance game for your city drastically if you can manage the chain well. Plus they provide ALOT of JOBS!! It is the KEY TO MAJOR INCOME FOR YOUR CITY!!!! I have currently 8 computer factories and 5 processor plants and producing 7-8 MILLION per month. My currently balance in 1 city is 37 Million....  At this point i import everything i need, instead of stripping it from the land or ploping more factory to produce the resources. I import alloy(which cost alot) and plastic to use with the processors for TV factory. My investment sheet shows 2Mill/day on alloy, 1Mill/day on plastic.... but then 8Mill/day on TV's!! See the connection?? no matter how much you importing the TV's sell for more than anything!!   ..... AND I DID ALL THIS WITH THE POPULATION UNDER 80K, BIG BUSINESS BRINGS MORE PPL

 

Sell Rates:

Plastic - 18K/crate

Alloy - 48K/crate

Crude Oil - 19K/crate??

Metal - 21K/crate??

Fuel - 25K/crate??

 

But Electronics!!

Processors - 64K/crate

Computers - 164K/crate

TV's - 194K/crate!!

 

**but there is always a down side, which i've analyzed... a fully operational computer factory cost over 3K/hour, so having like 8 will definately have your hourly income in the negative. I make 7-8mill/month but my hourly is -46K, which still balances it self out to be more lucrative for me to be in the negative by -50K/hour and make Millions...

Dude, importing plastic costs 12k and alloys cost 48k(60k total), but importing processors only costs 67k. Just import processors and destroy all of your processor factories. Saves space and leaves more room for making tvs :P

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I did the full math on it for anyone that is interested.  TLDR yes right now processor factories are a complete waste of space once you have the technology to build televisions.  Here's the post I dropped in another thread. 

 

 

Yeah importing processors is extremely expensive but once you have the start up funds (in the millions) you can actually bulldoze your old processor factories and run entirely off imports.  It is much much more efficient to do it this way.

 

Some math:

 

12000 per plastic import

48000 per alloy import

67000 per processor import

$44,000 per day to run the processor factory

 

Each unit of plastic and alloy makes 2 processors so $60,000 spent on materials nets you $134000 in processors.  So you're netting 74k by doing it yourself.  BUT, the big thing about this new version of Sim City is how limited you are on space.  If you're already going to have the trading port taking up space importing alloy and plastic, just change it over to processors and plastic, get rid of the old processor factories and see how much space you end up saving!  These can be replaced with probably about 30k worth of population for residental, or just replaced 1:1 with consumer electronics factories.  The math on those:

 

12,000 per plastic import

67000 per processor import

197000 per TV export

$85,200 per day to run the TV factory

 

TVs hold the same ratio so 1 set of materials makes 2 TVs.  So 79,000 worth of materials makes you 394,000 worth of product, for a net gain of 315,000!  This is over 4x as much net profit by simply importing processors and getting rid of the old processor factory! 

 

 

In the end, if you want the most bang for your buck and to maximize that crowded city of yours, get rid of the processor factories and import them!

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I was being lazy and looking online to try to find out what was truly more profitable, TVs or computers. But, I wasn't finding a lot of clear answers. The further debate on manufactured vs imported processors intrigued me even more.

 

So, I sat and ran the numbers myself in full. Then, I put a guide together based on my findings. I hope it helps:

SimCity_Electronics_Guide(by djhax).pdf

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Cob is right, the global market hasn't been working since the game came out. I believe the test server has a working market, anyone that plays there can confirm for me? The idea was that you needed to pay attention to the prices, as over-producing goods causes price to drop, so you should stockpile what you have, and switch to producing something else until the prices change in your favor. Also, you could have a strict trading city going. But any commodity, coal for instance, buy it low, sit on it, watch the market, and sell when it's price goes high.

When this market finally does get implemented across the various servers, its going to KILL the people who make a killing setting their processor factories on auto-pilot just to make as much money as possible, they will have to actually watch the market and pay attention to their prices and supplies. (A much more thoughtful strategy and a welcome challenge in my opinion.)

EDIT: For example djhax, that guide you wrote uses the static prices everyone has right now. Those prices will change (daily? hourly? I don't know yet) once the market gets turned on across all servers.

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I know this is a stupid question but what can you do with the money?  When I do things to make money it is generally so I can do something with it.  Given that everybody who plays this game can come to the same conclusion about how to make money what do you think might be the end result?  There are a finite number of maps and a finite amount of space on those maps.  Is there some content that will reward my effort.  I can build a city that will make just as much money over the long haul as anything that can be made with electronics.  If competition is the idea than they should fix the market and the leader board before people who like playing that way drift out or get to used to the prices available now.  We are 2 months plus into it and that part of the game isn't working.  And for someone like me the headaches are starting to outweigh the fun.  Where is the game?

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I agree, once I break maybe $1,000,000 its like whats the point? I can afford anything I would want to build. So then I don't need to worry about money, I just work on improving and growing my city. If I have $3,000,000 or $100,000,000 it really doesn't matter at all. I suppose some players treat money like points, seeing how high they can go. Not my play style personally.

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I know this is a stupid question but what can you do with the money?  When I do things to make money it is generally so I can do something with it.  Given that everybody who plays this game can come to the same conclusion about how to make money what do you think might be the end result?  There are a finite number of maps and a finite amount of space on those maps.  Is there some content that will reward my effort.  I can build a city that will make just as much money over the long haul as anything that can be made with electronics.  If competition is the idea than they should fix the market and the leader board before people who like playing that way drift out or get to used to the prices available now.  We are 2 months plus into it and that part of the game isn't working.  And for someone like me the headaches are starting to outweigh the fun.  Where is the game?

 

Yes... give it time.  I would rather EA/MAXIS fix the core mechanics of the actual Sims and their pathing before introducing and entirely new dimension to the simulation.  Many people are still trying to figure out how to get basic happiness and keep traffic to a minimum.  For those of us who feel we have "mastered" the game (which we absolutely have not...), just keep experimenting with city designs.  Maybe try a crime ridden city and see how far you can take it? Try an all low wealth, 16 city region... see how high you can get the population.  I know plenty of members of this forum could easily reach 10+ million population in a region with time!

 

The game/simulation is really in all of our hands, despite the bugs.  Quite making the same damn cities over and over  :lol:

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I know this is a stupid question but what can you do with the money?  When I do things to make money it is generally so I can do something with it.  Given that everybody who plays this game can come to the same conclusion about how to make money what do you think might be the end result?  There are a finite number of maps and a finite amount of space on those maps.  Is there some content that will reward my effort.  I can build a city that will make just as much money over the long haul as anything that can be made with electronics.  If competition is the idea than they should fix the market and the leader board before people who like playing that way drift out or get to used to the prices available now.  We are 2 months plus into it and that part of the game isn't working.  And for someone like me the headaches are starting to outweigh the fun.  Where is the game?

For myself, I build a kick-a__ RCI city and make enough to fund the next city (I can top 1Mil before the years end). I usually don't mess with mines because they are much slower and a lot more expensive to get the treasury where it can gift another city to start whatever I want to build, education or whatever. My rant here is only two, three or four cities are connected. There is one region, ay least, where you can connect indirectly, that is, gift one city and that city gift another, which gave me eight cities total. This is actually better than SC4 in that you can only connect to four cities directly ( or eight indirectly) and can be utilized only as far as the sims will travel. These sims will walk always across the map  :).

 

I think most of the problem is everyone expected a better SC4 when EA/Maxis hinted that it wasn't (what did they say - "Re-boot") when they should have said, "This ain't what you think it is going to be."

 

Another few patches and it will be a game --- maybe.

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I dont see how the trading will ever be "fixed" There is no real demand for the end product, thus there can be no real market. Is it even possible to import tvs and computers? 

 

Possible solution: You need x amount of tvs and computers for High and medium wealth residents to develop and stay happy. To sell it to your population you need to manufacture it or import it, then ship it to a store where sims can shop and be happy. Simsalabim, a need for consumer products is created. 

 

I dont think this will ever be implemented in the game as EA thinks its way to complex for our little brains to understand and appreciate.

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Its stupid, you are supposed to create a supply chain and the final product is basically useless? The computers and TVs should generate wealth in the city to have any meaning. Why is the price so high? Nobody really needs it.

 

 

Thats weird, when i planted a TV next to the homeless bum sleeping on a bench in a near park, he didn't become any wealthier....

Or are you suggesting that if we ship thousands & thousands of PCs & TVs to Nigeria and put them in stores at bargain prices that the poverty rate in that country will drop?

 

 

The TVs & PCs are a product to generate income.. yes, currently it is insane because if yuo do it well your city/cities becomes insanely rich and you can play Santa Claus in the region... its very easy to start a new city if someone in the regio drops a couple of million §§§ in your vault :) .  However, once the global market it fixed and working as intended then those days are over... it would probably take only two or three cities producing/selling in a 16 city regio for the price to collapse.. rules of demand & offer.  Its just another specialisation :)

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How do the rules of demand & offer apply in your opinion? As no one damands Consumer products the price should be close to 0. Your "Market" is someone at Maxis deciding what the equilibrium price should be. Sounds a lot like communism to me...

 

My idea was that when houses are rich enough they demand consumer products to get to the next level. (Low -> Medium -> High) If there is a point in having high wealth houses then there would be a real market based on the rules of demand & offer. Games like Ceasar are biult this way, to level up houses so mansions and villas you need to keep providing more and more goods.

 

Add agriculture, add car factories, add clothes and you have a lot of fun specializations. To cut costs you need to cooperate in the region, voilá and there is a purpose for multiplayer.

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aaah Ceasar.. now i see

wellllll, there is a difference between a City Builder & an population/economy simulator

and it is NOT easy to pull of a good economy simulator.. unless that is the basis of your sim. Really, really good economy models/simulators are scarce. The good ones are used by those guy who throw millions around on Wall Street.  And these are not public or they are a scam (lookup Moneytron)  :)

 

Not a lot of simgames actually implement a halfway decent economy.  They failed in XL also remember.  Probably Maxis wanted to give it a bit of try, i hope they pull it off :)

At this point their Global MArket rather looks like a supply chain sim, and i haven't played a halfway decent supply-chain sim since Industry Giant 2 :)

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