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    • Dirktator

      An appeal for your support: Help us keep the STEX up and running   11/06/2015

      Hi Community, this is a public appeal for help to keep the STEX up and running! We currently need your help to offset some of our operational costs and upgrades! As you know, we've always relied on community donations to help keep the website running. And while all our admins and moderators volunteer their time to managing the site and community, we do have modest expenses that we need to cover each month which includes our server hosting fees, software and support licenses, etc. So lately, we've experienced a slump with donations and we're beginning to feel the pinch! We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated the last couple weeks -- we really appreciate it!
    • Dirktator

      Updates in progress... Please stand by...   01/22/2016

      We're still in the middle of updating things, please bear with us! Some things may appear strange or not quite working right - we're working on it!
Logic_Bomb

Simcity 4 Launcher - Updated (10/09/15) 1.5.4b - R12

201 posts in this topic

Wow...well done.  This definitely belongs on the STEX, LEX, and everywhere else important.

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you're awesome. thank you. i also like that it auto-detected my max res. nice touch.

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That is a very good idea, and well implemented.  You should definitely upload this to the STEX and LEX.

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Wow...well done.  This definitely belongs on the STEX, LEX, and everywhere else important.

Thank you very much! I'm fairly new here, and uploading to the STEX seems straight forward, but I am yet to determine just what the LEX is! xD

 

you're awesome. thank you. i also like that it auto-detected my max res. nice touch.

Aha! No problem, thanks for the feedback! I'm glad you like it! :)

 

That is a very good idea, and well implemented.  You should definitely upload this to the STEX and LEX.

Thank you! :) I'm glad it is proving useful! As stated above, I will upload to the STEX ASAP, but I'm still yet to find out more about the LEX! xD

 

Wait, did you make this yourself?

I did indeed make this myself, it's coded in FPC (Lazarus). Feel free to click the Simcity Logo within the App if you have any doubts! :)

Thank you, everyone, for your positive feedback, I'm really glad I chose to sign-up here, as everyone seems to have a very positive attitude!

If anyone uncovers any bugs/faults, please do either reply here or PM me and I will get them fixed as quickly as possible!

Once again, Thanks and Regards,

Logic_

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The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

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FPC?  Pascal?  Does it need any libraries loaded other than the Windows standard ones?  I am on Linux, you see.

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The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

Ahhh, Brilliant, I will definately upload to the STEX soon, just tinkering with some of the code at the moment, and I will look into the LEX afterwards, as it looks like a very long process.

.

FPC?  Pascal?  Does it need any libraries loaded other than the Windows standard ones?  I am on Linux, you see.

It does use the windows registry for some of it's functionality (Auto-Detection), but I'm sure that could be stripped. The File-System references and the Installer would need to be re-done too, but I could give compiling a version for Linux a go tomorrow if you'd like? :)

Regards,

Logic_

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I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

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I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Hmmm, How odd. Could you provide me with a few details? Specifically; Windows Version, Simcity Installation Directory & Whether you have UAC enabled or Disabled?

The error you are receiving indicates that my application is having trouble writing to the Simcity folder.

Regards,

Logic_

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I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Hmmm, How odd. Could you provide me with a few details? Specifically; Windows Version, Simcity Installation Directory & Whether you have UAC enabled or Disabled?

The error you are receiving indicates that my application is having trouble writing to the Simcity folder.

Regards,

Logic_

I am running Windows XP SP3.  Installation directory is C:\Program Files\Maxis\SimCity 4 Deluxe.  I have Administrator rights (if that is what UAC means)

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You don't need to make anything for Moose, although I know he would appreciate it. He's a techy, far more than even me.

 

Thanks for this! Get it on the STEX, and I will download it soon. If you don't want to do that, I can do it for you.

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The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

I'm sorry I guess this may be off topic and I tried to walk on by but...

 

"...more high quality"?? No offense Joe, but I've not seen anything any higher quality anywhere than what is presented here on Simtropolis. Perhaps you meant to say they are more persnickity? I don't know, but don't see any higher quality anywhere else than here. :)

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.

FPC?  Pascal?  Does it need any libraries loaded other than the Windows standard ones?  I am on Linux, you see.

It does use the windows registry for some of it's functionality (Auto-Detection), but I'm sure that could be stripped. The File-System references and the Installer would need to be re-done too, but I could give compiling a version for Linux a go tomorrow if you'd like? :)

Regards,

Logic_

Don't worry about that.  The Windows Executive has the Registry (emulated) and the Registry Editor is the same as for Windows.  So if you use standard calls to the registry you should be OK.  Since the game runs under wine, just make your usual windows exe and it should run fine.

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The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

I'm sorry I guess this may be off topic and I tried to walk on by but...

 

"...more high quality"?? No offense Joe, but I've not seen anything any higher quality anywhere than what is presented here on Simtropolis. Perhaps you meant to say they are more persnickity? I don't know, but don't see any higher quality anywhere else than here. :)

 

I just meant to emphasize that it's a regulated exchange, versus the one here on Simtropolis that anyone can upload anything to.  There's a lot of 5-minutes-in-the-lot-editor stuff on the STEX that you have to sort through.  But yes, persnickety is a good word  :P

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I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Me to, I have the same error but thankfully I can still play the game without using launcher.

 

Basically I picked a 1280x1024 resolution and 32-bit (same as my monitor), my CPU has four cores and I selected high priority.

 

Windows mode: full screen

 

Render mode: DirectX

 

Audio: On

 

Intro: Did not disable

 

Compatibility: selected 'force draw on scroll'

 

 

Finally I tried all the different renders and that 'Graphics Rules .sgr' message still popped up. So it could be a bug in the launcher or a compatibility problem, I'm not sure...

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You have to upload this to This is amazing! Do it!!! Can't wait to see more of your work!

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Great work! the links supplied are a bit kludgy though, as others have said, upload to STEX, people are going to love it, :)

Bob

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Logic_Bomb, I bleeping love you!
 
I had my SC4 setup correctly, but have since reformatted my machine and forgot to back it all up. I'm about to reinstall SC4 on steam and was going to reinstall NAM, etc. and this will help a lot.
 
Thanks a bunch!

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This looks like an useful application for those who are struggling with adding those suffixes to the target of the desktop shortcuts, but still also quite handy for those who actually can do that. Thanks for sharing this tiny but useful application ;)

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It is amazing what a little bit of utility code can do when someone really tries.  Thanks very much. 

 

I might give that a try, but right now I am having fun and frolics with the way Linux/wine has been installing things, and it is not at all clear where things wind up.  Seems I can have two copies of the game in different set ups in wine concurrently.  I'll have to sort this out.

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@Everyone; I have just updated the Launcher to try and combat the bugs experienced by XP Users, if you didn't experience the bug, then the update is really of no use to you. The download to the new update is available via the links in the OP and on the STEX. ()

.

I am running Windows XP SP3.  Installation directory is C:\Program Files\Maxis\SimCity 4 Deluxe.  I have Administrator rights (if that is what UAC means)

I have just updated the Launcher to try and combat this bug, I have tested it using virtual box and I would very much appreciate any feedback if it still doesn't work. :)

 

You don't need to make anything for Moose, although I know he would appreciate it. He's a techy, far more than even me.

 

Thanks for this! Get it on the STEX, and I will download it soon. If you don't want to do that, I can do it for you.

Ahh, that's fair enough then! :P

No problem! :) I have uploaded it to the STEX now. Link is in the OP.

 

Don't worry about that.  The Windows Executive has the Registry (emulated) and the Registry Editor is the same as for Windows.  So if you use standard calls to the registry you should be OK.  Since the game runs under wine, just make your usual windows exe and it should run fine.

Ahhh, That's brilliant then! AFAIK only standard calls are used, most of what is done is done through the WinAPI or the embedded LCL environment! :).

 

Me to, I have the same error but thankfully I can still play the game without using launcher. 

Basically I picked a 1280x1024 resolution and 32-bit (same as my monitor), my CPU has four cores and I selected high priority. 

Windows mode: full screen 

Render mode: DirectX

Audio: On 

Intro: Did not disable 

Compatibility: selected 'force draw on scroll'

Finally I tried all the different renders and that 'Graphics Rules .sgr' message still popped up. So it could be a bug in the launcher or a compatibility problem, I'm not sure...

I have now tested & released an update that should (hopefully) solve this bug, if it doesn't, please let me know. :)

 

You have to upload this to This is amazing! Do it!!! Can't wait to see more of your work!

It is now uploaded to STEX, thank you very much for your positive feedback, appreciated! :D

 

Great work! the links supplied are a bit kludgy though, as others have said, upload to STEX, people are going to love it, :)

Bob

They are very 'kludgy' :P sorry about that, I have now uploaded it to the STEX, check the OP for a link and thank you so much for your feedback! :D

 

Logic_Bomb, I bleeping love you!

 

I had my SC4 setup correctly, but have since reformatted my machine and forgot to back it all up. I'm about to reinstall SC4 on steam and was going to reinstall NAM, etc. and this will help a lot.

 

Thanks a bunch!

Aha, why thank you, very much appreciated, i'm glad you are enjoying the software! :)

 

This looks like an useful application for those who are struggling with adding those suffixes to the target of the desktop shortcuts, but still also quite handy for those who actually can do that. Thanks for sharing this tiny but useful application ;)

No problem, thank you for your positive feedback! :D

 

You could also add this feature to it: (URL)

I will look into adding that feature, thank you very much for the suggestion! :)

 

It is amazing what a little bit of utility code can do when someone really tries.  Thanks very much. 

 

I might give that a try, but right now I am having fun and frolics with the way Linux/wine has been installing things, and it is not at all clear where things wind up.  Seems I can have two copies of the game in different set ups in wine concurrently.  I'll have to sort this out.

It really is, as I said, the idea came to me when I had the compatibility issues, and it was such a simple idea that I was supprised it didn't already exist! :)

@Everyone;

Thank you, everyone, for your wonderful and encouraging replies! It really is appreciated! :)

Regards,

Logic_

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I am running Windows XP SP3.  Installation directory is C:\Program Files\Maxis\SimCity 4 Deluxe.  I have Administrator rights (if that is what UAC means)

I have just updated the Launcher to try and combat this bug, I have tested it using virtual box and I would very much appreciate any feedback if it still doesn't work. :)

 I had this problem this morning, running Windows 7. For me, it was a permissions issue and I was able to fix it without the updated launcher.

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Thanks for this Launcher, finally I can have it in windowed mode and 1680x1050 resolution, when I tried changing the start option ( "C:\Program Files (x86)\Maxis\SimCity 4\Apps\SimCity 4.exe" -w -r1280x1024x32 -intro:off ) it wouldn't let me use 1680x1050 when I tried, instead it put me on 1600x1200 resolution.  But, there was a couple minor things when starting the launcher.

 

I am on Win7 64bit version and when I click Launch I get 3 error messages:

 

Error assigning the File Handle. #EC0

Line 0 Failed to write to file. Please report this bug. #EC1

Failed to close this file Handle. #EC2

 

Although I just have to click OK 3 times and then SC4 opens as normal, I thought I let you know about these minor bugs.

 

Once again, thanks for the Launcher, a great litte piece of work !! =)

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Great add for the SC4 community, thanks.

 

Just as TheSwede found this bugs:

 

Win 7 64bit version.

 

 

Error assigning the File Handle. #EC0

Line 0 Failed to write to file. Please report this bug. #EC1

Failed to close this file Handle. #EC2

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So wait.....does this make SC4 multi-core compatible? (CPU options) And I also did the -CPUcount=1 thing. Do I have to change that back to default or is it ok to just install as is? I'm running 32bit Windows XP on a quad core with Geforce9800GT. And what Render Mode setting is best recommended? Hope not too many questions

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It does not change anything.  Just makes it easier to set up your command line.  It is really for people who think of their machine as a home appliance and don't want to be bothered even slightly with the guts.

 

I hope you have -CPUcount:1  That's a colon not an equal sign.

 

Run DirectX (hardware mode) since OpenGL doesn't work.  If you are having graphics trouble look here for answers.

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  • Similar Content

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      Spoiler Log generated on 1/15/2016, 18:46
      Flags
      -----
      hardwareDriver = true
      DXT = false
      fullscreen = true
      MMX = true
      FPU = true
      backingStore = true
      forcedFSAA = false
      Strings
      -------
      userName = CMS
      appName = SimCity 4
      version = 1.1.641.0
      osVersion = Windows NT 6.1
      computerName = MACBOOKPRO_W7
      CPU = GenuineIntel
      sglDriverName = DirectX
      sglDriverVersion = 2.0
      driverName = prl_umdd.dll
      driverVersion = 8.15.10.32408, GUID: D7B71458-345-11CF-0879-0024AFC2CD35
      cardName = Parallels Display Adapter (WDDM)
      cardVersion = Vendor: 1ab8, Device: 4005, Board: 4001ab8, Chipset: 0000
      cardIdentity = Parallels Display Adapter (WDDM)
      soundDriverName = {0.0.0.00000000}.{105fef24-a187-4623-918a-820d3294fe7d}
      soundCardName = Speakers (Parallels Audio Controller)
      buildType = Release
      Numbers
      -------
      cpuSpeed = 2294
      memory = 4096
      freeMemory = 4096
      screenWidth = 1024
      screenHeight = 768
      screenBPP = 16
      videoMemory = 1024
      textureMemory = 1024
      textureStages = 8
      bogoFPS = 0
      bogoMPPS = 0
      Rules
      -----
      applying Sound
      applying high sound detail
      applying City Detail and Day/Night Settings
      applying low computer power>
      applying high computer power
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        option 13 = 1
        option 15 = 3
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      applying low memory>
      applying high memory
        option 3 = 3
        option 14 = 3
      applying Variable Speed Automata
      applying default
        option 10 = 1
      applying Standard hardware
        option 0 = 1
        option 1 = 1
        option 2 = 1
        option 4 = 0
        option 5 = 1
        option 8 = 1
        option 7 = 1
        option 6 = 1
        option 11 = 0
        option 12 = 0
      applying Standard hardware>
        option 1 = 2
      applying Standard hardware>>
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      applying Standard hardware>>>
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      applying Two stages
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      -------
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      Cars/Sims            current:   3 recommended:   2
      Shadows              current:   3 recommended:   2
      Atmospheric effects  current:   1 recommended:   1
      Water effects        current:   1 recommended:   1
      Software/Hardware    current:   1 recommended:   1
      Cursor               current:   1 recommended:   1
      VariableSpeedAutomata current:   1 recommended:   1
      Translucent UI       current:   1 recommended:   1
      Graphic Detail       current:   3 recommended:   3
      Building Load Speed  current:   3 recommended:   3
      Texture Quality      current:   3 recommended:   3
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      -------
      forcesoftwaredriver = false
      renderdynamicview = true
      renderstaticview = true
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      forcepointsampling = false
      forcebilinear = false
      forcenoalphablend = false
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      rendershadows = true
      renderdecals = true
      usesecondstage = true
      forcedebugtexture = false
      renderparticleeffects = true
      renderflorashadows = true
      renderterrain = true
      showupdateregions = false
      usecursoreffects = true
      drawlottextures = true
      drawlotfoundations = true
      drawlotwalls = true
      forcetexturerepeat = false
      usescreenshake = true
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      useupdaterectclipping = true
      usevertexbuffers = true
      showboundingboxes = false
      useoverlayculling = true
      rendersnapshot = false
      noaddsigned = false
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      usescreenflash = true
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      preferopaque = false
      displayalertborders = true
      drawlotopaquetextures = true
      useviewcleanup = false
      doautozoomandrotationchanges = true
      viewoffsety = 0
      viewoffsetx = 0
      texturebits = 16
      lodoffset = 0
      shadowdebug = 0
      maxparticlestarget = 10000
      particlelodoffset = 0
      effectprioritylevel = 5
      backingstoremaxzoomall = 5
      backingstoremaxzoombuildingsprops = 5
      backingstoremaxzoomterrain = 5
      backingstoremaxzoomflora = 5
      shadowquality = 2
      minvehiclezoom = 3
      minpedzoom = 4
      cursortype = 1
      depthoffset = 2
      debugtexture = 0
      dirtyrectmergeframes = 4
      sounddetail = 2
      buildingvariety = 2
      buildingloaderspeed = 1
      modellodoffset = 0
      stringtexturecachesize = 1024
      particleeffectslod = 5
      splattexturescale = 50
      texbindmaxfree = 8
      particledensity = 1
      particledamping = 0
      particlescale = 1
      lightingupdatedelta = 0.0001
      shadowmodelthreshold = 12
      demolishmodelthreshold = 12
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      Flags
      -----
      hardwareDriver = false
      DXT = true
      fullscreen = true
      MMX = true
      FPU = true
      backingStore = true
      forcedFSAA = false
      Strings
      -------
      userName = CMS
      appName = SimCity 4
      version = 1.1.641.0
      osVersion = Windows NT 5.1
      computerName = MacBookPro
      CPU = GenuineIntel
      sglDriverName = Software
      sglDriverVersion = 1.0
      driverName = nv4_disp.dll
      driverVersion = 6.18.13.4052, GUID: AEB2CDD4-6E41-43EA-941C-8361CC760781
      cardName = NVIDIA GeForce GT 650M
      cardVersion = Vendor: 10de, Device: 0fd1, Board: 0000, Chipset: 0000
      cardIdentity = NVIDIA GeForce GT 650M
      soundDriverName = 
      soundCardName = Primary Sound Driver
      buildType = Release
      Numbers
      -------
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      memory = 2048
      freeMemory = 2048
      screenWidth = 1600
      screenHeight = 900
      screenBPP = 32
      videoMemory = 512
      textureMemory = 512
      textureStages = 1
      bogoFPS = 0
      bogoMPPS = 0
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      -----
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      applying medium computer power
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        option 1 = 1
        option 2 = 1
        option 4 = 0
        option 5 = 0
        option 8 = 1
        option 7 = 0
        option 6 = 0
        option 11 = 0
        option 12 = 0
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      Options
      -------
      Visual Effects       current:   3 recommended:   2
      Cars/Sims            current:   3 recommended:   1
      Shadows              current:   3 recommended:   1
      Atmospheric effects  current:   1 recommended:   0
      Water effects        current:   1 recommended:   0
      Software/Hardware    current:   0 recommended:   0
      Cursor               current:   1 recommended:   0
      VariableSpeedAutomata current:   1 recommended:   1
      Translucent UI       current:   1 recommended:   1
      Graphic Detail       current:   3 recommended:   2
      Building Load Speed  current:   3 recommended:   2
      Texture Quality      current:   3 recommended:   3
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      -------
      forcesoftwaredriver = false
      renderdynamicview = true
      renderstaticview = true
      renderwatereffects = true
      rendercloudsandfog = true
      forcepointsampling = false
      forcebilinear = false
      forcenoalphablend = false
      forcenoalphatest = false
      rendershadows = true
      renderdecals = true
      usesecondstage = false
      forcedebugtexture = false
      renderparticleeffects = true
      renderflorashadows = true
      renderterrain = true
      showupdateregions = false
      usecursoreffects = true
      drawlottextures = true
      drawlotfoundations = true
      drawlotwalls = true
      forcetexturerepeat = false
      usescreenshake = true
      renderui = true
      useupdaterectclipping = true
      usevertexbuffers = true
      showboundingboxes = false
      useoverlayculling = true
      rendersnapshot = false
      noaddsigned = false
      nopartialbackingstorecopies = false
      usescreenflash = true
      renderautomata = true
      preferopaque = false
      displayalertborders = true
      drawlotopaquetextures = true
      useviewcleanup = false
      doautozoomandrotationchanges = true
      viewoffsety = 0
      viewoffsetx = 0
      texturebits = 32
      lodoffset = 0
      shadowdebug = 0
      maxparticlestarget = 10000
      particlelodoffset = 0
      effectprioritylevel = 5
      backingstoremaxzoomall = 5
      backingstoremaxzoombuildingsprops = 5
      backingstoremaxzoomterrain = 5
      backingstoremaxzoomflora = 5
      shadowquality = 2
      minvehiclezoom = 3
      minpedzoom = 4
      cursortype = 1
      depthoffset = 2
      debugtexture = 0
      dirtyrectmergeframes = 1
      sounddetail = 2
      buildingvariety = 2
      buildingloaderspeed = 1
      modellodoffset = 0
      stringtexturecachesize = 1024
      particleeffectslod = 5
      splattexturescale = 50
      texbindmaxfree = 4
      particledensity = 1
      particledamping = 0
      particlescale = 1
      lightingupdatedelta = 0.0001
      shadowmodelthreshold = 12
      demolishmodelthreshold = 12
      rendermodelthreshold = 6
      rendermodelthresholdscroll = 40
      particlesizethreshold = 300
      maxvehiclepct = 1
      maxpedpct = 1
      opaqueuialphavalue = 0.55
       
      It's something I can easily deal with in light of the overall performance boost even over WINE, but it's definitely something I'd like to fix.  I'll keep hacking away at it but I was curious to see if anybody else ever had this problem and figured it out.
    • Network Addon Mod: Version 33 released for SC4
      By Tarkus
      The NAM Team is pleased to announce the official release of the 33rd edition of the Network Addon Mod, NAM 33, for EA Maxis' 2003 title SimCity 4.
      NAM 33 is the result of nearly two years of development, further refining a project that has been continuously going for over 11 years, and adds a considerable number of new features, including the long-awaited revamp of the FLEXFly flyover ramp system.
       
      Brief Overview of New Features

      Changes in the NAM 33 Pre-Release:
      Massive update to the Draggable Ramp Interface (DRI) and FLEXRamp systems in the RealHighway (RHW) Mod.  90% of all previous static puzzle piece ramps have been given easier-to-use FLEX and/or draggable counterparts, and a plethora of new ramp interfaces for elevated RHW networks are now available, Wealth textures are included for ground level versions.
        The RHW FLEXFly system has been completely overhauled, and now includes 90-degree and 45-degree versions, in single and dual-lane configurations, at Ground Level (L0), 7.5m (L1), and 15m (L2) heights.
        The double-decker RHW-4 (DDRHW-4) has been lowered one level (from L2/L3 to L1/L2), increasing ease of use.
        Disconnector added, to simplify demolition of FLEX-based RHW pieces.
        Multi-Radius Curves (MRCs), in both draggable and FLEX form, have been added to the RealHighway Mod, in three different radii, for the RHW-2, MIS, RHW-4, and RHW-6S.
        Stability improvements to the FLEX Height Transitions.
        Major improvements to the RealRailway (RRW) plugin, which now supports most crossings.
        Transit station functionality and compatibility has been further improved.
        Minor fixes to other NAM components.  
      Further changes in the NAM 33 official release:
      The RealRailway (RRW) FlexTrack system makes an earlier-than-expected debut.  See the FlexTrack User's Guide in the Documentation folder for more details.
        PedMall functionality greatly enhanced with the addition of access paths to most non-Highway-type road networks, including NWM networks and Tram/El-Rail Dual-Networking items.  Pedestrians may now directly access the PedMalls from these other networks without the need of a station or other transit-enabled lot/switch.
        Many custom bridges that previously blocked all ferry traffic have now been corrected.
        MandelSoft's previous RHW texture sets, including Euro, Ontario, and Irish/South African textures, have been discontinued.  A new standard Euro RHW set, based on the default US set, has been added as a replacement, and adds compatibility for all current RHW features.
        An issue with the NAM 33 Pre-Release in which the Controller Compiler would fail due to an XML read error has been fixed.
        Several overhanging texture issues with the new RHW ramp interfaces have been corrected.
        The R3 FLEX-Multi Radius Curve now rotates fully as intended.
        A number of Left-Hand Drive transit path file issues across the entire mod have been added or corrected for proper functionality.  
      For more information on the NAM 33 release, see the official announcement thread, or the STEX download page.
      NAM 33 is also available to download from:
      ModDB
      LEX
       
    • LOD Toggler
      By boformer
      Another simple mod: Useful for asset creators (switch to low-poly model at any distance) and screenshot-takers (increase LOD render distance of all object).
      Shortcuts:
      Toggle low-poly model: CTRL + ALT + '.'
      Toggle "almost infinite" LOD render distance: CTRL + '.'
      http://steamcommunity.com/sharedfiles/filedetails/?id=561888259
      Screenshot taken by zdza (view in full resolution):

      In the asset editor:

       
    • Gap For XL
      By NICK97
      Work With:
      Cities XL Cities XL 2011 Cities XL 2012 Cities XL Platinum Requrment:
      Sears For XL CTV Studio For XL Cities XL 2012 - Launcher  
      It Won't Work With Cities XXL!
       
       
    • After Dark Expansion released for Cities: Skylines!
      By Cyclone Boom
      Paradox have released After Dark, the first expansion for Cities: Skylines.
      Building on the features from the base game, a range of new gameplay and simulation options are introduced, giving greater control of how your city interacts and functions.
      It includes ways to specialise district areas (e.g. leisure & tourism), and changes in activity based on the new day/night cycle. There's also expanded city services and additional transportation options, including bike & bus lanes!
       

       

      The expansion requires the base game installed, and is a separate purchase (currently $14.99 / £10.99 / €14.99).
      Launch FAQ
      Patch Release Notes (includes the differences between the free update)
      Mod Compatibility Guide (community created)
       
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