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Urgent Request: Simtropolis Needs Donations To Keep Going 12/05/2016
Hi Community As Simtropolis turns 14 years old this year, we're asking your help now more than ever to help us keep the site and everything you love about our Community and STEX up and running. A donation goes a long way to help us offset the costs of keeping the site up and operational. As you know, we're a completely community-driven not-for-profit website, but we do have to deal with some modest real-world expenses from month to month. Lately, we've been feeling a big pinch with a slump in donations, and we're hoping to drive that up so we can continue to keep the site running. In return for your donation, we're offering several STEX Collection Discs which you can learn more about here, if you wish to receive one. We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me! Donate Any Amount Here To Receive a STEX Disc(s) Donate a Specific Amount Here Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated -- we really appreciate it!
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Simcity 4 Launcher - Updated (10/09/15) 1.5.4b - R12
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Logic_Bomb,
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By boformer
Workshop Link
This mod makes possible to apply building themes to a district or the whole city. Only buildings which are contained in one of the selected themes will grow in a district. What this mod does: Adds 'Themes' tab to districts policies panel Filters buildings in districts by districts' active themes. Provides two built-in themes, 'European' and 'International' Stores building themes in an XML file ({Steam folder}\steamapps\common\Cities_Skylines\BuildingThemes.xml) Allows adding custom themes and extending built-in themes via the XML configuration file (Later this will be possible with UI - see 'Upcoming features' section) Saves district data in XML files for each saved game (buildingThemesSave_{ID}.xml). They can be found in {Steam folder}\steamapps\common\Cities_Skylines\Cities_Data. Cloud saves supported too. To clear themes assignment just delete those files. Use 'Themes' tab to enable or disable district's themes. You can specify any number of active themes. If no theme is active for district it will mean that any growable is allowed.
Biome's native theme will be active by default ('European' theme for 'European' biome, 'International' theme for 'Boreal', 'Temperate' or 'Tropical' biome).
Themes specified city-wide will be applied to each new district you add automatically.
If you redraw district's borders the buildings not belonging to district's theme won't disappear. When it's time for them to upgrade they will level up to a building that is allowed in the district.
What this mod doesn't do:
It won't corrupt your save games if you disable it It doesn't unlock European growables for non-European biomes or vice versa. Use European Buildings Unlocker for that. Upcoming features:
Building Themes Manager UI: Allows you to create your own themes (supporting vanilla and custom assets) This mod should be 100% compatible with all other mods. If it's not just tell us.
Recommended mods to use together with this one:
European Buildings Unlocker (+vice versa) Control Building Level Up Feel free to comment. If you have any errors/exceptions please don't paste them or output_log to comments. Use dropbox, pastebin or similar tool.
Old WIP post:
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By NICK97
Work With:
- Cities XL 2011
- Cities XL Platinum
New Feature:
- 10 New Buildings
- No Loading Screen
- 2 New Apps Inside The One exe File
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By boformer
Workshop Link
I finally made thing long awaited mod, and it only has 180 lines of code!
This would have solved so many problems in my cities, where outside trains jammed my whole train network.
Press ALT while placing or relocating a passenger train station to make it only accept local traffic (no trains from other cities). Note that you have to re-place a station to switch between "local" and "local & outside".
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By boformer
I took a short break from learning and work and made this park. I noticed that there is a lack of "neutral" park assets, so I made a modular one that fits into every city.
I learned how to use the Skin Modifier and the Texture Paint mode in Blender. The Skin modifier is the perfect tool for pathways, trees and other things made of "bones". The texture painting mode rapidly speeds up and improves the creation of seamless textures and helped me to save a lot of space on the UV Map. My initial plan was the addition of a small pond, that why there is still some grass and water on the texture:
The extra faces in the middle if the pathways are used to create a small "ruined" area to remove the grass under the pathway (it would be bigger if the pathway mesh touched the ground).
Here are a few pictures:
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By Sabretooth78
I've come across and interesting problem after upgrading my VM setup to Windows 7 (from Windows XP) that I had never had before. Everything seems to run flawlessly, except the textures for the roadway networks.
For example, Zoom 6 before: (Windows XP and WINE)
Looks pretty standard, right? Well, now here's Zoom 6 after (Windows 7):
Both are the pure vanilla game. It's as if the roadway networks aren't getting anti-aliased or they're rendering in 256 colors or something (avenue-avenue intersections look especially bad) and seems to affect zooms 5 and 6 the most (makes sense since they're basically the same) and 4 to a lesser degree. I've spent some time playing around with Graphics Rules.sgr but haven't found anything yet that fixes it; I'm assuming that is probably the root of the problem. All other textures appear unchanged.
Interestingly, I get better results with the stock version of both Graphic Rules.sgr and Video Cards.sgr - when I have them modified to include my video driver, overall performance seems the same but I get the hideous B/W cursors and the in-game Graphics Options doesn't show any "selected" radio buttons - which is perhaps ok but just feels like an issue waiting to happen. Interestingly enough, I also get this degraded performance when I disable hardware acceleration in the VM options - but interestingly enough, the roads look right! In WINE and under a previous version of Parallels running XP, the files significantly improved performance as is expected.
Below in the spoiler box is my config log for Windows 7:
And the "last good" configuration in WINE:
It's something I can easily deal with in light of the overall performance boost even over WINE, but it's definitely something I'd like to fix. I'll keep hacking away at it but I was curious to see if anybody else ever had this problem and figured it out.
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