Logic_Bomb

Simcity 4 Launcher - Updated (10/09/15) 1.5.4b - R12

216 posts in this topic

Wow...well done.  This definitely belongs on the STEX, LEX, and everywhere else important.

Share this post


Link to post
Share on other sites

you're awesome. thank you. i also like that it auto-detected my max res. nice touch.

Share this post


Link to post
Share on other sites

That is a very good idea, and well implemented.  You should definitely upload this to the STEX and LEX.

Share this post


Link to post
Share on other sites

Wow...well done.  This definitely belongs on the STEX, LEX, and everywhere else important.

Thank you very much! I'm fairly new here, and uploading to the STEX seems straight forward, but I am yet to determine just what the LEX is! xD

 

you're awesome. thank you. i also like that it auto-detected my max res. nice touch.

Aha! No problem, thanks for the feedback! I'm glad you like it! :)

 

That is a very good idea, and well implemented.  You should definitely upload this to the STEX and LEX.

Thank you! :) I'm glad it is proving useful! As stated above, I will upload to the STEX ASAP, but I'm still yet to find out more about the LEX! xD

 

Wait, did you make this yourself?

I did indeed make this myself, it's coded in FPC (Lazarus). Feel free to click the Simcity Logo within the App if you have any doubts! :)

Thank you, everyone, for your positive feedback, I'm really glad I chose to sign-up here, as everyone seems to have a very positive attitude!

If anyone uncovers any bugs/faults, please do either reply here or PM me and I will get them fixed as quickly as possible!

Once again, Thanks and Regards,

Logic_

3 people like this

Share this post


Link to post
Share on other sites

The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

Share this post


Link to post
Share on other sites

FPC?  Pascal?  Does it need any libraries loaded other than the Windows standard ones?  I am on Linux, you see.

Share this post


Link to post
Share on other sites

The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

Ahhh, Brilliant, I will definately upload to the STEX soon, just tinkering with some of the code at the moment, and I will look into the LEX afterwards, as it looks like a very long process.

.

FPC?  Pascal?  Does it need any libraries loaded other than the Windows standard ones?  I am on Linux, you see.

It does use the windows registry for some of it's functionality (Auto-Detection), but I'm sure that could be stripped. The File-System references and the Installer would need to be re-done too, but I could give compiling a version for Linux a go tomorrow if you'd like? :)

Regards,

Logic_

Share this post


Link to post
Share on other sites

I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Share this post


Link to post
Share on other sites

I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Hmmm, How odd. Could you provide me with a few details? Specifically; Windows Version, Simcity Installation Directory & Whether you have UAC enabled or Disabled?

The error you are receiving indicates that my application is having trouble writing to the Simcity folder.

Regards,

Logic_

Share this post


Link to post
Share on other sites

I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Hmmm, How odd. Could you provide me with a few details? Specifically; Windows Version, Simcity Installation Directory & Whether you have UAC enabled or Disabled?

The error you are receiving indicates that my application is having trouble writing to the Simcity folder.

Regards,

Logic_

I am running Windows XP SP3.  Installation directory is C:\Program Files\Maxis\SimCity 4 Deluxe.  I have Administrator rights (if that is what UAC means)

Share this post


Link to post
Share on other sites

You don't need to make anything for Moose, although I know he would appreciate it. He's a techy, far more than even me.

 

Thanks for this! Get it on the STEX, and I will download it soon. If you don't want to do that, I can do it for you.

Share this post


Link to post
Share on other sites

The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

I'm sorry I guess this may be off topic and I tried to walk on by but...

 

"...more high quality"?? No offense Joe, but I've not seen anything any higher quality anywhere than what is presented here on Simtropolis. Perhaps you meant to say they are more persnickity? I don't know, but don't see any higher quality anywhere else than here. :)

4 people like this

Share this post


Link to post
Share on other sites

.

FPC?  Pascal?  Does it need any libraries loaded other than the Windows standard ones?  I am on Linux, you see.

It does use the windows registry for some of it's functionality (Auto-Detection), but I'm sure that could be stripped. The File-System references and the Installer would need to be re-done too, but I could give compiling a version for Linux a go tomorrow if you'd like? :)

Regards,

Logic_

Don't worry about that.  The Windows Executive has the Registry (emulated) and the Registry Editor is the same as for Windows.  So if you use standard calls to the registry you should be OK.  Since the game runs under wine, just make your usual windows exe and it should run fine.

Share this post


Link to post
Share on other sites

The LEX is the exchange over at SC4Devotion.com, the other major SC4 fan site.  It's more difficult to get something uploaded there, you have to fill out an application, there's a waiting period, etc.  But it's considered a more high quality exchange and I'm sure such a useful tool as this would get in.

 

Focus on getting it on the STEX first.

I'm sorry I guess this may be off topic and I tried to walk on by but...

 

"...more high quality"?? No offense Joe, but I've not seen anything any higher quality anywhere than what is presented here on Simtropolis. Perhaps you meant to say they are more persnickity? I don't know, but don't see any higher quality anywhere else than here. :)

 

I just meant to emphasize that it's a regulated exchange, versus the one here on Simtropolis that anyone can upload anything to.  There's a lot of 5-minutes-in-the-lot-editor stuff on the STEX that you have to sort through.  But yes, persnickety is a good word  :P

Share this post


Link to post
Share on other sites

I installed it and gave it a whirl.  I get an error stating:  Unable to create file "Graphics Rules .sgr"  Any idea what this might mean?

Me to, I have the same error but thankfully I can still play the game without using launcher.

 

Basically I picked a 1280x1024 resolution and 32-bit (same as my monitor), my CPU has four cores and I selected high priority.

 

Windows mode: full screen

 

Render mode: DirectX

 

Audio: On

 

Intro: Did not disable

 

Compatibility: selected 'force draw on scroll'

 

 

Finally I tried all the different renders and that 'Graphics Rules .sgr' message still popped up. So it could be a bug in the launcher or a compatibility problem, I'm not sure...

Share this post


Link to post
Share on other sites

You have to upload this to This is amazing! Do it!!! Can't wait to see more of your work!

Share this post


Link to post
Share on other sites

Great work! the links supplied are a bit kludgy though, as others have said, upload to STEX, people are going to love it, :)

Bob

Share this post


Link to post
Share on other sites
Logic_Bomb, I bleeping love you!
 
I had my SC4 setup correctly, but have since reformatted my machine and forgot to back it all up. I'm about to reinstall SC4 on steam and was going to reinstall NAM, etc. and this will help a lot.
 
Thanks a bunch!

Share this post


Link to post
Share on other sites

This looks like an useful application for those who are struggling with adding those suffixes to the target of the desktop shortcuts, but still also quite handy for those who actually can do that. Thanks for sharing this tiny but useful application ;)

Share this post


Link to post
Share on other sites

It is amazing what a little bit of utility code can do when someone really tries.  Thanks very much. 

 

I might give that a try, but right now I am having fun and frolics with the way Linux/wine has been installing things, and it is not at all clear where things wind up.  Seems I can have two copies of the game in different set ups in wine concurrently.  I'll have to sort this out.

Share this post


Link to post
Share on other sites

@Everyone; I have just updated the Launcher to try and combat the bugs experienced by XP Users, if you didn't experience the bug, then the update is really of no use to you. The download to the new update is available via the links in the OP and on the STEX. ()

.

I am running Windows XP SP3.  Installation directory is C:\Program Files\Maxis\SimCity 4 Deluxe.  I have Administrator rights (if that is what UAC means)

I have just updated the Launcher to try and combat this bug, I have tested it using virtual box and I would very much appreciate any feedback if it still doesn't work. :)

 

You don't need to make anything for Moose, although I know he would appreciate it. He's a techy, far more than even me.

 

Thanks for this! Get it on the STEX, and I will download it soon. If you don't want to do that, I can do it for you.

Ahh, that's fair enough then! :P

No problem! :) I have uploaded it to the STEX now. Link is in the OP.

 

Don't worry about that.  The Windows Executive has the Registry (emulated) and the Registry Editor is the same as for Windows.  So if you use standard calls to the registry you should be OK.  Since the game runs under wine, just make your usual windows exe and it should run fine.

Ahhh, That's brilliant then! AFAIK only standard calls are used, most of what is done is done through the WinAPI or the embedded LCL environment! :).

 

Me to, I have the same error but thankfully I can still play the game without using launcher. 

Basically I picked a 1280x1024 resolution and 32-bit (same as my monitor), my CPU has four cores and I selected high priority. 

Windows mode: full screen 

Render mode: DirectX

Audio: On 

Intro: Did not disable 

Compatibility: selected 'force draw on scroll'

Finally I tried all the different renders and that 'Graphics Rules .sgr' message still popped up. So it could be a bug in the launcher or a compatibility problem, I'm not sure...

I have now tested & released an update that should (hopefully) solve this bug, if it doesn't, please let me know. :)

 

You have to upload this to This is amazing! Do it!!! Can't wait to see more of your work!

It is now uploaded to STEX, thank you very much for your positive feedback, appreciated! :D

 

Great work! the links supplied are a bit kludgy though, as others have said, upload to STEX, people are going to love it, :)

Bob

They are very 'kludgy' :P sorry about that, I have now uploaded it to the STEX, check the OP for a link and thank you so much for your feedback! :D

 

Logic_Bomb, I bleeping love you!

 

I had my SC4 setup correctly, but have since reformatted my machine and forgot to back it all up. I'm about to reinstall SC4 on steam and was going to reinstall NAM, etc. and this will help a lot.

 

Thanks a bunch!

Aha, why thank you, very much appreciated, i'm glad you are enjoying the software! :)

 

This looks like an useful application for those who are struggling with adding those suffixes to the target of the desktop shortcuts, but still also quite handy for those who actually can do that. Thanks for sharing this tiny but useful application ;)

No problem, thank you for your positive feedback! :D

 

You could also add this feature to it: (URL)

I will look into adding that feature, thank you very much for the suggestion! :)

 

It is amazing what a little bit of utility code can do when someone really tries.  Thanks very much. 

 

I might give that a try, but right now I am having fun and frolics with the way Linux/wine has been installing things, and it is not at all clear where things wind up.  Seems I can have two copies of the game in different set ups in wine concurrently.  I'll have to sort this out.

It really is, as I said, the idea came to me when I had the compatibility issues, and it was such a simple idea that I was supprised it didn't already exist! :)

@Everyone;

Thank you, everyone, for your wonderful and encouraging replies! It really is appreciated! :)

Regards,

Logic_

2 people like this

Share this post


Link to post
Share on other sites

I am running Windows XP SP3.  Installation directory is C:\Program Files\Maxis\SimCity 4 Deluxe.  I have Administrator rights (if that is what UAC means)

I have just updated the Launcher to try and combat this bug, I have tested it using virtual box and I would very much appreciate any feedback if it still doesn't work. :)

 I had this problem this morning, running Windows 7. For me, it was a permissions issue and I was able to fix it without the updated launcher.

Share this post


Link to post
Share on other sites

Thanks for this Launcher, finally I can have it in windowed mode and 1680x1050 resolution, when I tried changing the start option ( "C:\Program Files (x86)\Maxis\SimCity 4\Apps\SimCity 4.exe" -w -r1280x1024x32 -intro:off ) it wouldn't let me use 1680x1050 when I tried, instead it put me on 1600x1200 resolution.  But, there was a couple minor things when starting the launcher.

 

I am on Win7 64bit version and when I click Launch I get 3 error messages:

 

Error assigning the File Handle. #EC0

Line 0 Failed to write to file. Please report this bug. #EC1

Failed to close this file Handle. #EC2

 

Although I just have to click OK 3 times and then SC4 opens as normal, I thought I let you know about these minor bugs.

 

Once again, thanks for the Launcher, a great litte piece of work !! =)

1 person likes this

Share this post


Link to post
Share on other sites

Great add for the SC4 community, thanks.

 

Just as TheSwede found this bugs:

 

Win 7 64bit version.

 

 

Error assigning the File Handle. #EC0

Line 0 Failed to write to file. Please report this bug. #EC1

Failed to close this file Handle. #EC2

Share this post


Link to post
Share on other sites

So wait.....does this make SC4 multi-core compatible? (CPU options) And I also did the -CPUcount=1 thing. Do I have to change that back to default or is it ok to just install as is? I'm running 32bit Windows XP on a quad core with Geforce9800GT. And what Render Mode setting is best recommended? Hope not too many questions

Share this post


Link to post
Share on other sites

It does not change anything.  Just makes it easier to set up your command line.  It is really for people who think of their machine as a home appliance and don't want to be bothered even slightly with the guts.

 

I hope you have -CPUcount:1  That's a colon not an equal sign.

 

Run DirectX (hardware mode) since OpenGL doesn't work.  If you are having graphics trouble look here for answers.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By boformer
      Workshop Link
      This mod makes possible to apply building themes to a district or the whole city. Only buildings which are contained in one of the selected themes will grow in a district.   What this mod does: Adds 'Themes' tab to districts policies panel Filters buildings in districts by districts' active themes. Provides two built-in themes, 'European' and 'International' Stores building themes in an XML file ({Steam folder}\steamapps\common\Cities_Skylines\BuildingThemes.xml) Allows adding custom themes and extending built-in themes via the XML configuration file (Later this will be possible with UI - see 'Upcoming features' section) Saves district data in XML files for each saved game (buildingThemesSave_{ID}.xml). They can be found in {Steam folder}\steamapps\common\Cities_Skylines\Cities_Data. Cloud saves supported too. To clear themes assignment just delete those files. Use 'Themes' tab to enable or disable district's themes. You can specify any number of active themes. If no theme is active for district it will mean that any growable is allowed.
      Biome's native theme will be active by default ('European' theme for 'European' biome, 'International' theme for 'Boreal', 'Temperate' or 'Tropical' biome).
      Themes specified city-wide will be applied to each new district you add automatically.
      If you redraw district's borders the buildings not belonging to district's theme won't disappear. When it's time for them to upgrade they will level up to a building that is allowed in the district.
      What this mod doesn't do:
      It won't corrupt your save games if you disable it It doesn't unlock European growables for non-European biomes or vice versa. Use European Buildings Unlocker for that. Upcoming features:
      Building Themes Manager UI: Allows you to create your own themes (supporting vanilla and custom assets) This mod should be 100% compatible with all other mods. If it's not just tell us.
      Recommended mods to use together with this one:
      European Buildings Unlocker (+vice versa) Control Building Level Up Feel free to comment. If you have any errors/exceptions please don't paste them or output_log to comments. Use dropbox, pastebin or similar tool.
       
      Old WIP post:
    • By NICK97
      Work With:
      - Cities XL 2011
      - Cities XL Platinum
       
      New Feature:
      - 10 New Buildings
      - No Loading Screen
      - 2 New Apps Inside The One exe File
    • By boformer
      Workshop Link
      I finally made thing long awaited mod, and it only has 180 lines of code!
      This would have solved so many problems in my cities, where outside trains jammed my whole train network.
      Press ALT while placing or relocating a passenger train station to make it only accept local traffic (no trains from other cities). Note that you have to re-place a station to switch between "local" and "local & outside".
       
       
    • By boformer
      I took a short break from learning and work and made this park. I noticed that there is a lack of "neutral" park assets, so I made a modular one that fits into every city.
      I learned how to use the Skin Modifier and the Texture Paint mode in Blender. The Skin modifier is the perfect tool for pathways, trees and other things made of "bones". The texture painting mode rapidly speeds up and improves the creation of seamless textures and helped me to save a lot of space on the UV Map. My initial plan was the addition of a small pond, that why there is still some grass and water on the texture:

      The extra faces in the middle if the pathways are used to create a small "ruined" area to remove the grass under the pathway (it would be bigger if the pathway mesh touched the ground).
      Here are a few pictures:




    • By Sabretooth78
      I've come across and interesting problem after upgrading my VM setup to Windows 7 (from Windows XP) that I had never had before.  Everything seems to run flawlessly, except the textures for the roadway networks.
      For example, Zoom 6 before: (Windows XP and WINE)

      Looks pretty standard, right?  Well, now here's Zoom 6 after (Windows 7):

       
      Both are the pure vanilla game.  It's as if the roadway networks aren't getting anti-aliased or they're rendering in 256 colors or something (avenue-avenue intersections look especially bad) and seems to affect zooms 5 and 6 the most (makes sense since they're basically the same) and 4 to a lesser degree.  I've spent some time playing around with Graphics Rules.sgr but haven't found anything yet that fixes it; I'm assuming that is probably the root of the problem.  All other textures appear unchanged.
      Interestingly, I get better results with the stock version of both Graphic Rules.sgr and Video Cards.sgr - when I have them modified to include my video driver, overall performance seems the same but I get the hideous B/W cursors and the in-game Graphics Options doesn't show any "selected" radio buttons - which is perhaps ok but just feels like an issue waiting to happen.  Interestingly enough, I also get this degraded performance when I disable hardware acceleration in the VM options - but interestingly enough, the roads look right!  In WINE and under a previous version of Parallels running XP, the files significantly improved performance as is expected.
      Below in the spoiler box is my config log for Windows 7:
      And the "last good" configuration in WINE:
       
      It's something I can easily deal with in light of the overall performance boost even over WINE, but it's definitely something I'd like to fix.  I'll keep hacking away at it but I was curious to see if anybody else ever had this problem and figured it out.
  • Recently Browsing   0 members

    No registered users viewing this page.