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Haljackey

Show Us What You're Working On

3,720 posts in this topic

@Simmer2 just keeps on going! Maybe someone can answer these 2 questions for me:

abRjaYd.png

1) the mismatching texture at the top, i assume this can be relotted to match the canal water texture, but does anyone know why it doesnt match in the first place when the wall seems to line up with this canal set perfectly? Presumably i can just find the one that matches from the other canal pieces.

2) this lot at the bottom needs a 'visual' rail connection - at the moment i can't drag rail into the lot and it bugs me that it looks nonsensical.

A problem is that the texture won't line up anyway as it is rrw vs maxis. I can live with a bit of a mismatch but does anyone have any idea how straightforward this is to do? (If the answer is 'not very' then i will probably demolish the railyard and put something else there)

mrsmartman and BIWDC like this

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I'll do my best @MissVanleider.

1) It looks like a different canal set if you look closely at the wall. I guess just luck that they line up. Not sure if it'd be fixable.

2) The textures won't line up but you should demolish that lot; drag the rail out one more tile; use the RHW Disconnector to delete the last tile; this should leave you with a 'cut-off' type rail; then just replop the dock and it should be semi visually smooth.

:D 

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3 minutes ago, MissVanleider said:

1) the mismatching texture at the top, i assume this can be relotted to match the canal water texture, but does anyone know why it doesnt match in the first place when the wall seems to line up with this canal set perfectly? Presumably i can just find the one that matches from the other canal pieces.

That building is from the original SimGoober canal set, while the rest are from Callagrafx's version of it. The water is part of the model, and can't be edited easily.

matias93, CT14, _Michael and 1 other like this

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Posted (edited)

That disconnector again! Of course!

I am going to try to relot the texture on the canal but suspect that it is all one model

@Jolteon got there first, that makes sense i suppose even if i hoped for a different answer! 


  Edited by MissVanleider

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1 hour ago, TekindusT said:

Working now in an American-styled metropolis, with its downtown skyscraper-ridden downtown, gentrifying inner city districts, decaying industrial areas and extensive sprawl.

5LvUT9I.jpg

can u send this full completed region please?

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37 minutes ago, blynCorporation said:

can u send this full completed region please?

Not through this site, at least; and for good reasons: built regions are huge in terms of file sizes, poorly compatible with plugins and unpredictable in terms of simulation. I can almost assure you that if you install any built region, it won't work correctly on your game configuration. For starters, you would need an exact copy of the originally if plugins folder, and to share that is both illegal and frowned upon.

What could be done, nevertheless, would be to upload the empty region top the STEX...

_Michael likes this

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@blynCorporation, @matias93: as said, I can't share a region with a city, although the original region can be found in the STEX here: 

As you see, the area where the city is based encompasses a small area of the region, so there is still plenty of land to play with.

CT14, RandyE, matias93 and 1 other like this

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On 17-4-2017 at 9:57 AM, MissVanleider said:

@Simmer2 just keeps on going! Maybe someone can answer these 2 questions for me:

abRjaYd.png

1) the mismatching texture at the top, i assume this can be relotted to match the canal water texture, but does anyone know why it doesnt match in the first place when the wall seems to line up with this canal set perfectly? Presumably i can just find the one that matches from the other canal pieces.

2) this lot at the bottom needs a 'visual' rail connection - at the moment i can't drag rail into the lot and it bugs me that it looks nonsensical.

A problem is that the texture won't line up anyway as it is rrw vs maxis. I can live with a bit of a mismatch but does anyone have any idea how straightforward this is to do? (If the answer is 'not very' then i will probably demolish the railyard and put something else there)

Old canal lots mathching NAM´s Canam texture; as Canam got some water automata feature these will not works with the Simgoober CAL Brick or regular  Canals.

 

On 17-4-2017 at 9:57 AM, MissVanleider said:

@Simmer2 just keeps on going! Maybe someone can answer these 2 questions for me:

abRjaYd.png

1) the mismatching texture at the top, i assume this can be relotted to match the canal water texture, but does anyone know why it doesnt match in the first place when the wall seems to line up with this canal set perfectly? Presumably i can just find the one that matches from the other canal pieces.

2) this lot at the bottom needs a 'visual' rail connection - at the moment i can't drag rail into the lot and it bugs me that it looks nonsensical.

A problem is that the texture won't line up anyway as it is rrw vs maxis. I can live with a bit of a mismatch but does anyone have any idea how straightforward this is to do? (If the answer is 'not very' then i will probably demolish the railyard and put something else there)

Old canal lots mostly use NAM´s Canam, Simgoober Canals have different textures and landside´s. Canam got some automata features will will not work with other set´s. Obviously using them in seperate area is most common. Canals for most need to hold water so any transition to real rivers or sea need to be done by locks unless there only used for non fuctional beautificationpurpose with a water mod, they  will never connect to sea, all sea parts fully drawn as water mod simulate it, well done !

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Even a container crash accident? Absolutely fantastic ... and good they're all wearing helmets. Love the colours now. You're doing a great job. Again.

Simmer2 likes this

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Those Containers look amazing.The crisp Textures and the Moddeling is superb.And the Container Accidents?Pure genius.Don`t know if there are FLAT Screens inside,but everything inside is now definetely flat :D

@EvansRE4 Looks great.Will it be an alternate Universe because the old WTC is still standing or will there be other Differences as well?Personally,i like the old WTC more and i guess i also would place it instead of the new WTC.Luckily i`m stil far away from starting the Financial District :D

Say,you wouldn`t mind showing a Close Up of Liberty Island?Just asking because i`m still not happy with mine and maybe i can get some Inspiration from yours...

Simmer2 and EvansRE4 like this

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12 minutes ago, Simmer2 said:

Thank you everyone!!

@Fantozzi Have you really looked at the previous pic? The one showcasing the new Hanjin colors?

Look at the truck in the middle front and the 3 containers behind it. Look at the logo and writing...*:D

 

Simmer2

No ... now I did see it. Major Fantozzi now's world wide shipping? :rofl:

Simmer2, Silur and matias93 like this

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28 minutes ago, Fantozzi said:

No ... now I did see it. Major Fantozzi now's world wide shipping? :rofl:

Typical! I spend my whole day working at my desk on global shipping, and Fantozzi has established himself as a market leader! - No wonder they talk about German productivity! Maybe I should have spend less time browsing ST!

T Wrecks and Simmer2 like this

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12 minutes ago, MissVanleider said:

Typical! I spend my whole day working at my desk on global shipping, and Fantozzi has established himself as a market leader! - No wonder they talk about German productivity! Maybe I should have spend less time browsing ST!

It's an interesting thought... Let try he delivers around the world..*:thumb:

Simmer2 likes this

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17 minutes ago, Simmer2 said:

Perhaps I should start an ST member list and put their names on container boxes....

Never do it!

I want to see the other objects for the SC4. Containers - it's perfect! But there are many rail roads objects are waiting for You.

You never will see all Your containers - hundreds of them in SC4. But no sufficient rails, railway sleepers and other railroads things.

What about rusty rails and sleepers and railway tools ? You can do it - don't sweat the small stuff ... 

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@Simmer2 i am sure i have seen containers with Jestarr on the side on sc4 lots so i don't think fantozzi is even the first 'community' shipping line in sc4, the design of yours is nicer though!

Shipping geek enabled:

I also very much like the 'out of date' flavour of the Maersk Sealand containers, that branding has been dead for 10 years but they dont rebrand the containers, just wait for them to fall apart and then buy new ones after, even though the company is finished you still see many many like it. You even some P&O Nedlloyd containers still making their way around the world.

// shipping geek disabled

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