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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
Haljackey

Show Us What You're Working On

4,075 posts in this topic

Only about 10 of these left to add into the game. Then look at the textures to see if they work in-game and look good, then release time. There will be 78 new trailers (and 8 new colors of cabs to go along with the trailers).

sECzGtD.png

MeMyself&I, matias93, CT14 and 6 others like this

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12 hours ago, Dreadnought said:

Yo --

I would put high-dollar residential on the west coast for a nice view of the sea -- industrial on the east where shipping and docks could take advantage of the sheltered bay.

Soo, I went and took your advice and so far it's looking good, my next step is that residential area on the west coast. Once I'm done with that i can start heading north. :D

Residential.png

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18th Ave upgrade to Regional "B" highway, (at grade interchanges, no frontage on right-of-way.)  Phase 1, New crossing at the Hazel River, 18th Ave realignment.

photo Southport-Jun. 30 1271480228972_zps4ajk7osg.pngphoto Southport-Jun. 30 1271480228328_zpsiy0lhj3x.png

Existing crossing.

photo Southport-Sep. 7 1271480233877_zps1ztr5evs.png

Right-of-way cleared for New Crossing.

photo Southport-Oct. 28 1271480234085_zpsqre0l1by.png

New Crossing.

photo Southport-Jan. 4 1281480234365_zps9hryhsmu.png

Temporary connection and intersection, 18 Ave @ 15th St.

photo Southport-May. 27 1281480235336_zpscmwrgcp9.png

Final connections to new crossing completed.

photo Southport-Jul. 4 1281480235441_zpsojz5nano.png

Old Crossing removed.

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The ongoing 18th Ave improvements.  Phase 2, 15th St to Hwy A1.

Southport-Jul.%202%201291480286997_zpsxoSouthport-Jul.%202%201291480286458_zps5q

Existing.

Southport-Oct.%2017%201291480287581_zps0

18th Ave @ 15th St, new intersection, TLA5 widening to TLA7.

Southport-Nov.%208%201291480288677_zpsniSouthport-Nov.%2015%201291480288984_zpsi

18th Ave @ 14th St roundabout removed, intersection and road widening for future expansion, (14 St is next big project.)

Southport-May.%2013%201301480289545_zpskSouthport-Sep.%2012%201301480292177_zps2Southport-Oct.%2025%201301480292283_zpsfSouthport-Nov.%203%201301480292658_zpsftSouthport-May.%207%201311480297110_zpsnn

Removed SPUI interchange for Parclo interchange.  

Decided that I would loose to much frontage to upgrade to a B highway, so made it an intercity C route, of C43.  

Phase 3 will continue to west to the Hoffstad border.  (Ended up being a quick job, just expanding TLA5 to TLA7)

photo Southport-Jun. 29 1311480300925_zps2atnf7wm.pngphoto Southport-Jan. 19 1321480301990_zpswaenuscu.png

Before and After, not much to show with this Phase.  Phase 4 will be from the Hazel River to the Oaksville border, have this to deal with:

photo Southport-Jan. 19 1321480302115_zpsmojk8ua9.png

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1 hour ago, kingofsimcity said:

I'm not quite satisfied with the "eye" in the middle though

Well, I like that "eye'. It's unique, I think it's a nice decoration! :)

Anyway this whole lot is very nice. 

matias93 likes this

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@kingofsimcity I would get rid of the greenery in the back of the building. In retail companies don't waste money on that for employees and truckers. Here's one example from my hometown.

6edM15E.jpg

As for the eye, I think the fountain doesn't really fit in. It would make sense to have it in some kind of plaza, but not in what's essentially a traffic island. Since FAR props aren't really that common, maybe try outlining and filling the space with shrubs, something like this.

wsF2Uux.jpg

 

 

 

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18th Ave Phase 4, project completion:

Southport-Jul.%201%201321480308067_zpsp1Southport-Feb.%2021%201331480632008_zpswSouthport-Mar.%2031%201331480632118_zpsy

Removal of roundabout at B20.

Southport-Apr.%2015%201331480632437_zpsmSouthport-May.%2018%201331480632512_zpsySouthport-Oct.%207%201331480632844_zpsctSouthport-Aug.%202%201331480632673_zpsxr

Building new intersection, dual turn lanes.

Southport-Mar.%2020%201341480633282_zpsjSouthport-Mar.%2024%201341480633371_zpsg

Checked the work of my contractor, I knew I shouldn't have used EuroVia.  (Yes I have a hate-on for them,)

Southport-Jan.%204%201341480633064_zpsog

Saw this happen in the new roundabout while checking.

matias93, simmytu and raynev1 like this

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On 11/20/2016 at 4:59 AM, f3cs said:

Creating a Expressway based in Aterro do Flamengo in Rio de Janeiro. I want tips to cover the next to water terrain. If somebody could help me would be great :)

higway.jpg

You can play simcity on ubuntu, tell me how please =))

f3cs likes this

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On 11/29/2016 at 8:24 PM, BC Canuck said:

Here's a small farm I am working on.  I widened the gravel path/road so the pick-up truck , (when it shows up),  could connect to the dirt path which connects to the actual gravel road.  Let me know what you think.  Do the man-made paths look ok?  Or does someone have a suggestion on how to improve them. 

Carson Corners-Apr. 5, 511480466030.jpg

Farm.jpg

Carson's Farm.jpg

Road Out.jpg

I see the order got a little mixed up when I submitted the reply....

HaHa just noticed the cow in the garden plot.  Boy is she in trouble!!

This is seriously great. It really caught my attention!

Deionn likes this

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On 03/12/2016 at 10:10 AM, ThuanLy said:

You can play simcity on ubuntu, tell me how please =))

WINE and lots of installing and reinstalling

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42 minutes ago, Haljackey said:

I got my first ever 6x6 zone to grow!

sIsjwbz.jpg

7WQzOBz.jpg

That is a sharp looking building!  Dense residential so I'm guessing it's a condo with a rooftop pool?  Sweet . . . and big too!  Is that a kite flying in the foreground?

Compdude787 likes this

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On 12/4/2016 at 3:25 PM, Deionn said:

Working on trying to piece together this small section of my city. Lots of texture making and lotting required.

Looks great!  I like your choices of buildings and the main drag is getting a lot of use.  What is that roundabout in the forefront around the monument?  Did you make that?  It's wicked cool!

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I think the condo building is quite big, not nice! I've pushed it out. I like the most TungChung building. 

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Very impressive work, @Deionn.  I really like that transit stop "square".  Functional and nice texture too.  Your buildings look good too and I like the variety of styles, colors, angles.  I'm no modding expert by any means but I know what looks good.  You have a great eye for detail and apparently some great skill as well.  I'm looking forward to seeing more of your work, maybe in a nice CJ when you get things put together.  Thanks for sharing! :thumb:

Deionn likes this

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