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      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
Haljackey

Show Us What You're Working On

3,499 posts in this topic

Only about 10 of these left to add into the game. Then look at the textures to see if they work in-game and look good, then release time. There will be 78 new trailers (and 8 new colors of cabs to go along with the trailers).

sECzGtD.png

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12 hours ago, Dreadnought said:

Yo --

I would put high-dollar residential on the west coast for a nice view of the sea -- industrial on the east where shipping and docks could take advantage of the sheltered bay.

Soo, I went and took your advice and so far it's looking good, my next step is that residential area on the west coast. Once I'm done with that i can start heading north. :D

Residential.png

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18th Ave upgrade to Regional "B" highway, (at grade interchanges, no frontage on right-of-way.)  Phase 1, New crossing at the Hazel River, 18th Ave realignment.

photo Southport-Jun. 30 1271480228972_zps4ajk7osg.pngphoto Southport-Jun. 30 1271480228328_zpsiy0lhj3x.png

Existing crossing.

photo Southport-Sep. 7 1271480233877_zps1ztr5evs.png

Right-of-way cleared for New Crossing.

photo Southport-Oct. 28 1271480234085_zpsqre0l1by.png

New Crossing.

photo Southport-Jan. 4 1281480234365_zps9hryhsmu.png

Temporary connection and intersection, 18 Ave @ 15th St.

photo Southport-May. 27 1281480235336_zpscmwrgcp9.png

Final connections to new crossing completed.

photo Southport-Jul. 4 1281480235441_zpsojz5nano.png

Old Crossing removed.

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The ongoing 18th Ave improvements.  Phase 2, 15th St to Hwy A1.

Southport-Jul.%202%201291480286997_zpsxoSouthport-Jul.%202%201291480286458_zps5q

Existing.

Southport-Oct.%2017%201291480287581_zps0

18th Ave @ 15th St, new intersection, TLA5 widening to TLA7.

Southport-Nov.%208%201291480288677_zpsniSouthport-Nov.%2015%201291480288984_zpsi

18th Ave @ 14th St roundabout removed, intersection and road widening for future expansion, (14 St is next big project.)

Southport-May.%2013%201301480289545_zpskSouthport-Sep.%2012%201301480292177_zps2Southport-Oct.%2025%201301480292283_zpsfSouthport-Nov.%203%201301480292658_zpsftSouthport-May.%207%201311480297110_zpsnn

Removed SPUI interchange for Parclo interchange.  

Decided that I would loose to much frontage to upgrade to a B highway, so made it an intercity C route, of C43.  

Phase 3 will continue to west to the Hoffstad border.  (Ended up being a quick job, just expanding TLA5 to TLA7)

photo Southport-Jun. 29 1311480300925_zps2atnf7wm.pngphoto Southport-Jan. 19 1321480301990_zpswaenuscu.png

Before and After, not much to show with this Phase.  Phase 4 will be from the Hazel River to the Oaksville border, have this to deal with:

photo Southport-Jan. 19 1321480302115_zpsmojk8ua9.png

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1 hour ago, kingofsimcity said:

I'm not quite satisfied with the "eye" in the middle though

Well, I like that "eye'. It's unique, I think it's a nice decoration! :)

Anyway this whole lot is very nice. 

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@kingofsimcity I would get rid of the greenery in the back of the building. In retail companies don't waste money on that for employees and truckers. Here's one example from my hometown.

6edM15E.jpg

As for the eye, I think the fountain doesn't really fit in. It would make sense to have it in some kind of plaza, but not in what's essentially a traffic island. Since FAR props aren't really that common, maybe try outlining and filling the space with shrubs, something like this.

wsF2Uux.jpg

 

 

 

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18th Ave Phase 4, project completion:

Southport-Jul.%201%201321480308067_zpsp1Southport-Feb.%2021%201331480632008_zpswSouthport-Mar.%2031%201331480632118_zpsy

Removal of roundabout at B20.

Southport-Apr.%2015%201331480632437_zpsmSouthport-May.%2018%201331480632512_zpsySouthport-Oct.%207%201331480632844_zpsctSouthport-Aug.%202%201331480632673_zpsxr

Building new intersection, dual turn lanes.

Southport-Mar.%2020%201341480633282_zpsjSouthport-Mar.%2024%201341480633371_zpsg

Checked the work of my contractor, I knew I shouldn't have used EuroVia.  (Yes I have a hate-on for them,)

Southport-Jan.%204%201341480633064_zpsog

Saw this happen in the new roundabout while checking.

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On 11/20/2016 at 4:59 AM, f3cs said:

Creating a Expressway based in Aterro do Flamengo in Rio de Janeiro. I want tips to cover the next to water terrain. If somebody could help me would be great :)

higway.jpg

You can play simcity on ubuntu, tell me how please =))

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On 11/29/2016 at 8:24 PM, BC Canuck said:

Here's a small farm I am working on.  I widened the gravel path/road so the pick-up truck , (when it shows up),  could connect to the dirt path which connects to the actual gravel road.  Let me know what you think.  Do the man-made paths look ok?  Or does someone have a suggestion on how to improve them. 

Carson Corners-Apr. 5, 511480466030.jpg

Farm.jpg

Carson's Farm.jpg

Road Out.jpg

I see the order got a little mixed up when I submitted the reply....

HaHa just noticed the cow in the garden plot.  Boy is she in trouble!!

This is seriously great. It really caught my attention!

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revamping my airport for the 4th time. :D

63a3e62f25b80cf64c1517696e5048dc.png

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On 03/12/2016 at 10:10 AM, ThuanLy said:

You can play simcity on ubuntu, tell me how please =))

WINE and lots of installing and reinstalling

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I got my first ever 6x6 zone to grow!

sIsjwbz.jpg

7WQzOBz.jpg

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42 minutes ago, Haljackey said:

I got my first ever 6x6 zone to grow!

sIsjwbz.jpg

7WQzOBz.jpg

That is a sharp looking building!  Dense residential so I'm guessing it's a condo with a rooftop pool?  Sweet . . . and big too!  Is that a kite flying in the foreground?

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On 12/4/2016 at 3:25 PM, Deionn said:

Working on trying to piece together this small section of my city. Lots of texture making and lotting required.

Looks great!  I like your choices of buildings and the main drag is getting a lot of use.  What is that roundabout in the forefront around the monument?  Did you make that?  It's wicked cool!

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I think the condo building is quite big, not nice! I've pushed it out. I like the most TungChung building. 

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Awesome WIP Deionn! I'll be watching its progress. :)

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Very impressive work, @Deionn.  I really like that transit stop "square".  Functional and nice texture too.  Your buildings look good too and I like the variety of styles, colors, angles.  I'm no modding expert by any means but I know what looks good.  You have a great eye for detail and apparently some great skill as well.  I'm looking forward to seeing more of your work, maybe in a nice CJ when you get things put together.  Thanks for sharing! :thumb:

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