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Hello fellow players and modders. I'm looking for volunteers modders and 3d modelers and scripting modders.
- Languages of C, C+, C++ and HTML or any other coding language.
- Origin™ account with SimCity
- Microsoft Visual Studio (any version) and ability to use it.
- Dropbox®, Mega.Co.nz, Box Sync™ or any other sharing service.
- Ability to speak, write and read English like if it was your primary language.
- WinRAR®, 7-Zip™, or any compressing/decompressing softwares.
- Respect of the full Code of conduct otherwise you'll be expulsed of the crew.
Code of conduct
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Awaiting your submissions, I'll review them and select the honored modders that'll be part of my modding crew.
Not sure where this topic would go so sorry if its in the wrong place.
I'm wondering what I can do to recreate buildings, mostly low density residential from SimCity 2013. What would I be able to use to make assets based off of them, because as much as I like BoldlyBuilding's American Eclectic, theres not enough variety in my suburban cities. So would I just use 3DSmax or something different?
Hello fellow players of SimCity. Here's Trylk (Seb for an easier name), I am a modder of SC5 (2013) who decided to remain on the game for a few reasons. (Details in another post)
So, I'm not here to talk about myself, etc. I'm here for you, to answer your mod requests and try to give a second chance to this game.
Okay let get to the serious part.
Project name : Omega Co. 2.0
Remake the OmegaCo transportation tubes to allow a more accurate zoning. Enhance the factory in order to stabilize the needs, the production stats, etc. Allow a better control of which ores/oils are extracted. The way it's going to be done :
Separate the ressources extractor to create two differents units that will extract "Oil" and "Ore" (one ressource per module) If possible, enhancing the transport tubes to make the transfer slower or faster. Ex : You have a mining site far of your factory, by default, your transportation tubes transport the ressources that've been extracted at an "medium" speed. Well, since you're far, you want to have a faster ressource transfer from mining site to factory. Same thing's going on if you got a pretty near mining site. Mining units would need ControlNet (approximately 50) <<This is subject to be modified in the future>> What about mod compatibility :
Here's a list of the planned mod compatibility :
MultiPlopper add-on Regional tools Enhanced stats for industries and workers. (More detailed UI) Do you got any images ?
No... Sadly not... Later, I promise that as soon as the firsts testing waves will come, I'll make pictures and add em. So make sure to subscribe and keep an eye here!
I'm at a loss. 4 runways, 4 passenger terminals, *should* be able to handle that many passengers per day....and yet there's a roughly 2 and a half day wait to catch a plane....*and yet* there's no passengers waiting...ever. Buh....???
As the title says, I can't figure out how to share ControlNet between these two cities. I have an Academy in each, CN facilities in each but in the region view it says there's no connection. My current city is new, and since I researched all the Academy tech and buildings in my other city, I want to use them in my new city to jumpstart things. There's a few workers at the facilities, so they're working, just not well.
So what do I have to do to buy/sell CN between cities, because there is NOTHING on the web. -_-
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