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    • By Silur
      SANTANA ISLAND - Traditions die hard
      Chapter 01 - Introduction

      DEDICATED - OP4 (Onlyplace4, Mike)
      NOTE: This is a conservative City Journal in the style of classic 3RR by Dedgren (David).
      I will expand this step by step page.
      _______________________________________________________________________________________________________________________________________________
      This unit is for my words of gratitude. Sorry if I can't remember them all.
      But (sites, programs, teams, and people, names and logins):
      Diktator, Jeronij, Pegasus, SC4 Polska, OP4, NAM Team , VIP Orange, JES, Ilive Reader, SC4PIM, PNG to FSH, Dat Packer 2008, SC4 Model Tweaker, Tool SC4, SC4 Icon Creator, HHarbor Team, DocRorlach, Dedgren, Ionionion with "OMCo Serial", NBVC with "All His Objects" too... etc.
      New day - new names:
      2017-04-25: 
      SimForum BAT Team (SFBT), FANTA, SM2  and ... 
      2017-04-26:
      CP - Today  
       
      The list is very large - sorry - I'm going to continue it ...

      _______________________________________________________________________________________
       
      The story began in 1949, but more on that later. Today 09-01-1950.
      This is Gent Region, city - B-07-07. Twenty years ago, someone built a village here. Then she left him.
      01-01
      Now we come to the island Santana on a light aircraft.

      01-02 

      01-03
      This is a map of flight from Gloria state to Santana Island.

      01-04
       
      This is Osbourne City 1949. 

       
      The continuation very soon ... 
      Thank You,
      Silur ...
       
       
    • By RandyE
      On the STEX you'll find several different kinds of power plants representing a variety of post-doctorate theses on the advance of energy technology.  The Energy Data Packaging Plant represents my contribution to the plausible power plants collection.
      This plant packs more energy data into subatomic particles. Nuclear structure remains intact and the laws of thermodynamics are not broken, you just get more "bang" for your boson, thus, the Energy Data Packaging Plant generates 4X the power of the hydrogen fusion core using the wind turbine as its examplar.  H2O is produced equal to the volume of a large water pump.
      Well-educated technicians and maximum funding are recommended as a 2 picosecond delay before the acceleration of light must be maintained to prevent a supernova reaction.
      All props and lighting are Maxis dependent.
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      _______________________________________________
      The animated preview above shows the 5 zoom levels of SC4 trimetric projection.  The water connection preview shows where to connect the pipe.
    • By Krio
      Hello there folks.
      I really don't know am I allowed to do this, but admins and slow to answer and my "messenger man" hasn't said anything so I guess this OK.
      Thing is that since SimPeg unfortunately went offline, I'ven't had a support thread. And because I really suffer somekind of god syndrome being last good batter with gMax I'll rarely post stuff in here if and when I BAT. I've about 60-100 bats to be un- and re-released and most on those re-release stuff its that they were made like decade ago (I know right).
      I would like to just upload stuff what BSC people modded for me years ago, so I've been upgrading those bats what I made with them back in the day. Though if someone gets permission from RippleJet (I guess this was the name) I can release bunch of diagonal, but out-dated stuff in a sec.
       
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      Baxter Building

      iGroup Tower

      Wembley Station
       
      One Roxxon Plaza

       
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    • By Chief ZDN
      This thread was copied from SC4Devotion without any editing except for tags and some optimizations. Sorry if I broke some rules here.
      Hello everyone,

      We know that the modding activities don't like before. Previously, many people are made many mods. But now, some people don't want to mod (again). This is also affect the NAM. We had many people including Pegasus in the team. This is different from now because we just have around 6 people working now. We need to makes useful innovations, such as more advanced, more powerful, etc. We'll explain the more modular approach to the NAM.
      Intro
      The approach is created due to NAM bloat & development issues. I think the monolithic NAM is like double-sided sword. Monolithic approach is good because players can download the NAM more easily. The negative sides are the player need to download the NAM installer entirely (which is ~200M compressed and ~1G uncompressed) and player need large disk spaces.
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      What We'll Do
      The NAM will not monolithic again. This is to reduce bandwidth usage. Although the world average internet speed is more faster than in 2004, bandwidth still concerned NAM will be built with some modern tools such as texture curving tool NAM will be built with efficient textures NAM will use DLL for some features like variable elevated network NAM will use masking for things like variable more-smaller RHW NAM will use modular textures and has APIs (the APIs can be consumed by the NAM itself, allows more efficient coding) Challenges
      Finding a DLL dev are difficult. As far as we know, currently only 1 people that are DLL dev, Simmaster07 When this article written, there just some APIs that can discovered and accessible through the Simmaster's GZCom framework The project is failed. Sorry for some false statements. I made mistake, again. I think this will be used. But in reality, it isn't used.  
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      If you have critics, suggestions, or questions, just reply this thread. Thank you.
    • By RandyE
      This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
      Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
      Stats:
      Lot Size: 5 (width) by 6 (depth)
      Water Produced and Treated: 1,000,000 cubic meters per hour.
      Pollution Reduction: -1200 over 300 
      Plop Cost: 25,000§
      Maintenance Cost: 10§
      Jobs: 15§, 290§§, 15§§§
      Moderate Landmark and Park Effect. 
      Transit and Network Enabled
      Power Consumed:  200 MWh (megawatt hours)
      Dependency: Included base texture .dat file.
      Maxis Night-lighting
      FOLDER: Radical Water Pump and Pollution Reduction V1
      File: List of Alternate Water Systems.txt
      File: Preview and Install.html
      File: Readme.txt
      SUB-FOLDER: Radical Water Pump and Pollution Reduction
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      Base Textures Vol 1.1: Elements, for SC4 1.1.0
      SUB-FOLDER: 500 MWh Power Generator 1x1
      File: RadicalWaterPump_PowerGenerator.SC4Lot
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      The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
      Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
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      ___________________________________________
      Sci-Fi Description:
      The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 
      Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .
      ___________________________________________
      INSTALL:
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      To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.
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