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177 posts in this topic
Somebody knows how I can make a map of my region (is a really big region), and I always see on google that have a lot of mademaps of regions, but I would like to do and I don't know how.
I did heard something about it: NHP SC4Mapper. But I am not sure if is about it.
SFBT Moscow Apartments - Texture Dependencies
I didn't want to start a thread for this but i'm really desperate. I'm talking about the SFBT Moscow Apartments by Andreas and Chrisim, such as this one: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2539
The dependencies needed are:
BSC Textures Volume 01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
SFBT Playground Props http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540
SFBT Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750
I have downloaded all the dependencies listed, installed over and over again, cleared the rest of my Plugins folder to make sure there are no problems with other dependencies, tried everything but still the base textures are not showing, and i get the maxis region background showing under the building.
Anybody knows anything about this? Thanks for your help.
Dental Clinic, by Mattb325.
Few people look forward to a trip to the dentist, but as every one knows, part of general health care is looking after your pearly whites. I've often wondered at how bad the Sims teeth must be, given that there is no specific health exemplar for dentistry and there are next to no such clinics in Sim City!
This little building is inspired by a real such mid-century low rise building near downtown Los Angeles. I really liked the curved entrance façade and small, high windows within the curtain wall and of course, the unmistakable dental signage ensures that the building's function is immediately recognisable.
As an added bonus, this building will function equally well as a stand-alone building or in a Wall-to-Wall environment.
In game, I use buildings like this to supplement the main hospital function and I have modded the capacities to sit mid way between the clinic and standard hospital. But it will work equally well in a smaller city without the need for an additional hospital.
Lot size : 2 x 2
Plop Cost: §1,250
Monthly Cost: §900
Patient Capacity: 1,850
Coverage Radius: 656m/41 Tiles
Demand Created: Jobs§: 17, Jobs§§: 39, Jobs§§§: 12.
Wealth: Medium Wealth
Pollution: Air 1 over 3 tiles, Water 1 over 4 tiles, Garbage 0 over 0 tiles
Power consumed: 4 MwH
Water consumed: 12 Gallons/Month
Bulldoze Cost: §70
NOTE ABOUT DARK NITE vs MAXIS NITE:
This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos
night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening
mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT
delete the Lot File!
If you use the dark nite version, you will need a dark nite mod. Either:
This file requires no external dependencies.
To install, simply unzip the contents of this file into your plugins folder.
Thanks, and enjoy!
SuperSHK Parking Textures, Vol. 1
KOSC presents: SuperSHK Parking Textures, Vol. 1
After weeks of experimentation, I am proud to bring you my first texture set as part of my Superparking project. Originally conceived as a simple modular parking set, it evolved into an extension of the base SHK Parking Pack, and quickly turned into its own beast. Now this agglomeration of random parking lot ideas is finally a reality.
This set contains 352 new overlay textures for building and customizing your parking lots to your heart’s content. Many of these ideas were from parking lot layouts utilized by many business parks around North America, such as Denver's Tech Center and Silicon Valley. Note that this set avoids the full-parking-block-on-one-tile option – I’m referring to the single tile textures with back-to-back parking spaces, which has long been a part of SC4 (it shipped with the game!). Unfortunately, most of these are completely unrealistic, since vehicles have either one car length or less to back out on, not to mention the one-car width paths. Ultimately this set is geared for lotting more realistic style of parking, which are largely influenced by our resident nos.17.
These textures are broken into 4 components, each with separate DATs. The contents are as follows:
Pack 1: SHK+ Plus Orthogonals
An extension of the original parking textures (quite literally). Spaces are approximately 20% longer so that the car props now stay within the spaces rather than jut out past – credit goes to MushyMushy for this one. Unfortunately with this change, these overlays aren’t quite compatible with the original SHK end island props, but that’s actually remedied somewhat here as well. This pack also introduces brand new transition pieces which are offered in all 3 standard wealth options with both pavement as well as grass choices.
Pack 2: Islands, Curbs & Paths
A set of parking “islands” and curb pieces meant for general pathing. Curb pieces contain all 3 standard wealth grass and pavement options. Also introduces diagonal parking block “bisectors”, which is just a diagonal path that cuts through an orthogonal parking block.
Pack 3: Junctions and Road Markings
Contains basic junctions and road markings. Markings include solid median lines in yellow and white, as well as stop signs and zebra crossings. LHD is supported.
Pack 4: Diagonals
Contains a basic set of diagonal parking textures and necessary pieces to make fully standalone diagonal parking lots. Includes orthogonal transitions, end islands, and some pathing related pieces. This is the main highlight of this set, as diagonal parking has been a rather neglected component of SC4. Well, not anymore I say!
Bonus: Lotting Examples
There’s a small folder included called “Lotting Examples” that contains a few images of layout combinations that are now possible with this set. Hopefully lotters will find this useful .
This set contains no actual lots -- those will come at a later time!
Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X.
None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is a requirement to take full advantage.
Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it!
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