2,307 posts in this topic
Hey guys first post here and first model for C:S !
I have a bit of experience with 3D modeling (followed some tutorials on DT, made a few models, and a made map on Source ) but i'm pretty much a beginner
I just finished my first model for C:S, took some time (~7 days), got confused a few times but i'm pretty comfortable now and next ones will go much faster.
I based it off the kind of houses you find around Toronto ( THIS house in particular).
Heres the model on sketchfab and the model in the workshop you'll find it in parks plazza (don't know if I'll leave it up its just a test for now).
890 tris for the building and front yard thingy, no LOD yet, textures( D N A I S ) are 1024x1024,
32 tris for the 8m fence, 4 tri LOD, and 128x128 textures (which are temporary until I do a better one).
For a few questions :
I'm really unsure about how my normal maps turned out and have spent way more time than i'd like to admit fiddling with it, inverting re-verting, and getting more confused, would be appreciated if someone could go over it (the windows in particular look off ) : normals diffuse
I also have some windows where the illumination will just be a white line PIC how do I fix that ? My textures seem fine to me illumination spec
For the tris would it be fine to delete polys such as under the window trim and the ceiling of the porch ? I know some people like walking around the city in FPS view just as other people don't care so i'm not quite sure if I should leave them or not.
I unwraped the uvs so that there is nothing overlapping for AO but I doubt i'll be able to do that with other more complex buildings. What is you guys stance on AO ? Important ? or is it fine just to let it aside ?
Finally whats your prefered format for saving textures ? Right now its all PNGs.
Edit : And the scale, does it seem fine ? PIC
I'll probably make more of theses houses and maybe make a Torontonian collection if all goes well. THIS is what I expect a neighboorhood of theses will look like (containers = garages). Makes good practice!
Hi everyone, so I'm a new poster to Simtropolis (have been lurking and playing SC4 for quite a long time). I'm hoping to add more visual diversity to my cities in SC4 while still having them grow naturally, so I was hoping to get some more residential structures-I'm tired of seeing the same 4 types of houses and apartments everywhere. I was hoping that maybe someone could make some lots representing real life examples of housing in Midwestern cities like my home St Louis, Chicago, Cincinnati, etc? All three cities, and all the cities of the Midwest, have too many unique examples to try and model, but here are 3 basic blueprints that i was hoping could be translated to SC4:
St. Louis townhomes:
Chicago courtyard apartments:
If someone could make lots out of these that fit the standard Maxis scale, that would be amazing! Thank you!
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