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Schulmanator

Schulmania

11,869 posts in this topic

Welcome to Schulmania


This thread is a continuation of the original Schulmania thread, found here . Limitations of the previous forum software have made the original thread unwieldy, so I am hoping that the new thread will be more responsive and have fewer page bugs. In addition, due to the thread size and its vulnerability to corruption, an external archive site has been established for Schulmania updates. Updates will be saved in PDF format and posted for review there. Because the forum software is not designed for the type of indexing I have tried to do with Schulmania's updates, the main index will now be hosted on the external archive site. That, coupled with reserving the first 20 posts in this thread, should help organize the thread better than the original version. Please check the links in the posts below to connect to all Schulmania content in both threads as well as the external site.

vol1.jpgSCHULMANIA VOLUME 1 Pages 1-268

This large region will eventually grow into a strong nation. Every story has a starting place. For Schulmania, it is the hilly, wooded island of Schulmanicus. In the region view, no other land can yet be seen – it has not been discovered yet. As the Schulminions venture outward, they will make many exciting discoveries – ones which expand their horizons and ones which will challenge their deepest beliefs and way of life.


vol2.jpg SCHULMANIA VOLUME 2 Pages 269-date
Watch Schulmania double in size and then double again as brave explorers trek overland to the eastern shore and sail west to the mystical land of Tenne. Along the way, a variety of towns are established from one side of the nation to the other. Step by step, Schulmania is approaching its destiny; a destiny to be fulfilled in Volume 3.

vol3.jpg SCHULMANIA VOLUME 3 Pages TBA
This section features all of the newest updates in Schulmania. Come see what's new!

vol4.jpg SCHULMANIA WEBSITE http://www.schulmania.info
This is the definitive source for all things Schulmania. Here you will find a complete archive of all Simtropolis updates as well as exclusive updates and a host of additional features, stories and insights into the land

vol5.jpg SCHULMANIA BLOG    http://schulmania.info/blogengine.net/

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As Schulmania now spans well over 200 pages in two threads and has a slew of updates, newcomers may not be fully aware of the rich heritage of Schulmania. So, here's a brief guide of the essentials for any Schulmania fan. Each era in Schulminion history is give its own annotated narrative. Just click on which volume you wish to see and start there. Each volume provides a quick summary with embedded links to the background of Schulmania. So, whether you started reading on Page 1 or page 121, you will be fully aware of what is gong on, who is who, and why things are the way they are. This is essential for long time readers, as there is a massive story arc which is slowly but surely unfolding.

I hope you find this to be a helpful tool for navigation!

Available Guidebooks


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Visit Queensferry, enemy of Schulmania.

QF-webupdatethingy.jpg

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HOLIDAYS AND SPECIAL EVENTS

Trixie Festival    

Schulman Day #1    

Schulman Day #2    

Coronation Day #1    

Coronation Day #2    

Coronation Day #3    

Coronation Day #4    

Coronation Day #5    

Coronation Day #6    

EDUCATION AND THE ARTS

Feline Literacy Project

   
   
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ARCHITECTURAL GUIDES

Architectural Field Guide 1

Architectural Field Guide 2

Architectural Field Guide 3  

COLLECTIBLE TRADING CARDS

Trading Cards 1    

Trading Cards 2    

Trading Cards 3     

Trading Cards 4   

CHAMBER OF COMMERCE

Busscastle Chocolates

Chicken King  

Golden Chicken  

INTERNATIONAL RELATIONS

Coronation Accord

TBA

GOVERNMENT DATA

Census Data 1  

Census Data 2

Census Data 3  

OTHER CONTENT

Wrath of the Wirdle

Inside Edition 

SchulmAnniversary 

SchulmAnniversary Bonus 

Schulmania at 5000 

Real Life Crossover 1   

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The SCHULEX

The Official Exchange of Her Royal Highness the Supreme Wirdle.

Schulmania Secret Subway - Download Link

by Craig-Abcvs.

SchulmaniaSecretSubway1.jpg

Schulmania is built on the principles of the "Roadless City" which utilises NAM Ped malls and subways.

This set of eight subways has been authorized by Her Royal Highness the Supreme Wirdle, the ultimate feline ruler,of Schulmania, for general transportation purposes within her realm. It includes the following eight variations:

Plaza with Circular Cobble Design

GrassPlaza with Random Cobbles

Sandstone

White Pavement - matches sidewalk

Red Brick Cobbles

Military - Jumping Jacks

Military - Random Walk

SchulmaniaSecretSubway2.jpg

SchulmaniaSecretSubway3.jpg

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maps11ak0.jpg

REGION MAP 011: Political Map 1
thumbaa3.jpg
Click on the image above to be taken to a full size political map of Schulmania, showing the new internal divisions established by decree of the Supreme Wirdle. Shown are the new Kingdom of Schulmanicus, Regency of Wirdleonia, Principality of Devonshire, Commonwealth of New Atkinos and the unorganized territory in New Atkinos District not part of the Commonwealth.

REGION MAP 012: Political Map 2
thumbaa3.jpg
Click on the picture above to see a full size political map of Schulmania. This features the same divisions as in Map 011, but also includes capitals and the subdivisions of the Council of Lake George and the Bishopric of Temple Terrace, along with their boundaries.

REGION MAP 013: Schulmania National Map

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Click the image above to see the biggest and most complete national map of Schulmania done yet. This features all thirty-three cities and all six districts.

REGION MAP 014: Political Map 3
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Click on the image above to be taken to a full size political map of Schulmania, showing the new internal divisions established by decree of the Supreme Wirdle. This update shows the territorial expansion granted to the new Grand Duchy of East Atkinos and the area in which Admiral Hestorb is currently exploring

REGION MAP 015: Nautical Map 1
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Click on the image above to be taken to a full size nautical map of western Schulmania. this features all currently known bodies of water and their names. A new feature is the defined western coast.



REGION MAP 016: East Coast
region016eastcoastcr4.jpg
Features the newly explored areas of East Atkinos and the east coast of Schulmania. Shows updates boundaries between regions as well.


REGION MAP 017: Political Map


thumbaa3.jpg
Click on the image above to be taken to a full size political map of Schulmania, showing the internal divisions established by decree of the Supreme Wirdle. Shown are the new Kingdom of Schulmanicus, Regency of Wirdleonia, Principality of Devonshire, Commonwealth of New Atkinos and the Grand Duchy of East Atkinos.

Region Map 018: Schulmania Atlas

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This map shows the locations of all cities in Schulmania. Cities are noted with dots. A coronet shows where regional capitals are and the national capital is shown with a crown. (Wirt is also the capital of Schulmanicus, but it does not get a coronet.)

Region Map 019: Schulmania Nautical Map - Interactive

This is a true color map of Schulmania. It features names for bodies of water in Schulmania as well as notable islands or other marine landforms. The link is to a clickable, zoomable map.


thumbaa3.jpg



3rXU8c4Lsn1.gif

 
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Welcome back to Schulmania!

This new thread will continue Schulmania right where it left off. Here's the FAQ:

Will Schulmania be restarted or radically change?

Not because of the new thread. The story line will continue as if nothing happened, except that the dating system will be different. The years (posts) in Thread 1 will be the equivalent of BC years. Schulmania will consider the years (posts) in this thread to be AD. If there's yet another thread, it'll be Post AD!

What happens to the old thread?

It will be locked but not disappear once the proper links are made at the end of it. The main reason to lock it is so that the last post has a link to this thread in it to preserve continuity.

Will my post count awards be reset?

No! Posts from both thread will be combined.

Why start a new thread in the first place?

With the page flip bug eating up to 9 posts at the top each new page before regurgitating them and the extremely slow loading of the thread, it seems time to get a fresh start and maybe hold those two foes at bay a while. I can also consolidate index material on page 1, which I have above.

How do I keep up with the New & Improved Schulmania?

Simply subscribe to this topic under "Topic Tools". Once the other thread is locked, you can unsubscribe to that one and use this one instead.

Where's that external archive site you professed to have ready?

It is now available at www.schulmania.info

What will your new extrenal site have that this one won't?

It will have some exclusive features, such as full size multimedia (instead of the youtube size screen) and things too big to  upload to ST. And maybe some unique stuff for fun, too.

Is it true www.schumania.info will feature a Schulmania Blog?

Yes. It is now released. Please check it out and please comment.

Will the new external site replace Schulmania on ST?

No, it is primarily an archive. It provides back up and extra space if needed. 

How will I know when www.schulmania.info has been updated?

Check for announcements in this thread. Or, check the site periodically.

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1 Leech10 529 44.gif

 

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21 Benedict 95

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118 Chocolatemax285 5
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138 rewright 4
139 SCkid 4
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143 Waerth 4
144 yarabundi 4
145 2ch.net simplayer 3
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147 allez l'om 3
148 amdinside 3
149 apete34 3
150 bartonn 3
151 Crazychickensc12 3
152 DaViru$ 3
153 djrules5454_simtropolisedition 3
154 E.J.C. 3
155 Firebird 3
156 gshmails 3
157 His Divine Hand 3
158 jcabassa 3
159 Jersey_17011 3
160 krbe 3
161 KUVACHIM 3
162 Ledge69 3
163 Maranello575 3
164 natuurzoon 3
165 nycsc4 3
166 Raul39 3
167 SaltandVinegar 3
168 SimRabbit 3
169 StLouisDude 3
170 Superchad 3
171 Things Go Better With Milk 3
172 villagemayor 3
173 6underground 2
174 Artur_001 2
175 Bine 2
176 Camedia 2
177 carlbryan 2
178 collgab 2
179 connorc24 2
180 Cowboy[Texas] 2
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213 The Mighty Cheese Grater 2
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215 truflip99 2
216 willg 2
217 WillG_75 2
218 Xperian 2

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Hear ye hear ye....

teamworkph9.jpg

It is with great pleasure that the Supreme Wirdle, in conjunction and collaboration with the combined expiditionary forces of The Servants of Simtropolis, are pleased to announce the grand re-introduction of Schulmania - Volume 2.

It is now hoped and desired that the former troublesome infestations of the Page Flip Bug plaguing Schulmania Volume One, have now been suitably quarantined within the aforementioned thread.

It is also hoped and desired that the modem crushing load times of the aforementioned, have now been considerably reduced.

So without further ado...  further pomposity, etcetra, etcetra...  blah blah blah... rah rah rah...   we hereby do declare Schulmania Volume Two...

Open.

*Trumpet Fanfare*

slide-trumpet.jpg

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Wow the first post. What an honor. Hope to see more of what we had in Volume 1... Pure Greatness!!!

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Whoa dude, I got worried why your orignial CJ was closed wow. That was an awesome adventure with Schulmania. Now I have to edit the recommended sites for Schulmania. I love the preview.

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Wow, that was mighty quick. Kudos for getting Schulmania back up and running in this brand new thread. Finally, the post bug is no more, and now we can all visit in record times. 4.gif Looking forward to the first update here, and keep up the hard, hard work! 9.gif

- Kyle

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w000t!!!! Long live Schulmania! 9.gif

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An excellent new start! It's always good to have a new thread to start things over. Excellent table of contents, stats, and information! 9.gif

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Haha, forget first post, Schulmania needs 17!

Woot! Thanks for my prize!!

EDIT: Oh boy, it only took 3 seconds to post this time! Hooray new thread!

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YES! Congrats!!!

and honored at my award...the Star presented by the Supreme Wirdle Herself!

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All posters to this thread are to be familar with and become regular users of the following product to inhibit further infestations of the PFB.

51Lp5ffYWaL._SL500_AA280_.jpg
Posted on behalf of:
The Servants of Simtropolis

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I shall dab some on behind my ears immeditely sir..wait..that's on the back of my neck..right away. I'm on my way to the store.

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This is 5. Yes, a new thread!! I'll become a contant poster on this thread from now and on.

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6.gif A new schulmania ! with many many new adventures !!
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*sigh* I'm never going to catch up with Leech or Hester...

Well, now that the page bug is zapped, where am I gonna find time to play Spider Solitaire since I no longer have to wait for Schulmania to load?

EDIT: By the way, look who's coming up on post #1000 (this makes Schulmania count as something like 15% of my posts!)?  Schulmania seems as good a place as any to tease for PM: a celebration is coming!2.gif

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Lush I was a hardcore fan!!! Thanks for starting the new thread Schulmanator it was taking ages to load for me and well good luck with the new thread

Will

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      The texture images are derivatives of images from a variety of commonly, freely shared sources, hand re-worked for use with SC4.  The design of the textures leans toward lower contrast, saturation and brightness as more usual in realism, and for dimmer screens.  
      If using them for creating and distributing SC4 lots the '.FSH' file may be extracted and included as a '.DAT', but don't re-distribute changed associations between the image and the ID (instance) as that could impact another user of the file.  No crediting is required, but no claim of original artwork should be made if redistributing them with SC4 lots.
      The Texture ID Range was assigned by the BSC Texture Index at SC4 Devotion.  http://sc4devotion.com/forums/index.php?topic=2101.0  To redistribute variations of the textures or to make your own, request and use a unique personal Texture ID Range at SC4D.
      ---/---
    • By RandyE
      Contains 9 2x2 lots to choose from.  Each lot has a different character, animation, and a variety of props from SC4 Deluxe.
      All lighthouses cost 4000§ (Simoleons), earn 100§ a month, slightly reduce air and water pollution nearby, and have a moderate local park and landmark effect.
      All lighthouses are in the Reward Menu and are available for immediate plopping. The Maxis Reward lighthouse is not replaced and becomes available as usual.
      No External Dependencies:
      The dependencies in version 1 have been removed. I am using a smaller texture pack that I made for my lots which is included, and have replaced the Bus Stop with an extended Toll Booth Platform.
      The 'BaseTexturesElements_Grass.dat' is an internal dependency required for the lots above; it is included in this package in the folder 'z_Grass Base Textures'.
      I have made a 500K Base Texture Volume with textures I made for my lots linked below.   If the texture file below is used then delete the ' z_Grass Base Textures' folder as the textures are the same and don't need to be loaded twice.
      Base Textures Vol 1 Elements
      INSTALL
      To install select the folders for the lighthouses you want to use and delete the other sub-folders.   Don't delete the 'z_Grass Base Textures' folder unless you are using none of the lighthouses which require them or are using the larger texture volume (see above). 
      Copy and paste the 'Lighthouse 2x2 Lot Pack V2' into your User\Documents\SimCity 4\Plugins folder. 
    • By RandyE
      This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
      Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
      Stats:
      Lot Size: 5 (width) by 6 (depth)
      Water Produced and Treated: 1,000,000 cubic meters per hour.
      Pollution Reduction: -1200 over 300 
      Plop Cost: 25,000§
      Maintenance Cost: 10§
      Jobs: 15§, 290§§, 15§§§
      Moderate Landmark and Park Effect. 
      Transit and Network Enabled
      Power Consumed:  200 MWh (megawatt hours)
      Dependency: Included base texture .dat file.
      Maxis Night-lighting
      FOLDER: Radical Water Pump and Pollution Reduction V1
      File: List of Alternate Water Systems.txt
      File: Preview and Install.html
      File: Readme.txt
      SUB-FOLDER: Radical Water Pump and Pollution Reduction
      This is the folder inside the unzipped title folder to be placed in your User\Documents\Simcity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:
      Base Textures Vol 1.1: Elements, for SC4 1.1.0
      SUB-FOLDER: 500 MWh Power Generator 1x1
      File: RadicalWaterPump_PowerGenerator.SC4Lot
      I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.
      Previews:
      The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.
      The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
      Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
      The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:
      UtilityRadius TrafPollution Modd by @RalphaelNinja
      The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.
      Lot Editor: Beginner's Tutorial by @jbbry232
      ___________________________________________
      Sci-Fi Description:
      The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 
      Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .
      ___________________________________________
      INSTALL:
      To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 
      To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.
    • By huzman
      A curious situation happened to me with a given city. It was (is) a losing situation : high unemployment, dwindling funds, no growth, etc... So I though to nuke the city. If I choose the option from the main Region map to delete the city, everything gets erased including the topographical map. I didn't want that, of course. So I decide(d) to erase everything with the B/V options. Once that done, I reset my Moolah back to 500 000§. That's when I asked myself "Am I cheating or not". On this case, I didn't think so.
      But then, changing the city/region/mayor's name, is it cheating ? I don't think so.
      Using Ctlr+x to have all the techniques, then yes that's cheating. So there is a subtle from cheating or not. What do you think ?
      (BTW, I think that outright cheating is a way of showing a very low opinion of yourself)
    • By DJDL
      Hello all!
      I have downloaded Peg's Brigantine Water Mod, but when I go to extract the files, my Norton AV declares its unsafe and deletes it.  I have downloaded other Peg Mods with no issues (Streams, Ponds, Utopia, SPAM, etc.).
      Has anyone else had this happen and do you know a workaround?  Simtropolis has an excellent reputation of keeping viruses and other bad things out of the community, so I find it hard to believe it could be a virus.  If anyone would like to investigate this, here is the file Norton Insight removed and quarantined as a medium risk:  
      http:simtropolis.community.com/file/file/11836-peg-water-mod-brigantine/?do=download   
      and the .exe file:
      peg_watermod_brigantine_205.exe
      Thank you so much for your help!
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