• Moose
  • Announcements

    • Dirktator

      Need your donations for May & June!   04/30/2017

      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

General Off-Topic


Anything goes, but keep it clean and friendly!

Subforums

  1. Community Goings-on

    SimCity 4 community sites, contests, news and other general SC4 community related information

    4,681
    Posts
  2. Forum Games

    For forum games only, this is not a spam forum

    237,067
    Posts

2,630 topics in this forum

    • 2,887 Replies
    • 79,899 Views
    • 1,950 Replies
    • 39,241 Views
    • 4,117 Replies
    • 52,010 Views
    • 1,357 Replies
    • 62,400 Views
    • 1,511 Replies
    • 30,180 Views
    • 581 Replies
    • 11,820 Views
    • 4,740 Replies
    • 50,621 Views
    • 40 Replies
    • 974 Views
    • 113 Replies
    • 3,918 Views
    • 1,223 Replies
    • 16,224 Views
    • 1,350 Replies
    • 19,040 Views
    • 8 Replies
    • 153 Views
    • 308 Replies
    • 6,253 Views
    • 1,167 Replies
    • 22,310 Views
    • 8 Replies
    • 251 Views
    • 0 Replies
    • 65 Views
    • 488 Replies
    • 8,763 Views
    • 772 Replies
    • 16,053 Views
    • 5 Replies
    • 131 Views
    • 55 Replies
    • 892 Views
    • 71 Replies
    • 2,038 Views
    • 175 Replies
    • 8,572 Views
    • 7 Replies
    • 313 Views
    • 3,172 Replies
    • 24,547 Views
    • 16 Replies
    • 462 Views
    • 23 Replies
    • 1,100 Views
    • 71 Replies
    • 890 Views
    • 12 Replies
    • 499 Views
    • 4 Replies
    • 288 Views
    • 593 Replies
    • 45,040 Views
  • Recently Browsing   0 members

    No registered users viewing this page.



  • Featured Topics

  • Recent Posts

    • New airport for a new city.     Still some airport details yet to be applied, as well as the adding in the city that surrounds the airport.  However, I've been looking for a thread on this or other forums that discusses how to control take off and landing patterns, and I haven't found anything relevant yet.  So I hope the community won't mind me asking the question here - is there a mod or maybe just some design technique that would keep planes from initially landing on one runway, then pulling a hard left or right to finish the landing on another runway?  You can probably see from this screenshot what I'm talking about.  Some planes land on the runway that crosses this picture from left to right, but then only meters after touching down, they make a super hard left and then head for the terminal. In all other respects, I like the behavior of planes on this layout, but I cringe whenever I see one of the landings describe above.
    • But now applying a much less radical version of rationality, I would bring back the neccesary doubt about what the bomber was thinking about when doing the attack. Honestly, we have no way to know for sure. If the person is got caught alive, police can interrogate them, but what they answer is not neccesarily true, either fo self-delusion or simply to hide the real motive. Information about the event is fractionary, so it is not impossible that the police has caught the wrong person. Also, supossedly, the ISIS also recognised the attack, but for they is easy enough: checking the news, see some crazy person killing people in a western country, send a social media message saying that they sent the bomber to look more powerful and pervasive without any real effort. I would prefer to keep a sensible amount of disbelief over newly known information, and to let the investigation to resolve. Maybe we can be surprised.
    • You need to use a lot of repetition, it's pointless to have the same thing on the texture 8 times... The biggest contributor to file size is the texture. See a texture from a similar sized warehouse I made: 1024x512 (the thin one here)
  • New Topics

  • Simtropolis Challenges Previous Winner