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    • But now applying a much less radical version of rationality, I would bring back the neccesary doubt about what the bomber was thinking about when doing the attack. Honestly, we have no way to know for sure. If the person is got caught alive, police can interrogate them, but what they answer is not neccesarily true, either fo self-delusion or simply to hide the real motive. Information about the event is fractionary, so it is not impossible that the police has caught the wrong person. Also, supossedly, the ISIS also recognised the attack, but for they is easy enough: checking the news, see some crazy person killing people in a western country, send a social media message saying that they sent the bomber to look more powerful and pervasive without any real effort. I would prefer to keep a sensible amount of disbelief over newly known information, and to let the investigation to resolve. Maybe we can be surprised.
    • You need to use a lot of repetition, it's pointless to have the same thing on the texture 8 times... The biggest contributor to file size is the texture. See a texture from a similar sized warehouse I made: 1024x512 (the thin one here)
    • Hi there,   i have a hard time with texturing my models .. after releasing the first ones i checked some other on the workshop and i was surprised how small they are (filesize). My models are smaller one (3*4) and when i switch to 1024*1024 for the texture - i got so blurry textures ingame that i want them to be seen. I tried to make the uv better for my models (resize them that mainstructures got the most part) - i looked for better textures - but i am not capable to get a satisfactory result. maybe some of you can give me some help to get better at texturing without blowing the filesize for each Model ~ 10MB.   Thats an actual model i working at with 1024*1024 texture:   the same model with a 2048*2048 texture : As you can see they detail n the second is so much higher and on the first one it is just one "blurr". This is my uv-map : i resized all important big areas to 1.5 - so details would be better - but i have not really luck with that.   I am really stuck at this moment .. having 3 models ready to release but they look only good with 2048² textures and have a filesize about 10 MB - when i check Jz´s Rusty Warehouse 2 - it has only 2.8 MB - shows me that i am doing something wrong.   thanks for any help/hint/suggetsion and sorry for opening a new thread for this   mic  
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