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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

Cities: Skylines


  1. Cities: Skylines General Discussion

    General discussion for Cities: Skylines by Paradox Interactive.

  2. Cities: Skylines Modding - Open Discussion

    Modding discussion for Cities: Skylines by Paradox Interactive.

  3. Cities: Skylines Showcase

    A collection of picture topics to show various aspects of your Cities: Skylines city-building ventures.

  4. Cities: Skylines City Journals

    City Journals for Cities: Skylines.

  5. Cities: Skylines Technical Help Q&A

    Ask your questions here and get answers for bugs, hardware, performance, installation or other technical issues.

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    • First, some eye candy to soften you up a bit. #1 Handy's Bend is a huge loop in the Kentucky River in the heart of the Palisades area. #2 I've focused my foresting efforts here and in adjacent Polly's Bend for the past several days. #3 The limestone walls of the bend are anywhere from 50 to over 100 feet (15-30+ meters) high and are often near vertical. #4 The river flows quietly through this area, which up until fairly recently was largely in a primitive and unspoiled state. #5 I created the "bedded limestone" texture I'm using for cliffs in Jessamine,  If anyone would like to use it, let me know. #6 The bend is crossed by one of the numerous high-tension power lines that are found radiating out from the E.W. Brown power generating station next to Dix Dam a short distance away. #7 I am currently just filling in the forested areas with oak trees.  My plan is to add in other varieties of trees and bushes and grasses during a second superdetailing phase after the basic foresting of the quad is done. Okay, fun's over. < rant on > You folks have really been great about liking and commenting in my CJ since I started it just about two years ago, especially considering the very long break I took for over half that time.  I don't pay a lot of attention to the stats except to note the current views and comments at the bottom of each update, but I think TRR might be the most commented on journal in the forum-based Cities: Skylines CJs.  I am really grateful for all the kind words you have said and hope you will always see fit to do that.  But... ...here it comes... But there's one thing I am hugely disappointed in these days, CJing-wise.  That is the lack of comments- virtually any comments at all- in many CJs, and especially the newer ones.  There seems to be "foot traffic" in these journals based on page views and, in some cases, they even get a number of likes on an update.  But nobody- well, almost nobody- is commenting.  I stopped by a beautifully done journal this morning that has been up for almost two weeks and left the first comment.  I find that incredible and very, very distressing. Unlike 10 years ago when I was in the thick of doing Three Rivers Region, I would bet that most of you reading this have never done a city journal.  That's fine- there's no shame in just enjoying a great game by playing it, or perhaps even creating content for it.  But, IMHO, journaling what you create and what you are doing as you go along takes things to a whole 'nother level.  By doing that and through then interacting with your readers over what you create a marvelous synergy happens.  You do something good which leads to comments like, "Hey, I never thought of that," or "Well, OK, but what if you..." which then leads you to perhaps do something even better or more interesting the next time around.  People also learn from these interactions.  The back and forth of posts and comments can be a very good teacher to other readers- certainly a better one than just looking at a post with a few images that just sort of ends there without getting anything going.  And hitting the "like" button, while appreciated, just doesn't cut it.  What feedback does that leave?  "I like this a whole lot," "I like this but then I like everything," or "I like this better than a kick in the pants?"  The author really doesn't learn a whole lot from a like and the reader pretty much nothing at all. Now, NONE OF THIS APPLIES TO MY CJ.  I want that to be clear.  I've had all the comments and likes anyone could possibly ask for.  I'm not trying to be arrogant about that, either.  It just worked out that way, and I am, again, eternally grateful.  But I'd rather, at this point, not see another comment in TRR/Jessamine, not another like even, until I start seeing them with much greater frequency in the 20 or so active forum-based Cities: Skylines CJs on Simtropolis.  While I like to hear from my friends, in some cases great friends- lifelong friends that I have made in the city builder community over the years, I'll know your out there.  I'll see the page views in TRR.  But honor that friendship, please, by encouraging other authors with your comments. Thank you for bearing with me here.  I feel pretty passionate about this- I hope I've communicated some of that passion to you. < /rant off > David XXXXX/XXX
    • Preperations for the expansion of a city called Bellenau:   I thought there was no space left to connect the onramp towards the south if I wanted to keep space for widening, so I came up with this odd design (Exit 'Windfield Airport-East'):   Probably the first one I have drawn on a piece of paper prior to building it in the game (Interchange Mirefield-South):