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Forum Games

For forum games only. This is not a spam forum. Have fun! *:D

581 topics in this forum

  1. Forum Game Rules

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    • 7,759 Replies
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    • 3,873 Replies
    • 27,192 Views
  2. The Word Chain

    • 2,226 Replies
    • 19,894 Views
    • 5,220 Replies
    • 42,483 Views
    • 381 Replies
    • 3,714 Views
  3. The List

    • 25 Replies
    • 272 Views
  4. The "Why?" Game

    • 74 Replies
    • 832 Views
  5. The Preference Game

    • 2,618 Replies
    • 26,373 Views
    • 3,184 Replies
    • 27,855 Views
    • 3,594 Replies
    • 28,453 Views
  6. Guess Who's Next V2

    • 2,975 Replies
    • 22,780 Views
  7. The best of...

    • 200 Replies
    • 3,146 Views
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    • 150 Replies
    • 1,538 Views
    • 5,419 Replies
    • 33,397 Views
    • 5,895 Replies
    • 51,470 Views
  8. Avatar Caption Game v2.0

    • 4,826 Replies
    • 36,772 Views
    • 374 Replies
    • 9,273 Views
    • 1 Reply
    • 46 Views
  9. A-Z Cars

    • 1,219 Replies
    • 22,004 Views
    • 382 Replies
    • 5,848 Views
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    • 4,667 Views
    • 5,508 Replies
    • 42,720 Views
    • 866 Replies
    • 18,463 Views
    • 1,073 Replies
    • 8,973 Views
    • 73 Replies
    • 2,499 Views
    • 571 Replies
    • 8,183 Views
    • 176 Replies
    • 3,620 Views
  10. Love/Hate

    • 2,598 Replies
    • 21,932 Views
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    • Of course it is possible to find every diagonal grass texture that exists and simply override it, but that presents many problems. First and foremost that I probably don't know of every one to begin with, let alone the needless duplication this would create (something that really bugs me). Hence for TGN I re-purposed only the most commonly used ones, from SFBT Essentials and the BSC Texture Packs. In this case I'd use the SFBT diagonal textures to re-lot them (of course that works with either the SBFT Essentials file or my Diag Filler Override file installed, since the IDs are identical). Similarly there will potentially be many lots/items out there that were made with different textures. Whilst through TGN I do aim to handle most of this automatically, for perfect results some lotting will typically be necessary. If anyone comes across a unique set of well-used textures I've failed to cover, I may consider inclusion in future versions. But there are some limitations here and I have no desire either to simply duplicate the same textures over and over, to save a bit of lotting for end users. It's hard enough to keep on top of the greatly ever-expanding files of TGN, so I need to draw a line somewhere.
    • Welp, before the crickets take over this thread I guess the only way to get it going is to Vector everyone to an actual update!

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