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    • Dirktator

      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins


  1. Cities: Skylines

    1. Cities: Skylines General Discussion

      General discussion for Cities: Skylines by Paradox Interactive.

    2. Cities: Skylines Modding - Open Discussion

      Modding discussion for Cities: Skylines by Paradox Interactive.

    3. Cities: Skylines Showcase

      A collection of picture topics to show various aspects of your Cities: Skylines city-building ventures.

    4. Cities: Skylines City Journals

      City Journals for Cities: Skylines.

    5. Cities: Skylines Technical Help Q&A

      Ask your questions here and get answers for bugs, hardware, performance, installation or other technical issues.

  2. SimCity (2013)

    1. SimCity (2013) General Discussion

      General discussion for SimCity (2013).

    2. SimCity (2013) Modding - Open Discussion

      Open discussion, speculation, research & development on modding SimCity.

    3. SimCity (2013) Region Games

      Organize your Region Games here: start, advertise, recruit, or offer to join.

    4. SimCity (2013) Showcase

      A collection of picture topics to show various aspects of your SimCity (2013) city-building ventures.

    5. SimCity (2013) Technical Help Q&A

      Ask your questions here and get answers for bugs, hardware, performance, installation or other technical issues.

  3. SimCity 4 Players Forum

    1. SimCity 4 General Discussion

        General discussion about SimCity 4, including Deluxe / Rush Hour.

    2. SC4 Showcase

      A collection of picture topics to show various aspects of your SimCity 4 city-building ventures.

    3. SC4 City Journals

      Tell the tale of your city as it grows from humble town to sprawling metropolis.

    4. SC4 Mac Users

        General and technical discussions for Aspyr's SimCity 4 Mac version.

    5. SC4 Bugs & Technical Issues

      Get help with SimCity 4 technical problems, including graphical, hardware and compatibility issues.

  4. SimCity 4 Builders Forum

    1. SC4 - Custom Content

      Discussion, questions and requests regarding Lots, BATs, Maps, plugins and other custom content for SimCity 4.

    2. SC4 BAT - Open Discussion

      A place to discuss anything related to building (BAT) creation for SimCity 4. Ask questions, showcase your work, and exchange ideas.

    3. SC4 Modding - Open Discussion

      General SimCity 4 modding discussions, experiments, make requests and ask for help here.

  5. Simtropolis Social Forum

    1. New Members Information

      New to the community? Tell us about yourself here!

      We have useful tips for getting started and a site overview in:
      Introduction and Guide to Simtropolis  :read:

    2. Simtropolis Related

      Questions and comments concerning Simtropolis, along with general matters of the website itself.

    3. General Off-Topic

      Anything goes, but keep it clean and friendly!

    4. Current Events

      Civil and intelligent discussion only on current global events and news.

    5. Architecture & Urban Planning

      Discussions of real world applications of city-building concepts, including examples of building design.

  6. Gamer Topics

    1. SimCity 3000

      Discussion for SimCity 3000 by Maxis.

    2. City-Building Games

      Discussion for other city-building strategy games.

    3. Gaming Talk

      General gaming talk for consoles, PC or otherwise.

    4. Indie Projects

      Discussion forums for Indie Projects.

  7. Trixies Forum

    1. Trixie Awards - Community Discussion

      All the news & info surrounding the 2015/2016 Trixie Awards!
      Featuring discussion and anticipation, on the road to the Awards Ceremony...

  8. Simtropolis Challenges

    1. 4,439
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    • I wholeheartedly agree with you there   Well I doubt that they save a lot of money on production costs when it comes to the stuff they sell in Eastern Europe. Its all part of the EU anyways so it has to comply with the same food standards as in the rest of Europe. I think the main difference comes from how much effort they put in the finishing touches. How much stuff do they add to make their product look like it got some quality. And why not spend the effort on products for Eastern Europe? Are they not worth it? Or is it because companies think that they can get away with it because its Eastern Europe, they are used to dealing with inferior quality products? Both lines of reasoning come of as arrogant and stupid. As a side note, while I do not think that the actual quality of the food is affected, like I said all food as to comply with EU regulations, the way food looks most definitely has an effect on the way people experience consuming their food. Good looking food tastes better in our mind than bad looking food, even if its exactly the same. Its part of the reason why so much fruits and vegetables are thrown in the garbage, before they even had a chance to go to the supermarket, because its shaped 'odd' or just doesn't look as tasty. The quality is fine, but no one wants to buy a banana that doesn't have a curve or something like that.  
    • Thank you everyone  for your help so far.  Your are  not kidding about the saturation, 1st attempt at import  washed out my diffuse map completely - looked absolutely terrible so now to fix that. So the drill is to just provide the base building and no other props to provide  maximum  flexibility?  No control over  the floor area at all, is this correct?  Is it best if the 3dsmax model is "closed" such there is an unseen bottom polygon or does this not matter to the  skylines engine?    I would have like to have been able to reproduce the coloured block paved effect for certain parts in the above model and replace the tree props from CXL with their C:S equivalents , the grass texture is horrible I ( not my finest hour there)  and can be dispensed with completely.   Regards  
    • In the Beginning, there was Terrain... And then there were... power lines. And more power lines. Roads appeared. And more roads. And towns grew. And a rail line was laid. And at that point it looked pretty good, but I said... Let there be trees! And more trees... And even more trees. Lots of trees. Trees everywhere! And it now is starting to look really good. But there's a long way to go to reach the ideal state. But we're getting there. David 24003/344
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