This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
So, there doesn't seem to be a thread for this in the past 6 pages.
Here we have from low to moderately high security. (Those Ranger Stations are Guard Towers.)
Depending on the individual's criminal record they are put to work in the dirty sanitation department, on the farms, in heavy industrial, or (for the elite crooks) in the commercial offices.
Recently there have been suggestions for adding an educational curriculum (and the associated buildings) for the unschooled inmates. The city council feels it would not be cost effective. Oddly enough, most of the council members just happen to own the various businesses in town where the prisoners are put to work. (Not that that should be a conflict of interest. Right?) Imagine Shawshank Rredemption style.
Mikeseith's BATs of various car dealerships were the focus behind this latest batch of relots. Because Mike also made some fabulous models of the cars needed for each dealership, I made use of them in addition to SHK car props. Also included in this pack is a relot of Carmax.
Park Honda v2 Renault v1 3x4 lots:
Park Honda v1 (link above) 4x3 lots:
Renault v2 (found in link above) 4x4 lots:
BSC MEGA Props SG Vol 1 BSC MEGA Props CP Vol 1 BSC MEGA Props JES Vol 1 LBT Mega Prop Pack Vol.1 SuperSHK MEGA Parking Textures 1.0. SuperSHK + FA3 Parking Textures SHK Parking Pack The car props found in each MikeSeith dealership download
Urban Police Precinct
~ By ~
Perfect for any city in the midst of decay!
Included in this download are two lots big and small; the top right and left.
respectively. Both precincts, regardless of size, have the ability to dispatch
five squad cars. Furthermore, they have a prisoner capacity of 70 inmates.
This is slightly higher than the value of the game's "vanilla" stations, for
this is simply a larger building. In addition to this download, two dependencies
This is my first actual building besides The Camberton. So please, do enjoy, even if it isn't the
best building around. Merely a fun little project of mine to fill a tiny gap.
By SimCity enthusiast
The ORIGINAL poster of these Stealth Cars is: parkerwyoung
This is first post please don't hate me...
I only put all the Stealth Cars in one file for
go to parkerwyoung original posts here:
I DO NOT TAKE ANY CREDIT FOR THESE RETEXTURES!
PLEASE VISIT parkerwyoung AND TELL HIM I SENT YOU!
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Whops! @nos.17 I have the same problem. I have all the dependencies, but as you can see there is no actual building. I tried several ways: put the original prop desc and model (-a, -b) files in the same time; only the model files; the model files and the zzLM15x12_AllianzArena file in the same time. No changes. Always get the same result, what you can see on the picture. I checked with SC4Tool and I think the uploaded version doesn't contains the necessary building/prop descriptors, because in the Tool everything is green, but I didn't see the original buildings listed among the dependencies, so actually they are not in the lot or so... EDIT (before sending): So there is some other problem: you add wrongly the MM 40ft trailer as a dependency, because you used KoSC IRM essential and the prop families from that set (if I remove this and put only the dependency what you linked, I get error in Sc4Tool). I investigated the issue with an empty plugin folder which only contained this lot and the dependencies what you listed. There is one more textures Dependency: BSC Textures 1. Oh and of course you used your own essential I guess, but you forgot to list above... But the bigger problem is that as you can see the 3rd and 4th pictures, the CSX megapack 1 is using the same prop ID than the Allianz building prop desc file. The other problem, that you probably forgot to attach your prop desc files for this lot, because the original one is conflicting with CSX megapack... When I emptied the plugin folder I got the building properly with its own prop desc files (so I didn't have the CSX pack and the prop desc in my plugin folder in the same time, but You said, we only need the model files), but obviously you used a new prop desc file for this, just haven't attached... Can you check and update this, because it's amazing and I would like to use! Thanks in advance! - Tyberius
@kellydale2003 As I said in the review it's avesome stuff, I would have only one request. Could you next time make a notice on the description, that the growable version is only compatible with CAM by default... I was wondering why I haven't seen growing your stuffs in my cities (f.e. Linda Swampy), and took an other look to the lot files I see, that some of them is CAMified, and I don't play with CAM... Linda Swampy is a stage 10 I-Ht... So that would be worth a mention I guess for those who doesn't use the CAM as well... Thanks in advance! - Tyberius