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About This File

Eddy Hall, Minnesota, by Mattb325.
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Inspired by a picture posted by a member of Simtropolis, the real Eddy Hall was constructed in 1886 as the Mechanic Arts Building for the University of Minnesota.

The actual building is a simplified Queen Anne style executed in red-brick and red sandstone trim. The square tower which is slightly offset from the centre of the building dominates the frontage; it, together with the multi-gabled roof, large windows, patterned brick panels and wrough iron cresting make this a charming, eye catching building.

This version is not a 100% accurate copy, but it is true to the language of the architectural style of the original building and this is simply one that I made for myself, but have decided to share with the community.

The lot comes in two flavours: a growable Commercial Services (3x2 and 3x3...there is always an insatiable need for CS§§§ in game) and a ploppable College on a 4x4 lot, which is found in the Education Menu.

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STATS CS§§§:

Lot size :                  3x2 & 3x3
Growth Stage:         4 & 5 (Medium and High Density Zoning)
Bulldoze Cost:         §610
Capacity Satisfied:  CS§ 975, CS§§ 246, CS§§§100
Pollution:                  6 (Air)/ 4 (Water)/ 8 (Garbage )
Pollution Radius:     6/7/0
Power Consumed:   28 Mwh
Water Consumed:    249 Gal/Month
Building Style:          Chicago/NY/Houston/Euro
Occupant Group:     Commercial Services Building


STATS COLLEGE:

Lot size :                  4x4
Growth Stage:         Ploppable; Plop Cost §1,650
Bulldoze Cost:         §140
Catalogue Capacity:  4,000
Pollution:                  3 (Air)/ 2 (Water)/ 1 (Garbage )
Pollution Radius:     6/7/0
Coverage Radius:     5,600
EQ Boost:                  24
Power Consumed:   6 Mwh
Water Consumed:    23 Gal/Month
Occupant Group:      Civic; Strikable Education; College
Cost:                           §650

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NOTE ABOUT DARK NITE vs MAXIS NITE:

This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!

If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 

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DEPENDENCIES:

To ensure proper functionality, make sure the following files are in your plugins:

*BSC BAT Props - Mattb325 Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)
*BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
*BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
*BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746)
*BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101)
*SHK_ParkingPack.dat (

 

---------------------------------------

To install, simply unzip the contents of this file into your plugins folder.

Thanks, and enjoy!

 





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tariely

  • 5
  

(what ? That one escaped me ?) Perfect as usual. These lots go so well with my playing style (small towns or medium cities with a past...:-)

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SimCoug

  • 5
  

As I mentioned on your BAT thread, I"m super excited to see this in SC4.  Your skills in modeling older buildings such as this are superb, and the textures really add to the overall character of the building.  I've been on the lookout for some older university type buildings, and this hits all the right notes.  Thanks for sharing!

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sejr99999

  • 5
  

thank you for continuing to create for SC4   your choices of buildings and how they are modded are always interesting

and a must-have for me

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IDS2

  • 5
  

Absolutely divine! The stone detailing is superb, as is everything else. *:D Hail Minnesota!

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Alan Waters

  • 5
  

Links to dependencies do not work. *:no:

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      ---------------------------------------
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      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
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      To ensure proper functionality, make sure the following files are in your plugins:
      *BSC MEGA Props - CP Vol01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      *BSC Mega Props - CP Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790
      *BSC MEGA Props - SG Vol01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746
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      ---------------------------------------
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      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
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    • If anything it's possible for a river with lots of flow to widen abruptly when the channel shape shifts from deep and narrow to wide and shallow.
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