• Moose

6 Screenshots

About This File

Havoc Bioenhancements, by Mattb325.
---------------------------------------

As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Havoc Bioenhancements deserved a new 're-imaging' for the 21st Century. After all, the in-game structure that has been filling up any I-HT zone for almost 15 years does not reflect its grandiose name, so it is probably overdue for a facelift and some rebranding.

Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed.

This I-HT Anchor lot comes in two flavours: 5x5 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size).

It is growable only on medium and high density Industrial zones and provides between 468 and 1,120 jobs (depending on the lot size).

The building itself is fictional, but draws inspiration from the typically cheap, prefabricated modern aesthetic.


Stats, links and dependencies are listed below.


---------------------------------------
STATS (IHT):

LOT SIZE 5x5

Growth Stage:          3 (medium and high density zones)
Bulldoze Cost:         §270
Capacity Satisfied:  IH-T 468
Pollution:                  11 (Air)/ 4 (Water)/ 4 (Garbage )
Pollution Radius:     6/7/0
Power Consumed:   85 Mwh
Water Consumed:    79 Gal/Month
Building Style:          Chicago/NY/Houston/Euro
Occupant Group:      IHT Anchor Building

LOT SIZE 8x8

Growth Stage:          2 (medium and high density zones)
Bulldoze Cost:         §318
Capacity Satisfied:  IH-T 1,120
Pollution:                  18 (Air)/ 7 (Water)/ 5 (Garbage )
Pollution Radius:     6/7/0
Power Consumed:  135 Mwh
Water Consumed:   127 Gal/Month
Building Style:          Chicago/NY/Houston/Euro
Occupant Group:      IHT Anchor Building

---------------------------------------

NOTE ABOUT DARK NITE vs MAXIS NITE:

This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files!

If you use the dark nite version, you will need a dark nite mod. 

http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/

---------------------------------------

DEPENDENCIES:

*BSC MEGA Props - CP Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180

*BSC Mega Props - CP Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790

*PEG CHAINLINK RESOURCE: http://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/

 

 

To install, simply unzip the file into your plugins folder.

Thankyou and enjoy.

 

 

 





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

raynev1

  • 5
  

These are absolutely awesome . After seeing them in game , I felt compelled to give a review .

5/5  And two thumbs up .Thanks for sharing .

mattb325 likes this

Share this review


Link to review
Prophet42

  • 5
  

What can I say?  Wow!!  The details are excellent.  I especially like the color scheme and the skylights are superbly done.

mattb325 likes this

Share this review


Link to review
sejr99999

  • 5
  

thank you   fantastic new building   really love the nightlighting especially the lighted Havoc sign and skylights

mattb325 likes this

Share this review


Link to review
rsc204

  • 5
  

Love it, can never have enough Industrials, thanks :).

mattb325 likes this

Share this review


Link to review
tariely

  • 5
  

(you're addictive, you know that, right ?)

mattb325 likes this

Share this review


Link to review
nos.17

  • 5
  

Love the building and the lot, and it fits right in with other IRM lots too, which is always a plus. 

mattb325 likes this

Share this review


Link to review
kingofsimcity

  • 5
  

Another awesome building. Gonna be a real treat seeing this grow.

mattb325 likes this

Share this review


Link to review
matias93

  • 5
  

This is the one I was expecting the most!

mattb325 likes this

Share this review


Link to review
  • Announcements

    • Dirktator

      06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By T Wrecks
      INDUSTRIAL REVOLUTION MOD
       
      Semi-Intelligent Components by GreatDane
       
      1 - INTRODUCTION/OVERVIEW
       
      The IRM high-tech uploads continue...
      The fourth upload in this series is another very old BAT and probably not the most famous (and certainly not the best) work done by this author, yet still too good to leave out - it's: Semi-Intelligent Components by prepo. There's not much to be said about the lots this time, other than that they're probably not my best work, either. I still hope they'll do.
      Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats.
      The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc
      The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc
      After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version.
      The default version of the building will provide 26 I-HT jobs, the quadrupler version 104 I-HT jobs.
      The following lots are included in this download:
      2x4, Stage 1 3x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s):
      Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 

      2 - USE
       
      If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
       
      If you no longer wish to use this download, proceed as follows:
      Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
       
       
      3 - DEPENDENCIES
       
      IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Semiintelligent Components - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there.
       
      RECOMMENDED DOWNLOADS
      Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities  
      4 - FINAL WORDS
       
      Credits for the BAT go to prepo - as I said, he made more and better stuff than this, too! For me, prepo was one of the best BATters back then (we're talking 2004-2006 again), and pretty versatile as well.
       
      T Wrecks, July 23, 2017
    • By CT14
      Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
      North American Freight Sidings
      Llama Terminal Company
      SABER LA River
      Troy Gasholder Building
      FAB Diagonal Industrials
      Lowrider Props
      In-N-Out Lowrider Show
      Old Time Power Plants - jestarr Boilerhouses
       
      ---
      North American Freight Sidings original first post:
      Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.


      Features:
      18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
      Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
      Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
      BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
      Please report bugs here. Thanks!
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure. I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist ). What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired. The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props... Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...???
    • Do we need to delete Oppie's and replace yours?   Ps. Thank you so much for revamping this amazing mod.
    • Can someone make the Wilshire Grand Tower for SimCity3000?
    • With regard to the issue of content, the disjunctive perturbation of the spatial relationships brings within the realm of discourse the distinctive formal juxtapositions.