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By Dollar Tower$
This is the original lanmark pack for simcity 3000. Since you can't download it from the official site anymore i decided to upload it here on Simtropolis.
go to ur simcity 3000 folder then go to apps then place ur unpacked folder in the directory
Mod Edit: Please note we don't have a separate section for SimCity 3000 items, so for now this will remain in the SC4 section.
Music is powerful. SimCity's music is no exception. That's why I decided to upload it.
Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy.
If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date.
And yes, I might get around to The Sims' music one day.
All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music.
ORIGINAL SIMCITY MUSIC
SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced
3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art)
SimCity (Amiga CDTV)
18 MP3 files at 320 kbps, 57 megabytes uncompressed
24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images)
The music for the two ports, both of which came out in 1991, was never officially released.
SIMCITY 2000 MUSIC
MIDIs from 1994 original release and 1995 Special Edition release
19 MIDI files, 112 kilobytes uncompressed
Original sound effects from original release & SE
30 WAV files, 455 kilobytes uncompressed
MAC version, released 1994
15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed
Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information
IBM PC General MIDI recording (1994)
14 MP3 files at 320 kbps, 63 megabytes uncompressed
General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI.
Originally recorded by VengefulChip
IBM PC Roland MT-32 recording (1994)
14 MP3 files at 320 kbps, 63.2 megabytes uncompressed
The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation.
Originally recorded by VengefulChip
Microsoft GS Wavetable Synth recording (1995)
19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed
The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released.
Recorded by biff
SNES version, released 1995
10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images)
Emulator rip by Felamine
Sega Saturn version, released 1995
16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images)
Originally recorded by VengefulChip
PlayStation version, released 1996
Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed
Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed
80 megabytes total (including images)
Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45
Sound Blaster AWE64 recording (1996)
14 MP3 files at 256 kbps, 52.4 megabytes uncompressed
The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s.
Recorded by AndrosynthNuclear, assembled by biff
Nintendo 64 version (Japanese exclusive released around 1997/1998)
38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images)
Original USF files provided by Josh W. & converted/made up by wzg45
SimCity 2000 Special Edition WillTV
Thanks to the Internet Archive for hosting this all along so I don't have to
27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed
Advertisements & DJs
95 WAV files at 88 kbps, ~14 megabytes uncompressed
148 megabytes total (including images)
Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music.
Thanks to shoptroll for helping me acquire this
STREETS OF SIMCITY MUSIC
16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed
145 WAV files at 176 kbps, ~41 megabytes uncompressed
Additional radio music
7 WAV files at 352 kbps, 80 megabytes uncompressed
250 megabytes total (including images)
Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack.
Thanks to Cool_Z for helping me acquire this
SIMCITY 3000/UNLIMITED MUSIC
SimCity 3000 Soundtrack
16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed
SimCity 3000 Unlimited Soundtrack
5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed
21 MP3 files, 3 WAV files, 238 megabytes total (including images)
798 WAV & MP3 files, 125 megabytes uncompressed
The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter.
SIMCITY 4/RUSH HOUR MUSIC
SimCity 4 Soundtrack
24 MP3 files at 128-320 kbps, 178 megabytes uncompressed
Rush Hour Soundtrack
13 MP3 files at 128-320 kbps, 60 megabytes uncompressed
35 MP3 files, 247 megabytes total (including images)
All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder.
SIMCITY SOCIETIES/DESTINATIONS MUSIC
SimCity Societies Soundtrack
15 MP3 files at 320 kbps, 100 megabytes uncompressed
14 additional OGG files
43 megabytes uncompressed
Rockstar & Street Performer tracks ripped by wzg45
7 OGG files, 17 megabytes uncompressed
36 files, 166 megabytes total (including images)
The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format.
SIMCITY DS MUSIC
32 MP3 files at 320 kbps, 162 megabytes uncompressed
Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45.
SimCity Creator Wii
57 MP3 files at 320 kbps, 60 megabytes
Ripper unknown, music provided by wzg45.
SimCity DS 2 AKA SimCity Creator DS
13 OGG files, 47 megabytes
Ripped by wizzario007, music provided by wzg45.
112 megabytes total (including images)
SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released.
SIMCITY BUILDIT & SOCIAL MUSIC
8 MP3 files at 128 kbps, 16 megabytes uncompressed
And just for kicks
SimMars Soundtrack (direct download link)
22 MP3 files at 128-224 kbps, 103 megabytes uncompressed
This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no?
If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely.
To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice.
Compressed size of version 2.5 (last version before V3 update): 923 megabytes
Uncompressed size of version 2.5: 956 megabytes
Compressed total size of version 3: 1.94 gigabytes
Uncompressed total size of version 3: 2.05 gigabytes
http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes
shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose
Will Wright, Jeff Braun & Maxis
The Videogame Music Preservation Foundation
VengefulChip (YouTube channel)
Squakenet (YouTube channel)
jjakucyk (YouTube channel)
AndrosynthNuclear (YouTube channel)
Builder4563 (YouTube channel)
TheSims3EAmusic (YouTube channel)
banaan442 (YouTube channel)
Every composer and musician listed elsewhere in the collection
YOU for downloading or even reading any of this
SimCity Music Collection V. 1 released August 3rd, 2009
SimCity Music Collection V. 2 released March 20th, 2012
SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music
SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter)
SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme
SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme
SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme
SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music
February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416
SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE.
Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
For those of you still playing SC3000, who enjoy the scenarios, here is some advice from a lot of my own play of the "A Better Betterfeld" (notice, it's "Betterfeld" not "Betterfield") scenario.
Basics such as roads to all locations, water to all buildings, power to all zones must of course be in place. Decommission the landfill. Elevate a single width of squares around it, plant trees on the elevated squares all around it. Clear all spaces within about 8 squares of the landfill. Watch carefully, and take, a trash deal from a neighboring city. Demolish all downtown industry, both coal plants, and de-zone all downtown industrial squares. Leave the seaport untouched. Simplify the road network in downtown. Lay rail from the residential area in the upper left of the area, and from downtown, to an area at the upper end of the area to serve as the new industrial area. Run roads from both downtown and the upper left residential area to the new industrial area. Place 2 water treatment plants in the new industrial area, as well as 1 jail. Place police and fire stations around 30 spaces apart in: the downtown, upper left residential, and new industrial area. Demolish the other coal plant near the upper left residential area and put a microwave plant and solar plant in that area. Place at least 2 schools and 1 hospital (watch carefully - you'll need more of these later). Also, include one library. Place recreational areas, especially sports parks, large parks, and playgrounds. Plant lots of trees in the hills. Ordinances: I use zero of them in the first section, all except Smoking Ban in the second section, all except Clean Air, Industrial Disposal, and Mandatory Smogging in the 3rd, all except Industrial Pollutant, Tourism Promo, Quake Resistance, and Clean Industry in the 4th, and no others. To win, I think it takes Land Value 57 or above, and Aura 16 or above for 3 consecutive months. Hope this helps.
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By Fantozzi · PostedRelotting and remodding these nice bats is work as well. Time you did spend for the community, to complete things. I'm thankful you did it. At the end - the overall outcome of many bigger and smaller releases for the IRM, the sum - it's a quite mighty thing, an indispensable enhancement for the game. It's of no much sense to judge this release on its own. One has to judge how it fits into the project. And to me this fits like a birthdaycake on a birthday. But ... wait ... to celebrate the 5 years anniversary of the IRM, isn't it too early?
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Thanks for responding @RRetail. I don't really have experience downloading dependencies, I have only downloaded a total of one. I downloaded it to my 'plugins' folder, and I hear that's where I'm supposed to put them (with all my downloaded buildings and such). I will do what you say and hopefully I will do it right so I can get all these buildings you posted. Thanks again.