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    • Dirktator

      06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By mattb325
      Gertrude Apartments, by Mattb325.
      ---------------------------------------
      A fictional development, based on a new build in the San Francisco, CA area, Gertrude apartments was created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game.
      This apartment building uses a series of massings and elevations to provide abundant natural light and cross ventilation to each of the generously sized apartments. This design also ensures that most terraces are private and that all but one is overlooked from neighbouring flats.
      This apartment building is 8 floors high (excluding the mechanical penthouse area). The lower floors contain a number of 2 & 3 bedroom + 2 bathroom apartments, while the upper floors are reserved for spacious 3-4 bedroom, 2.5 bathroom apartments. 
      The 7th and 8th floor has only one 'sky home' with a spacious, private sun terrace and generous planter boxes.
      The communal grounds planting is of low maintenance conifers on well-lit, compact grounds making these lots a great option in all density areas. 
      The apartments are presented in two paint schemes: a deep, coffee colored scheme which looks great in dense, urban areas and a paler blue/green scheme inspired by the coast. Both are in prop families and will grow at random.
      These apartments are presented in 5 lot options: a 4x4, a 3x4, a 4x3, a 4x2 and a 2x4 lot. They grow on all tilesets and all have the same stats.
      These are a good mid-rise, high wealth, medium density filler lots for your cities.
      ---------------------------------------
      STATS R§§§:
      Lot size :                   2x4, 3x4, 4x2, 4x3, 4x4
      Growth Stage:         5 (Medium & High Density Zoning)
      Bulldoze Cost:         § 493
      Capacity Satisfied:  R§ 899, R§§ 497, R§§§ 219
      Pollution:                  3 (Air)/ 1 (Water)/ 4 (Garbage )
      Pollution Radius:     6/7/0
      Power Consumed:  28 Mwh
      Water Consumed:   39 Gal/Month
      Building Style:          Houston/Euro/NY/Chicago
      Occupant Group:     High Wealth Residential Building

      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. 
      (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 

      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so.
      ---------------------------------------

      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:
      *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
      *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
      *BSC Texture Pack - CPVol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101)
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
       
    • By mattb325
      Houston Place Apartments, by Mattb325.
      ---------------------------------------
      Inspired by the sorts of developments springing up not only across Texas, but in many parts of the world, Houston Place apartments is a fictional apartment building that I created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game.
      These sorts of apartments capitalise on the current architectural trends occurring in the South of the US: boxy, heavy-set buildings that utilise the trend of mixed materials: rubble-stone wall cladding, brick, steel and glass.
      Despite the assertive (albeit eclectic) use of mixed materials, they are neo-classical in style and quite conservative in the appearance of their street-scape and massing and are targeted at higher-end buyers.
      This apartment building is 8 floors high (including the roof-top recreation area and pool). The lower floors contain a number of 1 & 2 bedroom + 2 bathroom apartments, while the middle & upper floors are reserved for spacious 3 bedroom, 2.5 bathroom apartments.
      The 7th floor has only two 4 bedroom + study, 5 bathroom 'sky homes' with wrap around terraces and floor to ceiling panoramic windows.
      The communal grounds planting showcases evergreens all on well-lit, compact grounds making these lots as good in all density areas.
      These apartments are presented in 4 options: a 3x4, a 4x3, a 4x4 and an 8x4 lot. The 8x4 lot may take some time to grow (the game has a tendency to break these lots up) but holding the CTRL key while zoning will assist growth chances. They grow on all tilesets.
      These are a good mid-rise, high wealth, medium density filler lots for your cities.
      ---------------------------------------
      STATS R§§§:
      Lot size :                  3x4, 4x3, 4x4
      Growth Stage:         5 (Medium & High Density Zoning)
      Bulldoze Cost:         § 485
      Capacity Satisfied:  R§ 1,981, R§§ 1,095, R§§§ 480
      Pollution:                  7 (Air)/ 2 (Water)/ 4 (Garbage )
      Pollution Radius:     5/6/0
      Power Consumed:  61 Mwh
      Water Consumed:   83 Gal/Month
      Building Style:          Houston/Euro/NY/Chicago
      Occupant Group:     High Wealth Residential Building
      Lot size :                   8x4
      Growth Stage:          5 (Medium & High Density Zoning)
      Bulldoze Cost:          §941
      Capacity Satisfied:  R§ 4,398, R§§ 2,429, R§§§ 1,063
      Pollution:                  15 (Air)/ 5 (Water)/ 5 (Garbage )
      Pollution Radius:    5/6/0
      Power Consumed:  134 Mwh
      Water Consumed:   179 Gal/Month
      Building Style:          Houston/Euro/NY/Chicago
      Occupant Group:      High Wealth Residential Building
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot Files!
      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so.
      ---------------------------------------

      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:
      *BSC MEGA Props - CP Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790
      *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
       
    • By crownsteler
      So a few years ago I had a go at bating. Unfortunately due to computer issues I never got around to finishing any of them, and long since lost the files. A bit of a shame really; I was nearly done modeling these two sets of buildings, all they really needed were nightlites and some desaturating of the textures. Oh well. 
      Last weekend, for some odd reason, I decided to reinstall SimCity 4 and play it. But, after downloading a ton of new content, I found I still couldn't make the cities I wanted (mostly modern urban Dutch). The first thing that bothered me was the lack of varied in utilities, specifically pumping stations. So I looked up some modern pumping stations here in the Netherlands, and, the idiot that I am, downloaded gmax to see if I could make something of it:
      The first one I had a go at was a largish sewage pumping station:

      Unfortunately this is the material it is made out of, and I am not quite sure how to texture this. I have half a mind of simply modelling the panels instead of texturing it.
      In the mean time I decided to model another pumping station, a small drainage pump this time:

      It has the same issue with texturing, so oh well.
      While looking through pumping stations here in the Netherlands, I came across this little thingy and decided it also really needed modelling (for a change it is an actual ground water pumping station!):

      It is actually coming along quite nicely. I just need to finish the doors, add the rain gutter and some roof junk. I possibly need to figure out how to model a few pumps to fill the large frontal roof if the windows are going to be transparant (ugh...)
      At the same time I was really annoyed by the power utilities in the game. So yeah...
      I came across this funky little substation, and since it takes no effort to model had a go at it:

      Not sure if there is interest in this sort of thing though.
      I also created this substation (could also work as an industrial lot). I want to make it a wall to wall lot, but, as the roof is overhanging to the sides, I don't know how to go about it.

      And, if I ever feel confident enough to do so, I'd love to have a go at this power plant. The turbine halls are simple enough, but the chimney seems daunting.
       
      Anyway; thoughts and suggestions? Compliments or hate is also welcome. Oh, and IrfanView apparently does not like transparency. I hope you can ignore the black outlines on the images, they are not supposed to be there.
    • By mattb325
      Museum of Modern Art, San Francisco, by Mattb325.
      ---------------------------------------
      Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art.
      The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995.
      It was recently given a large extension in 2009, but I have not modelled that part of the building.
      This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius.
      It is found in the Education Menu.
      ---------------------------------------
       
      STATS MUSEUM:
      Lot size :                   4x4
      Growth Stage:          Ploppable only;  Plop Cost: § 22,250
      Bulldoze Cost:          §31,110
      Wealth:                       §§
      Jobs/Demand:         § 43; §§ 195; §§§ 77
      Catalogue Capacity: 310
      Pollution:                   7 (Air)/ 4 (Water)/ 3 (Garbage )
      Pollution Radius:       3/4/0
      Coverage Radius:     8,360
      Capacity:                    98,500
      EQ Boost:                   40
      Power Consumed:    13 Mwh
      Water Consumed:     48 Gal/Month
      Occupant Group:       Civic; Museum
      Cost:                            §900
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
      DEPENDENCIES:
      There are no external dependencies for this lot.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
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    • I know it's sized 2x1, but what kind of residential do I need to zone for this to grow? Light, medium, or high density? Or does it not matter? Anyone who can answer I appreciate it.
    • Love your work, but since a handful of files now from different users require offsite files that link to dead links I wish it was a rule here that all dependencies should be on site somehow. Thanks for the reup of the files...
    • I'm still working on the Maxis Vanilla tilesets presentation, but yeah its endless how many amazing artists have contributed to the SC4 repository over the past 14 years.  The problem with the tilesets and with RCI is that there's too much repetition.   I'm going to use for the first time a Maxis blocker that will eliminate all vanilla repetition and reveal whatever user created programming defines.  However, my project is not specific to agriculture.   We'll get back to that later.
    • @RandyE Thanks! I grabbed that one too. I'm not ready yet to kill them all, but I do want other stage 3 farm buildings to compete with Pedriana. Ideally I'd like to find a few more. In the meantime I'm now on a downloading frenzy getting all of @dk1's stuff. Their simple elegance (and the convenience of no dependencies) makes them ideal for mixing in with my otherwise nearly plain vanilla Maxis content.
    • @CorinaMarie It works for me !!