• Moose

1 Screenshot

About This File

Another Minnesota building! It's almost as if I have a preference for that sort of thing.

This particular building is located by the Mississippi River's western bank, right at the heart of the western portion of the University of Minnesota's Twin Cities campus. Dating to 1963, it was among the first buildings to be completed as part of the university's expansion across the river. Over 50 years later, it remains the tallest university building on the western side of the river and is home to, unsurprisingly, a number of social science departmental offices. 

I've modded it as a ploppable college building as well as a growable CO$$ building. As usual, both darknite and maxisnite versions are included. The darknite scene requires this lovely mod from Simfox. Otherwise, this baby is dependency free.

Note that two versions of this model are included - one with modeled ground and one with an editable lot. I kept the editable version simple so you can play around with it freely - I'm curious to see what you all come up with!

Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here


What's New in Version 1.1.0   See Changelog


Released

4/20/17 - added a version that does NOT contain modeled ground/plaza area.





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

tariely

  • 5
  

I knew its sibling, when I was a university student... Pitch perfect :-)

Share this review


Link to review
SimCoug

  • 5
  

Great to see this one crossing the finish line.  I love the big box brick buildings - this will give a sense of history to any downtown.  Skyscrapers can't all be glass and steel.  The textures and night lighting are amazing as always - hope to see some more BATs from you down the line.  Great work!

Share this review


Link to review
korver

  • 5
  

Fantastic work!

Share this review


Link to review
mattb325

  • 5
  

Love it! Great mid-century vibe *:thumb:

Share this review


Link to review
Jasoncw

  • 5
  

I'm glad to see you finish this, it turned out well. 

Share this review


Link to review
sejr99999

  • 5
  

thank you for this beautiful model  great night lights (both versions) and I like the 2 options of university and office bldg

Share this review


Link to review
markussaage

  • 5
  

Another awesome detailed building! Thanks for sharing!

Share this review


Link to review


  • Announcements

    • Dirktator

      04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By CT14
      Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger.
      Special shout out to @joerg for his In-N-Out Burger BAT.

      Stats
      Size: 6x3
      Type: CS$ Growable
      Tileset: Houston
      Jobs: 45

      Dependencies
      In-N-Out Burger
      http://community.simtropolis.com/files/file/3719-innout-burger/
      SHK Parking Pack
      http://community.simtropolis.com/files/file/27563-shk-parking-pack/
      SM2 Prop Pack Vol3
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499
      CT14 Lowrider Props
      http://community.simtropolis.com/files/file/31569-lowrider-props/

      Optional Dependency for Cooler Climates
      CP Palm to Aspen
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=646
      or
      CP Palm to Lodgepole
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=645

      Optional Optional Dependency for Warmer Climate Aesthetes
      ---
      SHK Maxis Palm Replacement mod
      http://community.simtropolis.com/files/file/26654-shk-maxis-palm-replacement-mod/

      Installation
      To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show".
      To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins.

      Version History
      04162017 - initial release version 1.0

      Bugs
      Please report any bugs to the development thread:
      http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
    • By Moses Zal
      Let's say I built 2 elementary schools next to each others, do they boost the areas where their coverage circles overlap by 24 or 48?
    • By Moses Zal
      Education Effectiveness over Average Household Age 20 Years 0.0
      30 Years 0.5
      40 Years 5.0
      50 Years 2.5
      60 Years 0.0
      70 Years 0.0
      80 Years 0.0 This is taken from http://www.wiki.sc4devotion.com. It is the mentioned stat from Maxis Large High School. If I want to understand exactly how this works? Does it mean that all the area within the coverage circle, the mentioned average ages will enjoy an education effectiveness as indicated in the table? Or does it mean that only the students that are registered in this school will enjoy these stats? Please I want accurate answers.
      Also, a question that is not so important, why the hell did maxis make high schools increase EQ of the ages that are actually in real life had graduated from university? xD
    • By adityagusetyawan
      UI Wood (Universitas Indonesia Wood / University of Indonesia Wood) is a landmark in University of Indonesia's Depok Campus, West Java, Indonesia. It was built as the symbol and identity of campus and located on the open grasses, near the river and campus' forest.

      FB : aditzrealnapasha@gmail.com
      Twitter : @adityagusetya
      Skype : adityagusetyawan
      Blogger : adityagusetyawan.blogspot.com
      Mod edit 11th March 2017: Fixed formatting
    • By SimGoober
      This is a modern, urban design for a city college. It will service a large number of sims, as they enter the adult world, and help any mayor make a thriving, prosperous city.
      Lot details and information
      Lot size: 6 x 4 tiles Menu position: Civic, education Custom features: Menu icon, query Reward requirements: City population > 60,000 AND R$$ population > 20,000 Jobs: 220 civic Plop cost: $9,350 Bulldoze cost: $1,250 Transit enabled lot: no Power consumption: 48 MWh/month Water consumption: 90 gallons/month Air pollution: 3 over 3 tiles Water pollution: 2 over 4 tiles Garbage pollution: 20 tons per month Monthly cost: $1,250 Capacity: 12,000 School EQ boost: 24 (same as Maxis college) School coverage radius: 5,800 (same as Maxis college) Dependencies
      BSC Textures vol 01 BSC Essentials BSC MEGA Props Misc vol 02 BSC Textures vol 03 BSC MEGA Props SG vol 01  
      Mod edit 18th February 2017 - fixed formatting, updated dependencies
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms.  The more complex the dance, the more complex the life-form.   When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of.    Dare I say, I am honored to be human.   All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings.  As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative.  There's no limit to what can be achieved by human beings who know how to dance.
    • The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place.   Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps.  The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings.   In my texture pack I designed 4 different water textures for different applications of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better.  Thanks for the feedback.
    • I love, love, LOVE seeing Louisiana BATS in the game. Hope you'll come back soon and upload some more.
    • Because theres no SimCity 3000 section
    • Well, yes ... but also ... ... a map. Depends on the network layout? But no - these are two different maps. That's like two different planets. They'll have to dance alone. Did you ever notice there is a sexual practice - since the beginning - that transcends already gender difference - a very common sexual practice you can't call it rather heterosexual  nor homosexual? You can do it too. Everyday. And so - overcome sociocultural dichotomy not only in theory but with your own hands.