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Very Large Maps Mod 1.0.0

  (4.43)    (14 Reviews)

CorinaMarie

(This is an April Fool's Joke)

Message added by CorinaMarie

2 Screenshots

About This File

Tired of SimCity 4's puny little map sizes? Even the largest tiles are only 4x4 km, but this mod makes it possible for an even larger map size by adding a "Very Large" 8x8 km (512x512 tiles) map!

That's 4 Times bigger than the largest tile in the game and 8 times bigger than SimCity 2013's Maps!

SimCity 4 by default has 3 map sizes:

Small 1x1 km (64x64 tiles)

Medium 2x2 km (128x128 tiles)

Large 4x4 km (256x256 tiles)

This mod adds:

Very Large 8x8 km (512x512 tiles)

That is 4X larger than the largest map!


Files included in ZIP file:

-"8x8_km.dat" - Includes the larger map size option and adds "yellow" as the option in "paint" when editing.
-"Compatibility_Module" - Allows for compatibility with SC4 Mapper and SC4 Terraformer.
-"Larger Maps.dll" - Required to allow the game to recognize the larger map sizes as tiles and allows them to load as well as allows cities to be built on them. Also makes it possible to save these larger maps.

Also includes two new songs that would make great background music to play while you build your metropolises on those nice larger maps!

No dependencies, works with SC4 Rush Hour, with or without the patches.

Please read the README first before installing!

How to Install:

1. Open the "Larger Maps Mod.zip," then copy both the "8x8_km.dat" and "Compatibility_Module" into your plugins folder. You can also copy "Compatibility_Module" into the root directory of your SC4 Mapper and SC4 Terraformer installs for support of this mod.

2. Copy the "Larger Map.dll" into your C:/Program Files/Maxis/SimCity 4/Apps folder (Program Files (x86) if you use a 64-Bit Windows)

Also, copy the two songs from the "New Soundtrack Music" folder into C:\Program Files\Maxis\SimCity 4 Deluxe\Radio\Stations\Mayor\Music.

3. Load up the game as normal.

How to Use This Mod and Get Larger Maps:

1. On Region View panel, go and create a new region and name it as you please. Note that you'll only see the usual three map sizes. The 8x8 km map does not appear by default as THAT would require modifying the .exe file. 

Tou6diP.png

2. Exit game

3. Go to your Documents/SimCity 4/Regions/"Name of your new Region" created in Step 4.

yehOcez.png

4. Right click on the config file and open with paint.

GGYmpMP.png

5. Zoom in. You will see 3 different colors that represent the three map sizes:
Red (1x1 Pixels) Small
Green (2x2 Pixels) Medium
Blue (4x4 Pixels) Large
*Yellow (8x8 Pixels in this mod) Very Large*

You can expand the region size by clicking right down menu and expanding it down right.

 

6. To create 8x8 km maps, go to edit colors on Paint and select yellow. Make sure on right pane it shows as:
Red: 255
Green: 255
Blue: 0

AzZtaVv.png

 

7. Draw it out where you want with 8x8 pixels and fill it out. (Make sure the other map sizes are whole or they'll glitch). If you want multiple
8x8 km Maps, draw more 8x8 pixel squares. Mix in other colors above for mix of map sizes. Fill the region with yellow if you want all 8x8 km maps, just make sure you have room! (32x32 pixels can fit 4 8x8 km maps). Here's an example of the 8x8 km map properly drawn out:

iL1K7F8.png

 

8. Click save and exit paint. Start-Up the game. Might take several tries to get it to work but it'll work.

9. Once the game starts, you should see your very large city tile on region view. If it's a Blank Space, just click on the space, since it'll load anyways and build away! (It'll show up on region view once you save and exit back out)

 

A6BoP13.jpg

10. Enjoy your much larger space!!!

ckcWCYf.jpg

 

tuqu0Xs.jpg

If you have any issues, please refer to the troubleshooting section in the README file.

This mod is fully compatible with Ploppable Cows and Nuclear Starbucks!

 

Major Bugs/Limitations:

- Roads cannot be built past 4x4 km west or southward. UPDATE: Just fixed the issue and updated mod. It's possible now, but will cause clipping.

- Game will crash after a certain prop limit, and there may be prop pox on larger cities

- Saving takes a very long time (about 5-10 minutes on my PC)

BACKUP YOUR GAME BEFORE INSTALLING THIS MOD! 

 

Minor Issues/Bugs:

- God Mode mountains and valleys may clip with ground and trees after 4x4 km

- Very Large cities get very laggy

- Water may not be wet enough after 4x4 km

- The furthest zoom out isn't far enough due to very large map size

- 16x16 km was originally planned as well but would crash the game and cause an infinite loop that corrupted every hard drive in my computer and their backups (Thank goodness I backed everything up online).

- 8x8 km maps decrease the chances of that happening

- May cause little sims to colonize your living room and build tiny metropolises. This is due to the side effect of the mods

- Music may cause minor frustration

- Not compatible with my 3D Camera mod

- U drive it works but if you pass 4km, your PC may crash

- Minor clipping outside 4x4 km

- Staring at the loading screens may crash the game

- Showing emotion may crash game

- Mod is fully compatible with NAM, CAM, SPAM, SAM, SLAM, RAM, JAM, FLAM, DAM, CLAM EXAM, INSTAGRAMA-RAM and SCAM

- Taking screenshots might crash the game.

- Taking screenshots with print-screen crashes the game and your PC

- Taking screenshots with your iPhone crashes the camera, game, PC and may break a tripper and cause power outages. Samsung camera works though.

- Disasters work with no issues (in real life of course)

- Using "Obliterate City" will obliterate your city, region, and your entire game. (due to corruption)

 - Game will crash if loading city while sustaining a frown in real life

- Music may cause minor frustration

- May change your whole game forever

- May cause depression

- The yellow pixels can also be drawn as 16x16 pixels for a 16x16 km map. DO NOT DO THIS. Stick with 8x8 km.

- If you do load the game with a 16x16 km map, your PC may explode. Proceed at your own risk.

 

DISCLAIMER:

PCWHIZ24 will not be held liable for any permanent corruption, loss, depression, injuries, fires, blown eardrums, FBI visits, power outages, or miniature living room colonies caused by this mod.  

 

Aside from those minor bugs, it's still a great mod considering it's a game from 2003!

 

 

 

hole_in_map.jpg.bf2d7be1c37439319bf52d2d50731eb9.jpg


What's New in Version 1.0.0   View Changelog


Released

No changelog available for this version.




User Feedback

Recommended Comments

Hi, I just got back into SC4 and this is the first mod I installed.I am well aware of how to make custom regions, but I cannot get this mod to work. I followed the installation instructions without issue. When I make a new region, a big hole appears where the 8x8 region should. I used 255/255/0 yellow, and I cannot click on the blank space to load the region in the first place, as suggested in the FAQ/troubleshooting section of the readme. I tried both locations for plugins folders (My Documents as well as in the main SC4 directory). I tried restarting the computer, etc. I am using the Origin Games version of SC4 Deluxe with Windows 10. Any suggestions on how to get this awesome mod to work would be appreciated!

hole_in_map.jpg

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On 01/04/2017 at 4:39 PM, jonnyphive said:

Hi, I just got back into SC4 and this is the first mod I installed.I am well aware of how to make custom regions, but I cannot get this mod to work. I followed the installation instructions without issue. When I make a new region, a big hole appears where the 8x8 region should. I used 255/255/0 yellow, and I cannot click on the blank space to load the region in the first place, as suggested in the FAQ/troubleshooting section of the readme. I tried both locations for plugins folders (My Documents as well as in the main SC4 directory). I tried restarting the computer, etc. I am using the Origin Games version of SC4 Deluxe with Windows 10. Any suggestions on how to get this awesome mod to work would be appreciated!

Hmmm. That's peculiar. I tried this on one of my other PCs and it did just as yours did. Make sure you don't click on the center of the empty space, click on the upper left area of it, then you should see the “new city” prompt:

MXoVqec.jpg

Load it up and you should be fine:

LwPLas8.jpg

Once you save and exit out, it’ll show up on region view. I think the game does this because it still “thinks” it’s a 4x4 km map at first in region view since it doesn’t natively support 8x8 km maps by default. Just keep clicking around the space. Also, make sure that the .dll file is in the SC4 apps folder and the 2 .dat files are in your Documents/SimCity 4/Plugins folder.

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4 hours ago, Fantozzi said:

Is this normal or do I need a terrain mod more elastic with ultra large tiles?

issue.jpg

Ooh. Ouch. Mine’s done that too but that’s the biggest crack I’ve seen so far. No worries though, this is normal. The terrain is just adjusting to the new larger tiles, so expect there to be some seismic activity for a while. Make sure you don’t build too close to the new fault lines. Also, really make sure your citizens are well educated on earthquakes and that the buildings are up to code. The terrain should settle after around 100-200 game years with the occasional big one. Also, this mod works with Columbus Terrain Mod and most other terrain mods pretty well! :) 

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23 hours ago, pcwhiz24 said:

Hmmm. That's peculiar. I tried this on one of my other PCs and it did just as yours did. Make sure you don't click on the center of the empty space, click on the upper left area of it, then you should see the “new city” prompt:

...

Well, thanks for looking into it but I am absolutely unable to click anywhere in the blank space - I clicked enough to make sure I hit every possible 1x1 square within the blank area, starting with those in the upper left. The popup just never appears. I've redownloaded the mod, made new regions, all the basic stuff, no luck. I tried tinkering with some of the config settings, but that did nothing (and they reset to default after every time running the game, anyway). I wonder if it has anything to do with the OS (Win10), game source (Oracle download), or hardware? I'll keep checking back here to see if anyone finds a solution and will post if I come up with some miracle myself. It's a real shame though, this is exactly the mod I've wanted for 10+ years. Looks like it works great for everyone else so far!

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6 minutes ago, jonnyphive said:

Well, thanks for looking into it but I am absolutely unable to click anywhere in the blank space - I clicked enough to make sure I hit every possible 1x1 square within the blank area, starting with those in the upper left. The popup just never appears. I've redownloaded the mod, made new regions, all the basic stuff, no luck. I tried tinkering with some of the config settings, but that did nothing (and they reset to default after every time running the game, anyway). I wonder if it has anything to do with the OS (Win10), game source (Oracle download), or hardware? I'll keep checking back here to see if anyone finds a solution and will post if I come up with some miracle myself. It's a real shame though, this is exactly the mod I've wanted for 10+ years. Looks like it works great for everyone else so far!

Go to the troubleshooting guide, then read problem #15 and it's solution. When you're done, play "I'm Back Home" from the soundtrack folder :) 

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8 minutes ago, pcwhiz24 said:

Go to the troubleshooting guide, then read problem #15 and it's solution. When you're done, play "I'm Back Home" from the soundtrack folder :) 

Yeah, that's certainly fair. I'll just be patient and live with those small 4x4 maps for now :-)

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This mod has made me so inspired that I'm going to start CJing again! It is clear that all my talk of retirement was premature and now with 8x8 city tiles I am going to build the largest most detailed city ever!

Thanks pcwhiz24! You've made me want to play SC4 again!

You sir have made my day!

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For some reason the mod does not like ilives reader. It says ("unable to create new document")

Can you  please report back on this? Ilive reader version 0.93

-eggman121

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It wont work for me because some of my config files are 15x15 pixels, or 32x32 pixels. i tested one file that is 16x16 and we get this:

Sem%20ttulo_zpssycfa6zt.jpg

The 2 files are in the Plugins folder correctly as well the other in the Apps folder. This is my Config file:

Sem%20ttulo1_zpsuex5ramn.jpg

Like said @jonnyphive, "It's a real shame though, this is exactly the mod I've wanted for 10+ years. Looks like it works great for everyone else so far!"

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with the new breakthrough of .dlls possibly happening, this may be possible in the future! you definitely got me here, i tohught it was real for a straight 10 mins

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im getting water !!! anyone else having this problem ?? how do i make it so i get land and not water 

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On 2017-4-1 at 2:28 PM, pcwhiz24 said:

Hmmm. That's peculiar. I tried this on one of my other PCs and it did just as yours did. Make sure you don't click on the center of the empty space, click on the upper left area of it, then you should see the “new city” prompt:

MXoVqec.jpg

Load it up and you should be fine:

LwPLas8.jpg

Once you save and exit out, it’ll show up on region view. I think the game does this because it still “thinks” it’s a 4x4 km map at first in region view since it doesn’t natively support 8x8 km maps by default. Just keep clicking around the space. Also, make sure that the .dll file is in the SC4 apps folder and the 2 .dat files are in your Documents/SimCity 4/Plugins folder.

The same problem for me. I came back to play the game just because of this possibility. I lose 2 hours of my life.....

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I have the same problem with empty space as the others, please help me, I've waited a decade for this. I have Windows 7.

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Sorry to tell you, but this is an April Fools joke, the mod isn't real and what is offered is probably impossible to make for the game too.

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Good joke, but you should eliminate it, it's been over a month.

 

PS: I do not think it's impossible, technology has advanced a lot

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On 11/05/2017 at 11:05 PM, jfg2236 said:

PS: I do not think it's impossible, technology has advanced a lot

It's got nothing to do with technology, but to actually alter the game in this way would require re-coding it, something we've never been able to do. Even with advancements like .dll modding, affecting such core-game functionality is not realistically within the reach of modders right now.

All of that ignores the technical issues, because if you hadn't noticed, you can bring down a modern-powerful PC with a large city tile already. Just imagine what would happen there by increasing the load by a factor of 4.

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