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SC4 Radical Water Pump and Pollution Reduction 1.1.0

  (4.50)    (4 Reviews)

8 Screenshots

About This File

This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 

Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator

You must connect both the large water pump and the sewage treatment connectors to realize both the effect of the radical volume of water and the treatment.  The large water pump is the re-lot that will appear in the water utilities.   The dual purpose is combined into one lot with its own unique menu icon. 

Stats:

Lot Size: 5 (width) by 6 (depth)
Water Produced and Treated: 1,000,000 cubic meters per hour.
Pollution Reduction: -1200 over 300 
Plop Cost: 25,000§
Maintenance Cost: 10§

Jobs: 15§, 290§§, 15§§§

Moderate Landmark and Park Effect. 
Transit and Network Enabled
Power Consumed:  200 MWh (megawatt hours)

Dependency: Included base texture .dat file.
Maxis Night-lighting

FOLDER: Radical Water Pump and Pollution Reduction V1

File: List of Alternate Water Systems.txt
File: Preview and Install.html
File: Readme.txt

SUB-FOLDER: Radical Water Pump and Pollution Reduction

This is the folder inside the unzipped title folder to be placed in your User\Documents\SimCity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:

Base Textures Vol 1.1: Elements, for SC4 1.1.0

SUB-FOLDER: 500 MWh Power Generator 1x1

File: RadicalWaterPump_PowerGenerator.SC4Lot

I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.

Previews:

The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.

The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:

Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie

The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:

UtilityRadius TrafPollution Modd by @RalphaelNinja

The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.

Lot Editor: Beginner's Tutorial by @jbbry232

INSTALL:

To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 

To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.


What's New in Version 1.1.0   View Changelog


Released

Indicated and added jobs.  Corrected some text.  Indicated water consumption of plant.   Added 500 MWh 1x1 power generator lot and file page preview.  Added info and preview regarding connecting the pump.




User Feedback

Recommended Comments

Yeah the facility has a dual purpose of providing a radical amount of water volume and also functions as a sewage plant.  So both the large water pump and the connector in the middle have to be piped.   I did have to make a change to another water pump to ensure that it appeared in the correct Occupant Group as a water building.  This one is correct, but I do recommend using the utility radius mod to eliminate the need for tedious pipe-laying.

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The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place.   Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps.  The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings.   In my texture pack I designed 4 different water textures for different applications of light.   As well, the darker tone of the water would be natural to the depth and confined space where there would be less scattering of light.

Go ahead and feel free to suggest another one, or one you can imagine that might fit better.  Thanks for the feedback.

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On ‎2017‎-‎04‎-‎23 at 6:54 PM, nos.17 said:

@ReshiramLover ... Before you leave a negative review, make sure you are using the lot correctly. You need to connect the pipes to the pump houses instead of the prop in the center of the lot that appears in underground view.Try this and see what happens... it worked for me.

 

Thank-you for making it clear how to connect the water pump.   It was a detail that I overlooked in my description because I was running the tests using the utility radius mod.   I think from now on in my descriptions I will offer to assist anyone that may have issues with making the lot work.  That may help preventing jumping to conclusions.  I'm including a new preview using @CorinaMarie 's graphic that shows how to connect the pump.

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