• Moose

SC4 Radical Water Pump and Pollution Reduction 1.1.0

(5.00)    (1 Review)

7 Screenshots

About This File

This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 

Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator

Stats:

Lot Size: 5 (width) by 6 (depth)
Water Produced and Treated: 1,000,000 cubic meters per hour.
Pollution Reduction: -1200 over 300 
Plop Cost: 25,000§
Maintenance Cost: 10§

Jobs: 15§, 290§§, 15§§§

Moderate Landmark and Park Effect. 
Transit and Network Enabled
Power Consumed:  200 MWh (megawatt hours)

Dependency: Included base texture .dat file.
Maxis Night-lighting

FOLDER: Radical Water Pump and Pollution Reduction V1

File: List of Alternate Water Systems.txt
File: Preview and Install.html
File: Readme.txt

SUB-FOLDER: Radical Water Pump and Pollution Reduction

This is the folder inside the unzipped title folder to be placed in your User\Documents\Simcity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:

Base Textures Vol 1.1: Elements, for SC4 1.1.0

SUB-FOLDER: 500 MWh Power Generator 1x1

File: RadicalWaterPump_PowerGenerator.SC4Lot

I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.

Previews:

The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.

The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:

Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie

The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:

UtilityRadius TrafPollution Modd by @RalphaelNinja

The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.

Lot Editor: Beginner's Tutorial by @jbbry232

___________________________________________

Sci-Fi Description:

The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 

Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .

___________________________________________

INSTALL:

To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 

To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.


What's New in Version 1.1.0


Released

Indicated and added jobs.  Corrected some text.  Indicated water consumption of plant.   Added 500 MWh 1x1 power generator lot and file page preview.


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Bipin

  • 5
   2 of 2 members found this review helpful 2 / 2 members

Interesting aesthetic using vanilla props.

1 person likes this

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