• Moose

5 Screenshots

About This File

An application for post-nuclear technological civilization.

  • 8 (width) x 4 (depth) Lot Size.
  • Power and Water produced: 8,000,000 MWh/ Gal. per hr. 
  • Water Treatment and Recycling: 1,000,000/ 60%,  
  • Maintenance Cost: 0, Monthly Income: 50000.
  • Landmark and Park Effect: 10 over 20, 
  • Pollution Reduction -10 over 50. 
  • Transit and Network enabled. 
  • Maxis Night Lighting.

Location: Power Menu, Business Deals, Trash Presort Ordinance

The textures file below is no longer a dependency. I've extracted the 4 metal textures and included them in the folder containing the lot.  If the texture file below is used then delete the 'BaseTexturesElements_Metal.dat' (40K) file in the 'Cosmic Neutrino Power Plant' folder as the textures don't need to be loaded twice.  (The metals textures .dat file may be freely used and included in works other than for the purpose of this lot.)

Dependencies:  Base Textures Vol 1 Elements for metal base textures.

NO DEPENDENCIES

FOLDER: Cosmic Neutrino Power Plant

There are now 2 sub-folders containing 2 versions of the power plant, one has the 50K business deal, and the other has a 50K cost for plopping the lot but no business deal.  Use either the 50K PlopCost folder or 50K BusDeal, not both.  Select one and delete the other. The lots are copies of each other so the game will not separate them into independent lots. Neither have maintenance costs.

 

Description:
 
What this power plant (hypothetically) does is filter neutrinos from the origin of the universe that are the background static before all construct of atomic matter.  The series of high power super-cooled magnetic plates slow down the neutrinos until they exert inertial force which is converted to thermal energy driving electric generator turbines.

For the electric power needs of the entire world, only one of these plants is required as its capability of generation of power vastly exceeds what the demand would ever be for civilization on Earth. 

This power plant requires no use of any other fuel and produces no waste or radioactivity.  There are no costs involved in either construction or maintenance as the power plant, once operating, eliminates the need for any form of abstract valuation of property, labor or resources.   There are no security risks in the operation of this power plant as there is no excess of source, transmission or storage of energy.     

Dedicated in memory of March, 11, 2011.

Install:

To install first open the Cosmic Neutrino Power Plant folder and choose one of the versions, delete the other sub-folder.   Copy and paste the Cosmic Neutrino Power Plant folder into your User\Documents\SimCity 4\Plugins folder. 


What's New in Version 1.2.0   See Changelog


Released

Added HTML preview and install, added List of Alternate Power Plants on the STEX text file.  Indicated lot size.   Added .dat file for 4 metals base textures so no dependencies.   Added copy of lot without the business deal.





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

nos.17

  • 5
   2 of 2 members found this review helpful 2 / 2 members

Great idea and great execution. I'm always impressed with those who can stitch together Maxis props to look cohesive as one, large structure. The only two things I'm not convinced of are the plop cost and monthly cost. I feel like a neutrino plant would have a massive construction cost and at least a small monthly cost to account for the employees. Other than that, it looks great and I will definitely be using it in my cities. *;)

RandyE likes this

Share this review


Link to review
korver

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Very cool! You pulled off the look quite well.

RandyE likes this

Share this review


Link to review
  • Announcements

    • Dirktator

      06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By RandyE
      This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
      Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
      You must connect both the large water pump and the sewage treatment connectors to realize both the effect of the radical volume of water and the treatment.  The large water pump is the re-lot that will appear in the water utilities.   The dual purpose is combined into one lot with its own unique menu icon. 
      Stats:
      Lot Size: 5 (width) by 6 (depth)
      Water Produced and Treated: 1,000,000 cubic meters per hour.
      Pollution Reduction: -1200 over 300 
      Plop Cost: 25,000§
      Maintenance Cost: 10§
      Jobs: 15§, 290§§, 15§§§
      Moderate Landmark and Park Effect. 
      Transit and Network Enabled
      Power Consumed:  200 MWh (megawatt hours)
      Dependency: Included base texture .dat file.
      Maxis Night-lighting
      FOLDER: Radical Water Pump and Pollution Reduction V1
      File: List of Alternate Water Systems.txt
      File: Preview and Install.html
      File: Readme.txt
      SUB-FOLDER: Radical Water Pump and Pollution Reduction
      This is the folder inside the unzipped title folder to be placed in your User\Documents\SimCity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:
      Base Textures Vol 1.1: Elements, for SC4 1.1.0
      SUB-FOLDER: 500 MWh Power Generator 1x1
      File: RadicalWaterPump_PowerGenerator.SC4Lot
      I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.
      Previews:
      The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.
      The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
      Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
      The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:
      UtilityRadius TrafPollution Modd by @RalphaelNinja
      The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.
      Lot Editor: Beginner's Tutorial by @jbbry232
      INSTALL:
      To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 
      To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.
    • By DJDL
      Hello Simtropolis Community!
      I am looking to buy a new Windows laptop and I would appreciate your input.  Along with the usual Office functions, my goal will be gaming (SC4, possibly Civ 3 and eventually Cities Skylines) and graphics/dtp (Adobe).
      These are the machines (all Dell) that I am considering. and I'm hoping to purchase a new machine this weekend, since there's a sale going on.
      Inspiron 5000 Gaming with Win10 Pro
      7th Generation Intel® Core™ i7-7700HQ Quad Core (6MB Cache, up to 3.8 GHz) 8GB, 2400MHz, DDR4; up to 32GB NVIDIA® GeForce® GTX 1050 with 4GB GDDR5 128GB Solid State Drive (Boot) + 1TB 5400 rpm Hard Drive (Storage) 15.6-inch FHD (1920 x 1080) Anti-Glare LED-Backlit Display 74WHr, 6-Cell Battery (Integrated) "optimal cooling" Ports 1 HDMITM 1.4a
      3 USB 3.0 including 1 with PowerShare
      1 2-in-1 SD (UHS50) / MMC
      1 RJ-45
      1 Kensington Lock
      1 Headphone/Mic Inspiron 15 7000 Gaming with Win 10 Pro
      7th Generation Intel® Core™ i5-7300HQ Quad Core (6MB Cache, up to 3.5 GHz) or 17-7700HQ Quad, 6MB up to 3.8GHz)  8GB, 2400MHz, DDR4; up to 32GB or 16GB, 2400MHz, DDR4; up to 32GB 256GB Solid State Drive or 128GB Solid State Drive (Boot) + 1TB 5400RPM Hard Drive (Storage) 15.6-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display NVIDIA® GeForce® GTX 1050Ti with 4GB GDDR5 74 Whr, 6-Cell Battery (Integrated) Ports and Slots: Combo Jack (Headset/Mic, USB 3.0 port, USB 3.0 Powershare port, HDMI, Gigabit Ethernet, Noble Lock Security Slot, Power, 8.USB 3.0 port, Media Card Reader front-firing speakers, a subwoofer and Waves MaxxAudio® Pro. maximum cooling feature Inspiron 17 7000 2in1 with Win 10 Pro--I'm considering two machines which share the following specs
      7th Generation Intel® Core™ i7-7500U Processor (4M Cache, up to 3.5 GHz) 16GB, DDR4, 2400MHz NVIDIA® GeForce® GTX 940MX 2GB GDDR5 17.3-inch FHD (1920 x 1080) Truelife LED-Backlit Touch Display with Wide Viewing Angles 56 WHr, 4-Cell Battery (integrated) The differences are the HD and port/slots: 1TB 5400 rpm Hard Drive; Ports:   SD, SDHC, SDXC Card Reader (specified), USB 2.0, Noble Lock Slot,  DC Power In, USB Type C, HDMITM 1.4a (specified), USB 3.0 with PowerShare, Audio Jack  1TB 5400 rpm Hard Drive + 128GB Solid State Drive (for about $40 more); Ports:  SD Card Reader, USB 2.0, Noble Lock Slot, DC Power In, USB Type C, HDMI, USB 3.0 with PowerShare,. Audio Jack XPS 15 with Win 10 Pro (priciest)
      7th Generation Intel® Core™ i7-7700HQ Quad Core Processor (6M cache, up to 3.8 GHz) 16GB DDR4-2400MHz; up to 32GB (additional memory sold separately) 512GB PCle Solid State Drive NVIDIA® GeForce® GTX 1050 with 4GB GDDR5 15.6" FHD (1920 x 1080) InfinityEdge, Non-touch Killer 1535 802.11ac 2x2 WiFi and Bluetooth 4.1 Battery: 97WHr Ports: SD card slot, USB 3.0 with PowerShare, Battery gauge button and indicator, Kensington lock slot, AC power, HDMI, Thunderbolt™ 3 (2 lanes of PCI Express Gen 3) supporting: Power in/charging, PowerShare, Thunderbolt 3 (40Gbps bi-directional), USB 3.1 Gen 2 (10Gbps), Native DisplayPort 1.2 video output, VGA, HDMI, Ethernet and USB-A via Dell Adapter (sold separately) | 8. Headset jack  (I'm not planning on buying the Dell Adapter) I like aspects of each machine, bigger screen for one, SSD, cooling feature, (SC4 and flash games are dangerously hot on my present machine), and graphics card.  I just wish they all came on one machine.  I would consider upgrading my existing machine but the motherboard on my TOSH Satellite is pretty archaic by today's standards so much so that a previous Win 10 update knocked out the functionality of my native keyboard.  I got a new one and it has the same issue, so I'm using a wireless one after breaking a USB keyboard.
      Thank you all for your help!
      Diana
    • By Silur
      I'm curious to know Your opinion about the website Simtropolis. Today I started editing one site in my country. And I realized that this is far from the quality that I see on Simtropolis. How do You compare the quality of most of the other sites? Are there any sites built even more conveniently?  Are there any ideals in this world? Thank you.
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments