• Moose

2 Screenshots

About This File

Hotel Presidente is located in Guadalajara, Mexico. The composition of the building is not exactly as real life, I made some modifications. 

 

This file Includes: Functional Landmark with 2,500 CS$$$ Jobs

To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

tariely

  • 4
   1 of 1 member found this review helpful 1 / 1 member

It looks wonderful, but I am not sure of the reflected streets (bottom right of the day pict.)

Share this review


Link to review
Edvarz

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Yay! another one from Mexico! The nightlights and reflections are really nice. Also, the shape and type of glass texture makes it stand out from other buildings, even if this one is not a huge highrise. Great addition to any CBD. Keep up the good work!

Share this review


Link to review
mattb325

  • 5
  

Love the reflections...I can't wait to see it in game. Thanks for sharing!

Share this review


Link to review
korver

  • 5
  

Yet another gem!

I must agree with tariely though, that road texture cuts off at an odd angle (but it's hardly noticeable).

Share this review


Link to review
will62russ

  • 5
  

though I'm more a fan of those bye-gone art deco classical skyscrappers, this modern-day glass wonder is amazing.  Thanks for sharing.

Share this review


Link to review
sejr99999

  • 5
  

thank you   I love the reflections especially the pool   very nice addition to SC4 buildings

Share this review


Link to review
Bipin

  • 5
  

Love your BATs!

korver likes this

Share this review


Link to review
  • Announcements

    • Dirktator

      06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By nos.17
      Red Roof Inn was incorporated by founder James R. Trueman in 1972. The Inn first opened in Columbus, Ohio with a single room rate of $8.50 USD in 1973. Today, Red Roof Inn has more than 325 locations, serves millions of guests each year and employs over 6,000 people. The majority of Red Roof Inns locations are located in the Midwest, East and the South, and boast on high customer awareness and outstanding brand image in the economy market.   This BAT was originally created by Bobbo662 (aka B62). I am revisiting one of the few gems he has ever uploaded.   For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images.       ------- Stats: ------- 6x6 CS$ Plop, 6x6 CS$ Grow
           Growth Stage : 2
           Jobs : 616 CS$
           Plop Cost : $65000
           Bulldoze Cost : $6500
           Power Consumed : 13
           Water Consumed : 125
           Air/Water Pollution : Negligable
           Garbage Pollution : 18 over 2 tiles
           Flamability : 45       ------------------ Dependencies: ------------------ BSC Props - B62 Red Roof Inn (included) BSC Mega Texture Cycledogg v01 LBT Mega Prop Pack v.01 SHK Parking Pack SuperSHK MEGA Parking Textures BSC MEGA Props - CP Vol01
      BSC MEGA Props - CP Vol02       And above all... have fun!   nos.17
    • By RRetail
      This batch of relots focuses in on hotel models from Simgoober and patfirefghtr, as well as a small non-chain motel by onlyplace4.  Please note that you will need the description (DESC) files for the LBT files found in patfirefghtr's lots. Once you have installed the LBT lots linked below, simply open your plugins/LBT/HotelsPack and delete the lot files found in each hotel folder. You need to keep everything in the model folder. 

      A special thanks to @kingofsimcity for the assistance with making the attached parking garage file a prop.
      3x6 lots:
      4x6 lots:
      5x5 lots:
      4x7 lots:
      5x2 lots:
      6x5 lots:
      Other Dependencies:
      BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps JES Vol. 2 LBT Mega Prop Pack Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack You will also need:
    • By Diego Del Llano
      The Pemex Executive Tower (Spanish: Torre Ejecutiva Pemex) is a skyscraper in Mexico City. The 214 meter (211 meters to top floor) international style tower was built between 1976 and 1982. Since the building's opening, it has been occupied by state-owned Pemex, one of the largest petroleum companies in the world.
      The Torre Ejecutiva Pemex originally proposed to replace two 14-story towers built between 1967 and 1970. Later, these buildings were replaced by a pair of 26-story towers to house Pemex's administrative offices. However, the 1980s oil boom demanded office space growth and Pemex decided to build a single 52-story tower in a downtown lot with a huge plaza covering an underground avenue. The building is anchored to the ground, rests on 164 concrete and steel piles that penetrate to a depth of 35 meters surpassing the old filling swampy lake to reach firmer ground. In addition, its x-braced structure features 90 shock-absorbers to minimize oscillations from earthquakes. The tower was completed in 1982, but the surrounding plaza was never completed.
      The Torre Ejecutiva Pemex remained the tallest building in Mexico for almost 20 years,[1] until August 2003, when the 55-story Torre Mayor was completed only half a mile away. Currently, the Torre Pemex is the third tallest building in Mexico, and the second tallest in Mexico City. The tower is currently occupied by approximately 7,000 Pemex employees.
      On 19 September 1985, the tower withstood a magnitude 8.1 earthquake, as well as other strong earthquakes that commonly strike Mexico City. The building was designed to withstand an earthquake of 8.5 on the Richter scale.
       
      This file Includes: Functional Landmark with 5,000 CO$$$ Jobs
      To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
    • By mattb325
      Millennium Hotel Knightsbridge, by Mattb325.
      ---------------------------------------
      If you've recently downloaded Harrods http://community.simtropolis.com/files/file/31736-harrods/ you may be wanting some additional UK themed Bats to fill the surrounding area.
      Fear not; over on nearby Sloane Street, a brutalist monstrosity caught my eye, and so I have brought this into game.
      When I look at a building from Google Street View, if at a street level it piques my interest, then I'll usually look at it from either Google Earth or Bing to get a better feel for the model.
      It is at this point that I will determine whether I will do a recreation, or adopt a looser approach. Either way, there will always be elements of each building I look at that in my opinion will stay or go when I recreate the building for SC4.
      Normally not too many elements of a building get turfed out: those that do are either aligned at an odd angle (rather than the SC4 grid), or are too awkward to be worth my effort. It is rare, however, that a building catches my eye on street level, for me to look at it from above and shake my head with a 'what were they thinking' moment.
      Millennium Hotel in Knightsbridge is one such building.
      It caught my eye because there are so few of these sorts of buildings in SC4; now I'll admit I am not a huge fan of brutalist early 1970's architecture: add the inclement British weather & city smog and you have hulking concrete structures that have gone from a light green-grey to the most dreary shade of dirty grey imaginable. But regardless of your opinion on Brutalism, you have to admit that it at least exudes authority and gravitas.
      So it came as some surprise when I saw all of the truly, truly "twee" additions visible from the air....now, with apologies to Mcmansionhell.com and other spoof websites, please see my take on what got the 'cut' from this Bat and why...
      **********************************************************************************************************************************************************************


       
       
      Hopefully my UK friends can get a bit of a laugh out of this: you have been through a fair bit in recent months. 
      Now that that's out of the way, the Millenium Hotel is offered as a growable CS§§ building on a 4x4 lot. It is a larger 14 story mid-rise building, which I have made my own adjustments to. It grows on all tilesets and provides 960 CS§§ jobs.
      ---------------------------------------
      STATS CS§§:
      Lot size :                  4 x 4
      Growth Stage:         7 (Medium and High Density Zoning)
      Bulldoze Cost:         § 780
      Capacity Satisfied:  CS§ 3,831, CS§§ 960
      Pollution:                  35 (Air)/ 23 (Water)/ 47 (Garbage )
      Pollution Radius:     6/7/0
      Power Consumed:   77 Mwh
      Water Consumed:   923 Gal/Month
      Building Style:          Chicago/NY/Houston/Euro (N/A for Ploppable)
      Occupant Group:     Commercial Services Building

      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
      DEPENDENCIES:
      This lot does not require external dependencies.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
       
       
    • By mattb325
      Harrods, by Mattb325.
      ---------------------------------------
      Inspired by the iconic department store on Brompton Rd, Knightsbridge, Harrods is presented as a CS§§§ growable and ploppable lot for your cities.
      Please be aware that the present day Harrods has been extended and remodelled a number of times since the main building on Brompton Rd was completed in 1905, so this is NOT a strict recreation, but what I present is faithful to the original façade as designed by Charles Stephens, albeit with modifications to make it more game-ready.
      I have only modelled the front portion of the building.
      It must be noted that the present building has completely over-run the old streets of 'Queens Gardens' and 'New Place' and wrapped its way around what used to be known as Queen Street and Lower North St (since renamed Hans Rd and Basil St respectively), consuming the old Hans Mansion block and other buildings in the process.
      Because these streets run at odd angles and curves, even with the FAR roads and other NAM advances, I felt that modelling all of this would make the building almost completely unusable for the average player.
      Additionally the original building, aligned to Brompton Rd, was slightly wedged shaped - the old line is still somewhat visible under all of the present day roof additions from Google earth along the Hans Rd façade. Naturally I have squared this off to get this into game, which means that the rear of the building is completely fictitious.
      The present roof junk and extension of the Mansard roof along all facades is modelled - with slight variations by me - on the most up-to-date renovations: you can compare the differences by using the Google earth program (up-to-date) vs. Bing ?birds-eye/Google maps (out-of-date) to see the remarkable difference to the roof-top in recent years.
      Lastly, in order to fit the building on a maximum of 8 tiles (which will give it at least some chance of growing), I have removed one set of windows near the turret. Given the lag on my computer, I have also avoided modelling the hundreds of bulbs on the Hans Cres and Hans Roads sides.
      With all of that said, if you are strictly puritanical about recreations being 100% accurate, then please do not download this.
      The lot comes in two flavours: a growable Commercial Services and a ploppable, functional C§§§ lot, which is found in the Landmarks Menu. Both have the same stats.
      ---------------------------------------
      STATS CS§§§ & Ploppable CS§§§:
      Lot size :                    8 x 4
      Growth Stage:          8 (Medium and High Density Zoning)/Ploppable
      Bulldoze Cost:          §631
      Capacity Satisfied:  CS§ 11,140, CS§§ 2,787, CS§§§ 1,117
      Pollution:                   50 (Air)/ 33 (Water)/ 67 (Garbage )
      Pollution Radius:      6/7/0
      Power Consumed:    209 Mwh
      Water Consumed:    1,871 Gal/Month
      Building Style:           Chicago/NY/Houston/Euro (N/A for Ploppable)
      Occupant Group:      Commercial Services Building

      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod.
       
      DEPENDENCIES:
      ---------------------------------------
      This lot does not require external dependencies.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
       
       
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • I know it's sized 2x1, but what kind of residential do I need to zone for this to grow? Light, medium, or high density? Or does it not matter? Anyone who can answer I appreciate it.
    • Love your work, but since a handful of files now from different users require offsite files that link to dead links I wish it was a rule here that all dependencies should be on site somehow. Thanks for the reup of the files...
    • I'm still working on the Maxis Vanilla tilesets presentation, but yeah its endless how many amazing artists have contributed to the SC4 repository over the past 14 years.  The problem with the tilesets and with RCI is that there's too much repetition.   I'm going to use for the first time a Maxis blocker that will eliminate all vanilla repetition and reveal whatever user created programming defines.  However, my project is not specific to agriculture.   We'll get back to that later.
    • @RandyE Thanks! I grabbed that one too. I'm not ready yet to kill them all, but I do want other stage 3 farm buildings to compete with Pedriana. Ideally I'd like to find a few more. In the meantime I'm now on a downloading frenzy getting all of @dk1's stuff. Their simple elegance (and the convenience of no dependencies) makes them ideal for mixing in with my otherwise nearly plain vanilla Maxis content.
    • @CorinaMarie It works for me !!