• Moose

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Description

This plugin will allow you to place PedMalls with lanterns (works with all 5 paved PedMall types that come with the NAM). There’s no specific pattern, you will be able to control where lanterns will be placed: There’s a rarely used feature within T21 files where you can make props depend on the orientation of a certain network. This might not make sense for most networks, however, it seems useful for pedestrian malls, and in this plugin, this is being used this way: If the PedMall puzzle piece faces north (or west), a lantern will appear when plopping the PedMall tile, if it faces east (or south), there won’t be a lantern. Please note that I’ve made two versions of this plugin – one with lanterns from rich residential areas, and one with lampposts from mid-wealth commercial areas.

Please refer to the readme for further information, especially on how to install it.

Available languages: This plugin doesn't change or add any language-sensitive content; the readmes, however, are available in English and German.

 

Dependencies

 

 


nos.17, AsimPika3172, APSMS and 2 others like this



User Feedback

@APSMS No, it's not. Generally speaking, T21-mods are rarely, if ever, compatible with each other unless they are cleverly designed that way. And this mod is no exception. I think if you would install both my mod and Paeng's PedMall set, you would rarely get PedMall tiles with just a lantern (or no lantern, depending on orientation) and mostly PedMall tiles with the decorations set up by Paeng.

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      (I'm pretty sure this is not the right place to ask for this, but it looks to me as the closest one; please move the thread if it's neccesary.)
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      Here is my most crowded pedestrian area, complete with SimGoober's monkey statue dedicated to all users who don't read the readmes. This area is at 300% congestion according to the traffic data view. The area within the black is the pedmall route. The areas marked in red are part of the embankments and should not be considered as part of the pedestrian transit area. Over 50,000 sims take the ferry, which is located in the area marked the leftmost red X. Yet there are only 4 (and a half) sims walking down my pedmalls. How can I get a bigger crowd?
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      I have returned to playing SC4K after quite some time off and I started toying with the old idea of mine of making largely pedestrianized cities with bus rapid transit serving as the major/only means for longer journeys. This was inspired by some exploration of how such systems work in some cities with intelligent urban planning that I've enjoyed during my recent travels (see, I even make my travel plans according to how can I develop my SimCities!)

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      Any help would be greatly appreciated!
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