• Moose

6 Screenshots

About This File

This is the map of the Quito City, Ecuador.

The size of the map is 12x20.

Installation

1. Download the File RAR.

2. Unzip the file.

3. Copy the File in Documents/Simcity4/Region

4. Open the game and play.

-----------------------------------------------------------------

Este es el mapa de la ciudad de Quito, Ecuador

El Tamaño del Mapa es 12x20

Instalación

1. Descargar el archivo RAR.

2. Descomprimir el archivo

3. Copiar la carpeta en Documentos/Simcity4/Región

4. Abre el juego y a jugar.


matias93 likes this



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

There are no reviews to display.

  • Announcements

    • Dirktator

      06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Funinthesun187
      Description
      This is a 1:1 scale map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
      Instructions on installation in the readme file included in the download.
    • By RandyE
      There are now 2 files in this package which I will refer to as the 'original' and the 'new' file(s). 
      The original file is still in the package.  It is a file that I re-edited and works as intended, a flat blank tile with unlimited simoleons, but after I heavily terra-formed the map and began building a city, I noticed some inconsistent behaviors of the simulation which may be the result of it being optimized as a 'trainer' with all buildings and ordinances available.
      The original file is intended for the purpose of introduction to the complete set of goodies in the SC3U game, and to make it easy to get started using all the features, especially for focus on creativity.  The original file does not have a coastline which is required for use of the desalinization water pump and for creating seaports.
      The new file (V2) is more for the gaming aspect, it is a fresh-started city without any of the goodies 'cheated' into the game.  It is also a 'trainer' in that it starts with 1,000,000,000 in funds, but you must 'earn' the rewards as you build and manage the city.  The new file is clear of any other modification which may interfere with the operation of the simulator so is a better example for those more interested in learning how to 'play' SC3U. 
      Note: Some rewards may not appear as they are triggered by reaching a certain amount of funds.   To enable all Rewards use Ctrl + Shift + Alt + C and type 'pay tribute to your king' in the cheat box.
      The new file includes a coastline on which the desalinization water pump will work and for creating functional seaports, includes a bit of vertical terraforming in one corner, but is otherwise flat and blank. 
      Thanks to @CorinaMarie for generating the new file which I then terra-formed, and which she then tweaked the extra funding into. 
      Thanks to @catty-cb for providing a directory of SimCity Knowledge Tree Cheats. 
      To install either or both city files in the gog.com distribution for Windows unzip and place the files(s) in '<drive>\GOG Games\SimCity 3000 Unlimited\Cities\'.  This is where to navigate to in the game to load or save a city file. 
      Also included in the zipfile is a Windows icon which can be registered in the system as the icon for all '.sc3' city files.  The icon was extracted from the SC3U.EXE application.
      The last preview is of a 3rd city file I am working on without any cheats, mods, tricks, or extra funds, starting in pure SC3U vanilla mode.  The animation demonstrates how dynamic the dilapidation and abandonment can be, with the RCI demands jumping up and down rapidly.  If using 'swallow' speed, watch utilities as they can wear down very quickly.
    • By Wiimeiser
      Well, this is really starting to cheese me off. I'm trying to cut this map in half because it's actually too big for the game (the game actually stops scrolling at around 128 and behaves like it's about to crash) and I actually like the flooded version, but this seems to be physically impossible:
      -If I edit the jpeg directly, no matter what settings I use, even if I save it as a different file type, artifacts obliterate the whole thing
      -Exporting a new jpeg via SC4M darkens it, making the terrain completely flat
      -If I try editing the RGB file, SC4M says the edited RGB file is not an RGB file at all
      -If I try using a differently sized config.bmp, it brings up a box; if I say Yes it distorts the terrain, if I say No SC4M hangs indefinitely (Why the Freya is that even an option then if it just completely fails to create the region? Just don't bring up that box, or bring up one that only has "OK" and have it resize automatically. What's the point of giving me a choice if one freezes the whole program?)
       
      Is there an alternative? Or will I have to import cities one by one using the Import City function?
    • By Martin892
      Hi all,
      Some new life on the sc3k forum reminds me of this question I have for years.
      Playing sc3k always made me end up building highrises on the map edges. Might there be an opportunity modding the game such that the maximum map size increases? Eg 4 fold or 9 fold. This would allow creating larger metropolises in sc3k.
    • By pcwhiz24
      Welcome back! (WL is short for Woodland)
      Click on the images for full screen (most are in 1920x1080)
      Another beautiful morning! Ahh, lovin' those gravel roads...
      After much saving up, we finally build Woodland's first ever Fire Station!
      Although it's not a Maxis Station, it is $150/month (cheaper than the $250 from a large station!) and has three fire trucks, instead of two!
      Today is a special day for this town...
      It's time to finally PAVE the roads! After much traffic problems, I think it's time we......(I turn my head looking West)
      What the? You see the smoke out in the distance? It's coming from River town! (Just as I said that the phone rang)
      *Phone rings*
      *Picks up phone*
      Me: This is Mayor Whiz, how may I help you?
      Caller: It's Paul, (the chief of police in WL River Town) We're burnin' down!!!
      Me: What?
      Caller: Our town's about to go up in flames! We got a huge forest fire out there!
      Me: I'll help! I just built a fire station! *Phone connection lost*
      I drive over to the fire station in a panic..
      Me: Big fire at River City!!! Come on let's go!!!
      I hitch a ride on a fire truck and we head west to WL River City
      (Yes, we finally built an actual neighbor connection, no more 1 hour hikes!)
      We make it to WL River City and see smoke with large flames out in the distance:
      Mathew: You got firefighters?!?! Thank god! We're about to burn up, I got the town evacuated, they're at Pleasantville for now! Look at that massive wall of flames coming our way!
      On a hot summer afternoon, lies the arduous task of putting out a town-threatening fire. The fire apparently started from a lightning strike and due to wind direction suddenly shifting, it became a massive "wall" of flames that walked towards the town. It finally got as close as the rail road, which thankfully stopped the fire from spreading any further. However, the houses and train stations could go up in flames if any cinders hit them and turn the city that has given us electricity into a raging inferno!
      (The fire reaches the railroad as our town's entire firefighter caste fights to save Mathew's industrial town from a raging inferno. Mathew hasn't built a fire station yet.)
      The fire spreads westward north of the houses and consumes the houses outside the town:
      Luckily, the rest of the town will be spared. After hours of hose spraying, we actually manage to get control of the inferno. Only a few houses are burnt down...
      The firefighters return to WL Town, and I stay over at WL River City.
      The next morning...we get treated to a small riot:
      One police station later:
      The riot is calmed. Some very angry citizens as a result of the fire (they lost all their possessions in the fire)
      The beautiful forest that surrounds this town are now charred and dead...
      Mathew: It's going take years for all those woods to grow back!
      Me: Hey look at the bright side, at least you won't feel guilty cutting those trees down to expand the town anymore!
      Mathew: True, I was going to expand westward eventually, but I used to love taking long walks through the woods and so did a lot of my citizens. That's one of the biggest reasons they live here. And man thank you so much for saving my town! My town wouldn't be here right now if it wasn't for your firefighters!
      Me: Don't need to thank me, you saved my town from obliteration! (Chapter 2). For that I am eternally grateful.
      You save my city and I'll always save yours if you ever have trouble. That's what best friends are for!
      I return back to my town...
      ----------South Residential Expansion----------
      In order to meet the very high residential demands, a new residential sector will be created that extends south of the main town.
      Stats as of now before expansion:

      We have nearly $25,000 in the bank and we're a modest $400 a month. Residential demand is up the roof!
      The roads are drawn...
      (Note that these roads were drawn before the gravel roads)
      New growth:
      Found the pics of the gravel roads being added!
      Before:
      After:
      (Six new windmills were built in order to meet power demands. We're producing 1200MW and receiving 1000MW from WL River Town)
      Schools are finally having an effect!
      A new DSW shoe warehouse store:

      A new trail among the beautiful woods behind the store:
      Our population is now over 4000 sims, and we're making over $700 a month!
      New farms were built known as the North Farming Sector:
      Beautiful evening at Central Square
      Ghosts congregate at the cemetery, telling each other stories of the lives they lived and kids they scared
      The next day, we get hit by a thunderstorm...
      Storm season's been pretty quiet this year, although next year is predicted to be intense since there's an air current that comes down every couple years that allows severe storms. This is a weather pattern that results in tornadoes but only every 3-5 years.
      A downpour in an April afternoon:
      Some back yards are flooded but amid the rain the baseball and soccer teams still practice in the flooded fields!
      A few days later, the East Residential area gets an expansion:
      Even after the growth, residential demand is still very high. I finally decide to take the leap...
      I zone medium density residential and commercial around the central square area
      And up they go!
      This is a huge milestone, and the first sign of urbanization. They grow up so fast!
      ==========The First Apartments==========
      Medium density offices will soon be built here as well. The apartments line up around the Main Central Square area, which someday, will be the Down Town!
      Population is now over 5000 and we're making nearly $1000 a month!
      Now it's over 6000 and we're making over $1200 a month! We have $45,200 in the bank! That's the most we ever had!
      Let the good times continue!!!
      However...While the town may be booming now, all the new apartments have made traffic issues much worse:
      (Note the new mansion! Our first R-$$$ House, that's another milestone!)
      Mathew warned us about this.
      This brings us to the next major milestone:
      ==========The First Roads!==========
      The roads are paved along the Main Central Square and extend to North and South Industries (Where most people work)
      Much better! There's still some trouble spots but there's definitely improvement!
      Also take note that we tore down the six windmills that were around the cemetery. Mayor Mathew built a second coal power plant so now we're receiving 4000MW of power a month for only $243/month! That's much better than the $300/month for 1200MW of power from the windmills!
      In the mansion in the above image lives my friend Ben, the manager of one of the low density CO-$$$ business. Thanks to all the traffic, he was able to make huge profits and have a big mansion built right down the road so he only has to walk to work. He's done a lot of good things to this city!
      *Thunder*
      (Notices distant flashes of lightning in the night sky)
      Another powerful thunderstorm heads our way on this fine evening...
      On that note, let's end it here.
      To be continued...
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Stay tuned for Chapter 6!
      Story Summary (For those who are in a rush)
      A lot has happened in this chapter! First we saved the neighboring city (Woodland River Town) from a raging wall of fire by sending our firefighters from our town, to which Mayor Mathew highly appreciated. We got back, and expanded the east housing in our town, got hit by a few thunderstorms, built more farms, created a south residential area, first apartments, first mansion (R-$$$) and first paved roads ever. We also got our power deal increased from 1000MW/m to 4000MW/m, and we no longer need power plants. All the power we receive now comes from Mathew's town.
      Population has increased from 2000 to 6100 and profit from $400 to $1200 a month.
      --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Comment Replies from last Update (Chapter 4 Part 2)
      @Tonraq: I'm glad too! Loans ain't cheap!
      @Kim Sunwoo: Thank Mayor Mathew for that, if he didn't come in and stop the obliteration, this journal would really be a two-update short story!
      @dabadon5: Thank you!
      @Paulobergonci: Glad you like it! I want to play the game as fair but realistically as possible, and balance things out. I'll always make beautiful shots but also show normal in-game shots as this city grows. One day when it hits 1 million we can look back to this update and remember the memories!
      @anytownUSA: It is indeed. You'll later on see another town (in a future update) that learned the hard way about growth...
      @VonCheese: That's what makes the game fun, I enjoy a challenge! I want to show the beauty of this game and Photoshop as well without neglecting the core aspects of the game play! At heart, this CJ is about a town that goes from 0 to 1 million sims, and every obstacle it overcomes. It's the story that makes it interesting, and this is still only the beginning of this journey!
      @jolteon: Thank you! And I did by using Paint.Net, creating a 2nd layer, creating white blobs and blurring and distorting (use dents) them then repeating until they were realistic enough. (Hint: Multiple layers of different shades of white) Before that, I also took a pic of both cities and pasted them together (I'll post a tutorial later down the road)
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • I know it's sized 2x1, but what kind of residential do I need to zone for this to grow? Light, medium, or high density? Or does it not matter? Anyone who can answer I appreciate it.
    • Love your work, but since a handful of files now from different users require offsite files that link to dead links I wish it was a rule here that all dependencies should be on site somehow. Thanks for the reup of the files...
    • I'm still working on the Maxis Vanilla tilesets presentation, but yeah its endless how many amazing artists have contributed to the SC4 repository over the past 14 years.  The problem with the tilesets and with RCI is that there's too much repetition.   I'm going to use for the first time a Maxis blocker that will eliminate all vanilla repetition and reveal whatever user created programming defines.  However, my project is not specific to agriculture.   We'll get back to that later.
    • @RandyE Thanks! I grabbed that one too. I'm not ready yet to kill them all, but I do want other stage 3 farm buildings to compete with Pedriana. Ideally I'd like to find a few more. In the meantime I'm now on a downloading frenzy getting all of @dk1's stuff. Their simple elegance (and the convenience of no dependencies) makes them ideal for mixing in with my otherwise nearly plain vanilla Maxis content.
    • @CorinaMarie It works for me !!