• Moose

4 Screenshots

About This File

These Business Deals have been modified from the originals and appear in the reward menu at the start of the game.  The negative mayor rating effect has been reversed to a positive effect, the amount of income increased and positive landmark and park effects and jobs added.  The impacts of pollution, crime, and radiation have been radically reduced or completely removed, and other positive benefits added such as cap-relief and transit.   These rewards may now be used safely to add income to your budget.  Each deal/reward has a color-coded menu icon and is separate from the original which will still appear as usual according to the game..

Eco-Friendly Toxic Waste Dump

Business deal income: §200. Same job demand as Advanced Research Center. Slight landmark and park effect. Minimal pollution, no radiation.   Power and water consumed: 200.  Mayor rating effect: 8, 440

Humanitarian Army Base

Business deal income: §440.  Cap relief: 100,000 I-M Jobs. Same job demand as for Army Base. Moderate landmark and park effect. Mininmal pollution, no radiation, minimal crime effect. Power and water consumed: 300. Mayor rating effect: 8, 440   

Particle Testing Range

Business deal income: §580. Same job demand as Advanced Research Center. No missile launches. High tech boost. Slight landmark and park effect. Minimal pollution, very slight radiation. Power and water consumed: 220. Mayor rating effect: 8, 440

Social Rehabilitation Center

Business deal income: §140.  Same job demand as Prison deal. Transit Capacity: 200. Slight landmark and park effect. Minimal pollution, minimal crime effect. Power and water consumed: 180. Mayor rating effect: 8, 440

Digital Gaming Center

Business deal income: §320. Same job demand as Casino. Transit Capacity: 300. Creates taxis. Moderate landmark and park effect. Minimal pollution, minimal crime effect. Water and power consumed: 280. Mayor effect: 10, 400   

Teleportation Facility

Business deal income: §620. Same job demand as Spaceport. No shuttle launches. High-tech boost. Slight park and landmark effect. Minimal pollution. Water and power consumed: 360.  Mayor rating effect: 12, 400

Area 5.1 Amusement Park

Business deal income: §910. Cap relief: 100,000 I-M Jobs. Same Job demand as Area 5.1 Base. Transit Capacity: 500. Creates taxis. Slight park and landmark effect. Minimal pollution, very slight radiation. Water and power consumed: 380.  Mayor rating effect: 10, 400


What's New in Version 2.0.1   See Changelog


Released

Added 3 more Deals to complete the set, 7 in all.  Added preview and HTML file.  'Beautified' lots, made overlay textures and added base textures.  Corrected Preview.


bobolee, nos.17, pclark06 and 4 others like this



User Feedback

2 hours ago, FrankU said:

Nice idea, but don't these edits work like small cheats?

yeah I was going to mention the 'cheat' aspect, and they do border on what we'd call a 'cheat', but as well these buildings represent what a city might invest in for a positive social and financial benefit.  I suppose I could have made the deals more realistic by requiring a very expensive construction cost and kept a bit more of the negative effects.   Using one or two of them may help keep the budget in balance without overdoing the 'cheating'.   These buildings didn't seem to be realistic in the severity of negative impact on mayor rating preventing other rewards from appearing normally, which is the most important thing I modified.  But yeah, strictly, its a cheat mod.          

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I like the idea of a positive and friendly version of the business deals. It will add some extra variety in gameplay. To be honest, however, I believe it has some excellent potential to be improved and be even better. Remember that these are just my ideas, so feel free to reject them if you wish :)

If you feel that you could have made the deals more realistic and kept a bit more of the negative effects, do it. If nothing can stop you from updating your mod, just do it. This is one of the best things about modding, the ability of fixing, improving, updating and upgrading the mods. If you wish to make some changes, go back to your workshop and take your time. If you need some help, we're all here for you :golly:

Another thing, and probably the most important (at least for me), is the lots themselves. A great reloting is highly recommended, because right now they don't look as friendly as they should. This might require some BATting skills, allowing you to make your very own versions of the buildings. But because I don't know if you can make actually BATs, I believe that you can use your lotting skills to change them, like adding various props to cover the original buildings. Here are some ideas:

The Eco-Friendly Waste Dump still looks like the last thing you want to build in your city. My suggestion is a high-tech, warehouse-like recycling center, that stores and modifies the toxic waste into Eco-friendly and useful materials. The Humanitarian Army Base still looks a bit too militaristic. My suggestion is something like an Aid Camp, that can provide some healthcare bonus for the poor Sims as well. The Particle Testing Range looks more like an abandoned missile silo. How about a high-tech facility, with radio dishes and advance laboratories? Something like the Particle Cannon from Generals. Finally, the Social Rehabilitation Center still looks like a terrifying jail. If you can/wish, try to replace it with something that will actually look like a rehabilitation center, like a hospital with a beautiful park in front of it.

All the above are just my 2 cents. If you have something much better in your mind, go for it ;)

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On ‎2017‎-‎01‎-‎18 at 11:58 AM, Terring said:

All the above are just my 2 cents. If you have something much better in your mind, go for it *;)

Thank you so much for your constructive analysis of the project.   Yea, this is great that its a constant process of evaluating what we've done and then looking at how it can be improved.   I agree with all your points and you've given me an inspiration to make an even better mod.   Yes, I can do a lot more with lotting and modding the properties in the exemplars.  

Making original models is something I've looked at several times, but even the simplest programs require far more than intuitive operation.   There simply is no such thing as an intuitive 3D modelling program.   Its the same as in computer music (MIDI) composition programs.   I did find one program that allowed easy intuitive creativity and I did write some awesome masterpieces of music with it.   I know what I expect in terms of 3D modelling, but so far have not found an 'unselfish' and 'generous' program that is directed toward the immediate and easy creativity of the user.

But Yes, I could do a version 2 of this project according to your specifications, using the lot editor and iReader, and it would be a worthy improvement.   The more interesting project for me, however, would be making entirely original business deals that reflect the same values as I expressed in creating these mods and with their own original models.

Thank you again for keeping me on the job and interested in expression through the SC4 media.

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The mod is good. But, you need to change the building to reflect with their uses. Social Rehabilitation Center may be changed to a hospital building. Eco-friendly Toxic Waste Dump can be changed with more advanced building. Particle Testing building can be changed to like the Advanced Disease Center (sorry if typo). And Gaming Center can be changed to more-friendly building model and lot (not like casino). Also, the effect may be decreased to archive realistic and non-cheaty gameplay.

Thank you.

RandyE likes this

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I will add one more business deal in consideration of all the above: An amusement park business deal.   I feel much better now, thank -you.

Patt1 and Chief ZDN like this

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10 hours ago, Chief ZDN said:

The mod is good. But, you need to change the building to reflect with their uses. Social Rehabilitation Center may be changed to a hospital building. Eco-friendly Toxic Waste Dump can be changed with more advanced building. Particle Testing building can be changed to like the Advanced Disease Center (sorry if typo). And Gaming Center can be changed to more-friendly building model and lot (not like casino). Also, the effect may be decreased to archive realistic and non-cheaty gameplay.

Thank you.

I don't need to change the buildings to reflect their uses.  The intent is to change the use of the buildings as they are defined and associated to the Maxis models.   The gist of the idea is to rehabilitate the architecture.   There is no such things as cheating in non-competitive gameplay or in modifying a game to one's personal preference.  The business deals offer a variety of different amounts of increase of income and may be combined to the user's preference.   There is no such thing as realistic gameplay in a simulation that is designed only to operate as a self-contained game for amusement.

Patt1 and Chief ZDN like this

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