• Moose

Simmaster's Extra Cheats DLL 1.0.0

(5.00)    (3 Reviews)

1 Screenshot

About This File

This is a DLL for SimCity 4 that adds a few more cheat codes beyond Buggi's Extra Cheats DLL.

  • SievertBeGone — removes all radiation from a city, including from buildings that produce radiation when plopped (such as the advanced research center).
  • Chernobyl — irradiates an entire city
  • hazmat — creates a toxic spill disaster on whatever tile the mouse is pointed at
  • UncivilDisobedience — creates a riot disaster on whatever tile the mouse is pointed at. The mouse must be pointed at a road, street or avenue tile.

The development thread can be found at this link. Source code can be found here. Make sure to follow this file in case more cheats are added!

Installation
Move to Documents\SimCity 4\Plugins.

Compatibility
Tested and working on 1.1.641.0 (Steam/GOG/Origin) on Windows. Also works in combination with SC4Fix and the Extra Cheats DLL. Untested but should work with any version of SimCity 4 Deluxe or SimCity 4 w/ Rush Hour.

Mac and Linux users
This mod is untested on Mac and Linux platforms but my understanding is that SimCity 4 for Mac and Linux is essentially a Wine wrapper. Compatibility is not guaranteed, but it's worth a shot. If you're playing on Aspyr's PowerPC version of SimCity 4 this mod will definitely not work, but if you're using that version of SC4 you probably have other issues to deal with.





User Feedback

Game will not start with this .dll in plugins.  The Buggi's Extra works fine, but the "extra, extra"  (which I am trying to use to save a city overcome by radiation), when installed direct to plugins, stops the launch.  Thoughts?


Edit: Since it's a technical issue with the upload, I've reposted this as a comment instead of a review. -CB

Share this comment


Link to comment

Thanks CB - if anyone has some advice on this issue-  I am all ears.  Running an XP system believe it or not.  Only system that truly seems to work with this one of a kind game.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  • Announcements

    • Dirktator

      04/30/2017

      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By UrbanFoxx
      Minderia
      The land of Technology
       
      On February 4, 1991, the US State of Minderia was granted independence after a referendum on the issue the previous year. Located on a giant island west of Los Angeles, it shares a water border with the United States, and its capital is Minderia City, which was only founded in 1977. This SimCity 4 YouTube City Journal is meant to follow the growth of the seven major cities of Minderia. In the end, (sometime in 2020) we will have a city journal finally worthy of being on the City Journal section of this site (which is probably when ST 10.0 will be released)
       
      Without further ado, here's Part 1 of the series!
       
      Here's a rundown on what has been done in this video. In the first entry to this series, we make the interchange of Highway MA4 and MA7 on the South Split as well as build up a retail park, which will be moved further down south because it doesn't exactly look realistic where it sits now. Other than that, I forgot the skyscraper re-lots from KOSC, yeah. Gonna half to download those before the next episode.
    • By hiddentemple
      I installed NAM version 35 a couple of days ago, and works flawlessly, with little to no problems. However, it seems to be doing something with my roundabouts: the avenue, one-way, and regular road roundabouts seem to completely disappear, and I usually have to bulldoze the whole thing and attempt to rebuild it, with rudimentary results. This is a serious concern for me, as some of my cities are saturated with roundabouts.
      I've included a photo below for reference.
      Thanks in advance for any assistance.

    • By Tazerzly
      Hello, I'm unsure of where to post this, so I'll try here. I made a region using.png height map and a config (proportions are correct (64xregionsize+1)) but my region isn't rendering. I created a new folder in the SimCity 4 regions folder. I put in the config and the .png when I went to the region, I pressed Contr+Alt+Shift+R, like you would, then I navigated the menu and attempted to load the png, from there the dialogue closed and it left me with an empty region, with no signs of anything happening. I've  used downloaded regions before without any real issue, but now I'm not even getting the 'rendering' pop up, what's going on?
    • By UrbanFoxx
      Sparkle is going to Mars!
      In this video city journal of SimCity 4's SimMars Mod, we will build up Sparkle's Mars Colony of Raccoon City, as we begin to build up the major infrastructure of the city. Can this Mars Colony survive the harsh environment to come, or will it all fall apart? We also have to take into account that the SimMars mod likes to crash and corrupt its plugins, so we also have to survive the SimCity 4 Mod equivalent of Windows Vista. Will we survive the glitchiness?
       
      Without further ado, onto episode one!
      As well as some pictures of Fox Hollow, the southeast side of Raccoon City. Also, I have yet to get the UI disabler mod, so prepare for some UI elements that slipped through.

      The Fox Hollow Prepatory Academy. This is Fox Hollow's most prestigious school, and has the second highest graduation rate of any school in Fox Hollow, only being beat out by Foxie Central High School's 97%.

      The Raccoon City Museum of History. Located just northwest of Speedway 465, this museum showcases all the geo-political history of Raccoon City. Silly me forgot to take the picture without the tooltip in it.

      Near the greenhouses, you will find the local farmer's market. The perfect place to pick up the best pretzels this side of Raccoon City. This place also has some retail, so shop around, I'm sure you'll find something. (Quick note: There's a video game store that has copies of SimCity 4 that'll work on Steam AND Origin. They're pretty rare, so good luck finding them.)
    • By UrbanFoxx
      UrbanFoxx
      Here in the Urban Fox Den, we focus only upon building the best designed cities, created with the best of SimCity (2013), SimCity 4, and Cities Skylines. We also play some other mods in the SimCity 4 game, such as SimMars and the upcoming SimMoon mod, which has yet to see an ETA, but there will be a let's play upon its release. Here we will also do some other games as well such as:
      Here's a look at the upload schedule for the summer! Now featuring five videos a week, and starting on May 29, 2017, running all the way to July 21, 2017
      Monday: SimCity 4: Minderia
      Tuesday: Cities Skylines: Raccoon City
      Wednesday: SimCity 4: SimMars
      Thursday: SimCity (2013) Project Violet
      Friday: SimCity 4: SparkleCity
      All videos are also guaranteed to be 1080p60, editied with the best software (Adobe Premiere Pro and After Effects), and all thumbnails guaranteed to be edited with Adobe Photoshop. Enjoy the channel, and here's my first video to give you a slice of what goes on at UrbanFoxx Studios.
       
       
       
       
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Nice idea. Should anyone have preferences or favourite buildings they recall, it would certainly help narrow down the total. Especially with the filter list on the Wayback, the accompanying preview images are there at least to give some visual indication for anyone searching. If there really are 10,000 buildings, I suppose it's not even worth uploading 10% of them given the likely inconsistencies with quality.
    • It may be worth setting up some kind of "I would like ..." topic .... people can go thru the old exchange and point out to Cori the ones that should be retrieved ... it should end up a more manageable list
    • That could be arranged. But since these are legacy files, I don't think it matters too much either way since credit would be given. If Cori would like to continue uploading these (as intended following Dirk's approval), it may be nice for her to receive the occasional Rep as a by-product reward for retrieving, packaging and uploading them here. With hundreds if not thousands of them, it'd require a mammoth effort after all. (Should the quality of content resemble anything to the old SC4 EA exchange, I'm guessing it's not worth restoring all of them.)
    • Very nice, too bad the Grass Textures dont match my Terrain Mod
    • The appropriate words escape me - this is freaking brilliant!!! You've done some great stuff over the years Rivit (particularly from an Australian bias), but this tool is, well, exemplary. I've been away for some years and have missed a lot, but this one has been a significant highlight as I try to wrangle my old plugin folder into line (which, prior to running this, I thought was in pretty good shape...)