Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
MAP FILES INCLUDED:
Folder: Earth Grayscale Heightmaps
All files listed above and below are in the same sequence as the previews.
Earth Signature 1x1
Earth Hemispheres 1x2
Earth Squared 2x2
Earth Continents 2x3
Earth Relief 2x3
The following text is contained in the zipfile in readme.txt and HTML.
INSTALL the REGIONS
Folder: SC4M Earth 2x3 Relief
I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder. To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'. SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file. A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates. Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.'
FOR ALL OTHER MAPS using the SC4 in-game Map Renderer
From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user '/Documents/ SimCity 4/Regions' folder. Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder. Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region.
The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile. This folder also contains 1 city file (662k) named 'City - New City.sc4'. This region does not have to be rendered and may be viewed and used immediately in the game. The city has not been 'Start'ed so is still named 'City - New City.sc4'.
All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format.
The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map. If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under.
Instructions for rendering the maps with SC4 can be found at the bottom of this page.
SCALING in SC4 3D SPACE:
The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height.
Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view. One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km.
Grid lines in city view may be toggled on/off by pressing the 'g' key. Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'.
Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m.
There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting. In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers. Actual scientific measurements indicate about the same depth.
Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth. Objects below about 160km in orbit are considered to be below "Low Earth Orbit". The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth.
1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want.
2.) In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner.
3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder.
4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'. (The exact file names of the region and map must match)
The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete.
Hey all! I've been following this forum for a while now and all your amazing creations inspired me to start building assets myself. The first building is almost finished - a 3 track train station, as seen below (props for the person to recognise the station it's based on). I still have a few problems with it though, so bear with me:
1. The game is creating floors inside the building on its own. There's not even a vertex with the same z-coordinate where it's creating an xy plane inside the building. Is this something that's generated on purpose by the game? The floors are assigned the same textures as the roof of the building. They can be seen through the windows and are positioned about halfway behind the windows.
2. My sims are not using the third platform. I'm using the single station track with a platform on the left side of the track (relative to the direction it was laid). I thought it had to do with the pedestrian connections that I've laid down, but they are using the second platform which is accessed by the same pedestrian connection.
3. Speaking of pedestrian connections... I'd much prefer a rendered underground tunnel to the half-assed building I have there now but the game isn't letting me (it pushes the whole model upwards). How do I go about doing that? I know Joak uses them in his train stations, how did he do that?
Any help regarding one of these questions would me much appreciated! Feedback on the model is also welcome by the way... it's my first time using blender and gimp. The textures aren't final either (mainly the roof and supports need work) but I've yet to learn how to use bump maps.
ArcoDonut Region Map
This file includes the following readme.txt file and an HTML file with info and resources for map-making.
1.) Launch SC4. In Region View Create a New Region. Name it 'The ArcoDonut' or whatever you want. Save the region by clicking Create Region and exit SC4.
2.) Navigate to your Regions folder in your user profile under SimCity 4. In the Regions folder is now a new folder named The ArcoDonut, or whatever you named the Region. Inside the folder are two files: config.bmp, region.ini. Delete the config.bmp file and replace it with the one found in the unzipped folder. Leave the region.ini file as it contains the name given to the region.
3.) Re-launch SC4 and load the ArcoDonut region. In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner.
4.) Navigate to the location of the 'Grayscale Heightmap' subfolder and open the file 'Z_ArcoDonut_833x769.bmp'. The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete.
5.) Before starting a new city, the terrain may have to be raised by one increment in the large cities to give you plenty of area to build on, depending on what terrain mods are installed.
Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project. For more discussion of methods of making maps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
Diego Del Llano has become a hyper-productive, hyper-quality, artistic machine churning out an entire revolution of SC4 models that Maxis and EA could only reasonably bow in unworthiness before the throne of greatness.