We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return. Help us reach our May goal so we can keep bringing you site improvements as well! Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
Transit King is looking for Pioneers! Thanks to the courtesy of Dirktator and the rest of Simtropolis people, we're here to enlist!
Here's a short description:
In this new free-to-play tycoon game Transit King, your job is to take over the transport company of Henry Goodwin III, who’s more into horse polo than hard day-to-day work. The surrounding towns and villages evolve into glimmering cities as you fulfill their requests for food, clothing, goods and mass transit. Transit King offers an approachable yet elaborate take on tycoon games with multi-tiered goods chains and gradual expansion into new areas of transit business.
We got big plans for what Transit King can offer with the final release. The current version concentrates on truck traffic, with buses, multiplayer and more to follow. We’re aiming at Fall 2017 release with Summer spent on adding features and polishing them up for the final game. Pioneers with suitable Android devices can hop right in with iOS users to follow soon after. Pioneers are not just glorified beta testers, but front runners whose feedback will help us make Transit King the best it can be! BON Games is a small team from Finland, we're aiming high to bring you a solid laid-back tycoon experience for mobile devices.
WHO ARE THE PIONEERS
- A group of players ready to test beta builds, give feedback and help Transit King evolve during the summer for the launch
WHAT THEY DO
- Give feedback/bug reports/suggestions about the game straight to the devs
- If they like Transit King, maybe mentioning it to their friends
WHAT THEY GET
- Early access to the alpha and beta builds
- Special in-game title of “Pioneer” with a golden nameplate (once the game's complete)
- Premium currency called Transit Notes periodically during development and a big pile on game's launch
- And of course, the eternal gratitude of BON Games team!
For more info, feel free to post questions and comments here, or send me direct messages through Simtropolis or email (email@example.com).
By SimMars Team
SimMars is a mod for SimCity 4 taking the game to Mars. It will bring new buildings, transportation systems, user-interface and music and will replace the Maxis SimCity 4 content as far as possible, giving you the feeling to play a colony on Mars.
Beta 3 is another step towards the goal of SimMars. Most main game functions and buildings have been replaced and the mod plays fairly well now. However, it is still a beta and hence unfinished. Not everything is replaced yet or fully functional.
SimMars will install and play completely separate from your SimCity 4 installation.
BETA 3 FILESIZE: 277MB
Due to the size, the installer is hosted on an external file hosting site. Download the dummy text file here to get to the download location.
UPDATE: There's been a bug discovered where the Mars Face landmark has no model file.
Easy fix: Download the this file and place into /My Documents/SimCity 4/Plugins_SIMMARS/+Landmarks/SM_LM_MarsFace
Download the SimMars Region Pack here to add 7 new regions to your game.
This download is for PC users only, a Mac compatible version will be released in the future.
SimMars Beta 3 additions since last release:
- 180 new BATs (buildings) of all types
- new highway, rail, subway, elevated rail, toll booths and spaceport.
- SimMars game launcher: Beta 3 launches individually from SimCity 4 (see installation notes below)
- new User-Interface graphics
- new disaster (Blow-Out, replaces fire)
- 5 new music tracks
- the first few automata models
- new ordinances
- transformed news items
Main goals for the next release are:
- creating and modding new automata models (vehicles)
- implementing NAM elements
- replacing avenue and one way texture
Well it's here! With only 55 days to go, i thought i would bring a development update. Below is dev update 1. Beta 1 If you want to call it that. All dev updates will go here, and the final release will be in the actual City Journal Menu. (Between STEX and Gallery)
Without further ado, SparkleCity Beta 1
In fall of 1995, the population of Prowersville stood at only 32,000. This was already quick growth, since the city was founded as a US territory in 1994. By the kingdom's independence in October 2006, the population reached over 1.5 Million. Eventually, ten years after that, the population stands at 2.4 Million. (2015 Census: 2,476,375) Below are three pics of the major centers of the city. Each dev update will contain three pics.
Part of Downtown Prowersville, A lot of companies have built large complexes consisting of the same building. Several buildings are even copy-pasted all over the place.
A large high school: Station Square High School located in downtown. It places the highest on the Sparkle Kingdom College Placement Exams (SKCPE) with a 2270/2500 (91%) Average Score on the exams. Most of the highest placing students go to the University of Prowersville.
The Miles Prower Mall, located in the Jasmine Falls township. Since it is 10PM, the mall is closed to anyone under the age of 21. (21 is the legal
adult age in the SK) The mall contains a massive 374 stores, and is over 20 million square feet. Any minors caught in the mall after 8:30 PM can
be sentenced to up to 2 years in the Juvenile detention center. (With hard labor)
I am having a problem with loading simmars on windows 7 (and yes I uninstalled the update that blocks sc4). Simmars won't start, you can see it in the taskbar for a few seconds then it just closes itself. if it makes a difference i am using the steam version of simcity 4.
Newest STEX Uploads
Recent STEX Reviews
Recent STEX Comments
Nice idea. Should anyone have preferences or favourite buildings they recall, it would certainly help narrow down the total. Especially with the filter list on the Wayback, the accompanying preview images are there at least to give some visual indication for anyone searching. If there really are 10,000 buildings, I suppose it's not even worth uploading 10% of them given the likely inconsistencies with quality.
That could be arranged. But since these are legacy files, I don't think it matters too much either way since credit would be given. If Cori would like to continue uploading these (as intended following Dirk's approval), it may be nice for her to receive the occasional Rep as a by-product reward for retrieving, packaging and uploading them here. With hundreds if not thousands of them, it'd require a mammoth effort after all. (Should the quality of content resemble anything to the old SC4 EA exchange, I'm guessing it's not worth restoring all of them.)