About This File
In the largely low density population centers of the United States, how does one get their children to school if they can't drive them? Schools are often too far (or the cities are too unsafe) for the children to walk there, and public transit is hard to come by. The answer?
The yellow limousine.
Whoops, I meant the school bus.
How do you know that you're on a school bus? You might see dirty windows that are impossibly difficult to slide open, and the floor might be strewn with lost homework. Used gum will likely cover the bottom of every seat. You might feel very hot during the summertime because there's no air conditioning... or if there is, the unit will leak on people who sit under it. You may also notice that every other vehicle on the road is passing you, including city buses and garbage trucks... but you'll only notice this if you can keep your thoughts straight while your brain is rattled by every bump in the road. Yes, school buses really are the dream. They're something you dread getting on in the morning, but once you're on you wish that the bus will never stop... because once it does, you know you're at school.
OK, all comedy aside, this a simple prop pack that includes 20 HD models. It has 5 different bus designs rendered in 90 degree (ortho), 45 degree (diagonal), and both 22.5 degree (FA2) angles. Four of the buses are built off of a Navistar International truck chassis and the other one is a Ford E-Series bus with a handicap door.
These are not automata. I do not know how to make automata, and these models have far, far too many tris to be directly converted into automata. In other words, please don't ask me if these are automata and please don't ask me to make them into automata. Thanks.
I have already tested the models and did not encounter any problems, but if you find a bug or issue, please post it here or on my BAT thread.
Please be advised: currently these props may not appear 100% right next to other car props made by other users. People who have made cars for SC4 over the years have adopted wildly different scales. Since my end-goal is to redefine the world of vehicle props for the game, I decided to use a near-realistic scale for my cars and trucks (probably somewhere between 100-110% scale). Because of this, they will appear small next to the shk cars and very small next to the VIP cars. The same problem plagues truck props made by different creators (or sometimes even the same creators... some people aren't consistent with their own scale!). They will look about right next to the Jim car props, but that set is rather limited (no angles). Eventually I'll release other sets of cars, trucks, and buses (and textures) so eventually there will be a unified scale that can be enjoyed using my props.
What's New in Version 1.0.1 See Changelog
Fixed datpacked file name. No need to re-download the file if you already did, unless you want the .dat to be called "American School Buses" instead of "MRB."