• Moose

Metarvo’s Power Pole Pack (P3) Models, Volume 1 1.0.0

(0.00)    (0 Reviews)

1 Screenshot

About This File

This is a set of power pole models that will be used in Texas Steel-V Tower and Wood H-Frame power line set releases.  A variety of rotations are included, and there are also numerous different types of models included for dead-ends and angles.  Some of them are flat on the ground for construction.  There are also banners with triangular plastic flags that are sometimes used to mark rights of way prior to construction but they can be used just to get attention, too.  In addition, there are supplemental poles that can be used alone or to enhance the appearance of the Wood H-Frame poles, since these types of models don’t always show up well at more distant zooms.  This is itself a dependency pack and needs no dependencies.


CT14, bobolee, Tonraq and 2 others like this



User Feedback

Great work!  You are the power-pole meister.

How would you classify the relationship between these sets and the unwired portions of your first two sets from long (??) ago?  Anything beyond just a basic similarity in the designs of the models?

metarvo likes this

Share this comment


Link to comment

Thanks!  These sets are connected to the old ones only by the designs.  I suppose the unwired poles from the first two sets could still be used, but there's really no need now if you don't already have those.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now
  • Announcements

    • Dirktator

      06/12/2017

      If you can, please help us reach our June donation goal!  Please note that the STEX Collector's Set gift can now be sent to you by digital download, as well as by mail! Simtropolis runs mostly on donations, as you know, every dollar helps us keep things up and running and bring in improvements from time to time. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      06/22/2017

      We've received a recommendation to consider some hardware upgrades to our aging server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the additional load to handle all these new toys is taking the server a bit to task.  You may have noticed that we've been forced to temporarily disable the chat as we work out allocating resources for more optimal performance. We've also applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is something we'd like to be able to upgrade. The last time we upgraded hardware was a in 2012. Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Your contribution means a lot!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Glenni
      Are you still frustrated over that there are so few diagonal buildings on the STEX?
      Well, maybe this will help curing your frustration!
       
      Information
      Lot size:1x1
      Power Consumed:  4 MW/h
      Water Consumed:  5 m³
      Water Pollution:  3
      Garbage:  14 Tons
      Jobs:  125 CS$$*
      Plop Cost:  5,750 $
      Medium Wealth
      *Only on one version.

      There are no dependencies.

      Credits
      Model: Glenni
      Lot maker: Praiodan
      Modder: Praiodan
       
      Mod Edit: Fixed broken description formatting.
    • By JP Schriefer
      We all know BATters usually scale their models by 133%, but to be honest I never knew how exactly this number was reached and I'd like to know.
      Today I was reading about how types of projections work and I noticed SC4 isn't really isometric, but trimetric just by 1 degree. I think it's acceptable to consider it as dimetric since it makes calculations way easier and it's an insignificant error. Actually I believe it's more likely that I got it wrong due to the prospector error or any other thing and it's indeed dimetric.

       
      So this is a cube made with 3ds without vertical scaling. As you can see the height must also be equal to 433px. It means we need to scale it by (433/317)*100 = 136,6%.



      It makes sense to me, but does it to you as well? It's always good to ask, sometimes other people notice something wrong we are not seeing
    • By crownsteler
      So a few years ago I had a go at bating. Unfortunately due to computer issues I never got around to finishing any of them, and long since lost the files. A bit of a shame really; I was nearly done modeling these two sets of buildings, all they really needed were nightlites and some desaturating of the textures. Oh well. 
      Last weekend, for some odd reason, I decided to reinstall SimCity 4 and play it. But, after downloading a ton of new content, I found I still couldn't make the cities I wanted (mostly modern urban Dutch). The first thing that bothered me was the lack of varied in utilities, specifically pumping stations. So I looked up some modern pumping stations here in the Netherlands, and, the idiot that I am, downloaded gmax to see if I could make something of it:
      The first one I had a go at was a largish sewage pumping station:

      Unfortunately this is the material it is made out of, and I am not quite sure how to texture this. I have half a mind of simply modelling the panels instead of texturing it.
      In the mean time I decided to model another pumping station, a small drainage pump this time:

      It has the same issue with texturing, so oh well.
      While looking through pumping stations here in the Netherlands, I came across this little thingy and decided it also really needed modelling (for a change it is an actual ground water pumping station!):

      It is actually coming along quite nicely. I just need to finish the doors, add the rain gutter and some roof junk. I possibly need to figure out how to model a few pumps to fill the large frontal roof if the windows are going to be transparant (ugh...)
      At the same time I was really annoyed by the power utilities in the game. So yeah...
      I came across this funky little substation, and since it takes no effort to model had a go at it:

      Not sure if there is interest in this sort of thing though.
      I also created this substation (could also work as an industrial lot). I want to make it a wall to wall lot, but, as the roof is overhanging to the sides, I don't know how to go about it.

      And, if I ever feel confident enough to do so, I'd love to have a go at this power plant. The turbine halls are simple enough, but the chimney seems daunting.
       
      Anyway; thoughts and suggestions? Compliments or hate is also welcome. Oh, and IrfanView apparently does not like transparency. I hope you can ignore the black outlines on the images, they are not supposed to be there.
    • By Krio
      TG Krio Diagonals is a pack of my old diagonals, created in 2006-2007. Bats are based on building styles in Helsinki, but because they are like 10 years old they aren't as good as my later work and some of the textures seems to be missing. Anyways, these were modded by RippleJet of BSC.
      Lot sizes are usually 1x1 with overhanging prop and amount of cs §§ jobs are and looks
      Esplanadi set: 304 - 565 (varies by building) , 2x2 dia corner with blue, yellow and green
      Vaasankatu and Mikonkatu sets: 85 - 101: 1x1 multicolored dia straight
      Kampinmalminkatu: 138, 1x2 diagonal green
      Siltasaarenkatu: 1718 that huge box
      Annankatu set: 85 - 135 1x1 dia corner in multiple colours
      Valotalo: 92 : flashy flashy corner
      dependacies are; Krio Mega Pack and Krio Props
      Support is in Krioworks
    • By Krio
      TG Buenos Aires Pack is old stuff from 2008. Requested by that one guy who re-created places, hotdogs or something was his name. Buildings are based on BA's independence avenue and main point are those huge buillboards. Modded by travis or kryptowhite.
      Stats are in the other screenshot. Dependacies: Krio Mega Pack and Krio Props
      support in Krioworks
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments