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- Dirktator & The Admins
This was made by 'and, so it's called Andia. Lots of flat place for building, which is nice if you use roadtop mass transit of any sort. Features both coasts and mountains.
A greyscale image, region.ini, and config file are included. Use the config, or make your own to suit.
To install press Ctrl+Alt+Shift+R, browse to and select the greyscale image, then go do some chores while the game renders the map.
I tried the updates for version 1.1.640 but the last one seems to fail every time (OS advises me) leaving me with version 1.1.638.0. I'm attempting to execute the IH-missing $$$ jobs fix 1.11 which hopefully will fix my stagnant cities. Any suggestions or help with this would be appreciated.
System Details: SimCity 4-Deluxe (config for 2-cores), Win7 64-bit , AMD FX3850, 16Gb RAM, Radeon R290-4Gb GDDR5
Updates: EP1 & Update for BAT (incl. Gmax)
For SIMCITY4 where can i get a mod that will let me have a list of all the buildings in the game and make them plopable? i had a mod for it before but cannot find it now..... it had ALL the buildings in the game listed in the landmark section.....please help! thank you!
Whenever I start SimCity4: Deluxe via steam, it always starts my region in Timbuktu and I always have to set settings to my preference.
Note: I'm using UserDir for my plugins folder on the same disk, another location.
I cannot remeber if I had the same issue on Origin.
If anyone had a similar problem, hope you can help me remedy this.
Co$$$ About 4000+ , 7000+
Lot size 5x8
Construction Time 183 days
Maxfire stage 4
Growable stage 8
Building in Bangkok,Thailand
For Darknite mod
Relotting and remodding these nice bats is work as well. Time you did spend for the community, to complete things.
I'm thankful you did it. At the end - the overall outcome of many bigger and smaller releases for the IRM, the sum - it's a quite mighty thing, an indispensable enhancement for the game.
It's of no much sense to judge this release on its own. One has to judge how it fits into the project. And to me this fits like a birthdaycake on a birthday.
But ... wait ... to celebrate the 5 years anniversary of the IRM, isn't it too early?
Fanastic man your IRM W2W and non W2W sets are something lite weight users will get tons of use from since it adds so much more depth. A great set along with the expansion to make industrial brick & mortar buildings have tons of life in the game. Thanks for making such a large project after all this time.
For my relots to work properly, you will need to download these dependencies if you haven't already. Most of us use these particular dependencies a lot. All you need to do is search for each in a Google Search and it should either be the first or second result. Please know that some of these downloads are from the LEX site, which will require you to make an account in order to download things from there.
I want to have these on my game, but I'm really confused about how to do this download, do I have to have all those dependencies? If so, where do I find all of them? Do I just click the pink 'Download File' button, or do I have to find and download those dependencies from somewhere? I'm not good with computers, sorry. Any help on this from anyone will be appreciated.
Great. You stay closely on the IRM but add something new, no repetition. I'll use them for shure. We really should bring some of the newer props into the game, they deserve it.
For RRW (Real Rail Way) users I'd like to mention that eggman121 did the hard work of updating the NCD texture pack and some of the BSC textures to RRW versions. It is downloadable here:
they are a replacement for Railyard and Spur Textures, Mega Pack but only an override for some of the BSC textures (= needed by the original IRM). So keep in mind the eggman121 textures must be loaded after the BSC Mega Textures.