• Moose

Cape York / Blue Summit 1.0.0

(0.00)    (0 Reviews)

2 Screenshots

About This File

Hi everybody,

I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also.

So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²!

It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map.

I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest.

I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent:

It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line :D But it's a really small area, you won't settle there a long time.

Maybe I can post a rendered screen if there's demand...

Have fun with this one

 

Overview CityBorders small.jpg

Overview CityBorders small.jpg


4 people like this



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

There are no reviews to display.

  • Announcements

    • Dirktator

      03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
  • STEX Featured

  • Similar Content

    • By RandyE
      MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps
      01_Earth_257x257_1x1_Signature.bmp
      02_Earth_513x257_1x2_Hemispheres.bmp
      03_Earth_513x513_2x2_Squared.bmp
      04_Earth_769x513_2x3_Continents.bmp
      05_Earth_769x513_2x3_Relief.bmp
      All files listed above and below are in the same sequence as the previews.
      Folder: Regions
      Earth Signature 1x1
      Earth Hemispheres 1x2
      Earth Squared 2x2
      Earth Continents 2x3
      Earth Relief 2x3
      The following text is contained in the zipfile in readme.txt and HTML.
      INSTALL the REGIONS Folder:  SC4M Earth 2x3 Relief
      I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder.  To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'.  SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file.  A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates.  Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.'

      FOR ALL OTHER MAPS using the SC4 in-game Map Renderer
      From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user  '/Documents/ SimCity 4/Regions' folder.   Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder.  Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region.
      The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile.  This folder also contains 1 city file (662k) named 'City - New City.sc4'.  This region does not have to be rendered and may be viewed and used immediately in the game.  The city has not been 'Start'ed so is still named 'City - New City.sc4'.  
      All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format.
      The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map.  If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under.
      Instructions for rendering the maps with SC4 can be found at the bottom of this page.
        SCALING in SC4 3D SPACE:  The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height.  
      Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view.  One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km.  
      Grid lines in city view may be toggled on/off by pressing the 'g' key.  Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'.
      Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m.   
      There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting.  In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers.  Actual scientific measurements indicate about the same depth.
      Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth.   Objects below about 160km in orbit are considered to be below "Low Earth Orbit".  The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth.
       INSTALL INSTRUCTIONS:  1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 
       2.) In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner.  
       3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder.
       4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'.   (The exact file names of the region and map must match)
      The simulator should begin processing the map.  If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete.  
      --/--
    • By RandyE
      The Previews above from left to right show, 1) Atlantis as SC4 Mapper displays it in Region view, 2) The config.sys file as it was enlarged and used as the shape of the island, 3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added, 4) A map of the Region as seen in SC4 Mapper, 5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view, 6) The default texture generated by SC4 when the grayscale is manually loaded using CNTRL+SHIFT+ALT+R, and, 7)  A view of a partially developed region. 
      Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis.  The region is mostly flat land with lots of access to water. 
      This download includes both an .SC4M file, and an 8-bit .bmp, 256 grayscale indexed heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with.  The above preview images and basic instructions for manual installation also included.
      _______________________________________________________________________
      EDIT Feb 28, 2017
      An alternate Atlantis map can be found below.  The grayscale can be rendered in SC4, or loaded into SC4 Mapper.  The map below may be considered to be more specific to the story, or at least to the popular versions of it.  Its a flat map made up of concentric circles divided into sections. 
      For more info and discussion of methods of map-making and installing see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie
    • By RandyE
      ArcoDonut Region Map
      This file includes the following readme.txt file and an HTML file with info and resources for map-making.
      Install instructions:
      1.) Launch SC4. In Region View Create a New Region. Name it 'The ArcoDonut' or whatever you want.  Save the region by clicking Create Region and exit SC4.
      2.) Navigate to your Regions folder in your user profile under SimCity 4. In the Regions folder is now a new folder named The ArcoDonut, or whatever you named the Region.  Inside the folder are two files: config.bmp, region.ini.  Delete the config.bmp file and replace it with the one found in the unzipped folder.  Leave the region.ini file as it contains the name given to the region.
      3.) Re-launch SC4 and load the ArcoDonut region. In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner. 
      4.) Navigate to the location of the 'Grayscale Heightmap' subfolder and open the file  'Z_ArcoDonut_833x769.bmp'.  The simulator should begin processing the map. If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete. 
      5.) Before starting a new city, the terrain may have to be raised by one increment  in the large cities to give you plenty of area to build on,  depending on what terrain mods are installed. 
      ___________________________________________________
      Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project.   For more discussion of methods of making maps see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
       
    • By jakis
      Excuse me, if same topic exists, but my drunk bear going to crack my door, so I have no time. 
      My map has 5x5 large cells, without 2 cells (cause I've deleted them, there were just water)

      planted trees (AErden tree controller)

      and some transportation (under this red circles, it's just connections, so except this, there not more transportation).

      So, I've zipped it, but i got 108 megabytes file. I think, it'll be too large to upload it to STEX. I've tried to compress it better, but it still is 108 megabytes. How to compress it to save trees and transportation?
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments