• Moose

Telus Company For XL 1.0

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About This File

- Cities XL

- Cities XL 2011

- Cities XL 2012

- Cities XL Platinum

 

Main Logice In: Tag>Industry;Office;T4;MS18;GemCity;PRIVATE</Tag


What's New in Version 1.0   See Changelog


Released

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  • Announcements

    • Dirktator

      06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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    • By NICK97
      Mod Requirement(s)::
      Cities XXL Community Patch Mod Tag.cfg Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL Mod Requirement: None
    • By mattb325
      ING Direct, by Mattb325.
      ---------------------------------------
      A high wealth, 14 storey office (CO§§§) typical of the 1990s style, it is inspired by an office in Sydney. It has typical features of the late 1990s: polished stone veneer feature cladding over concrete pre-cast walls; double height, off-set colonnaded forecourt; a curved central window feature and arched entrance-way; mixed materials and a small balcony for the executive offices.
      It is offered as a growable lot as a 3x2 and 3x3. It grows on all tilesets on medium and high density lots. 
      Having reasonably similar statistics to the ingame Hourvitz Accounting, Ajjanagadde Inc, Goldman Building and Walton Plaza, it should offer some competition for these Maxis buildings.
      ---------------------------------------
      STATS CO§§§:
      Lot size :                   3x3
      Growth Stage:         5 & 6 (Medium and High Density Zoning)
      Bulldoze Cost:         §803
      Capacity Satisfied: CS§§ 1,049, CS§§§ 735
      Pollution:                 4 (Air)/ 4 (Water)/ 4 (Garbage )
      Pollution Radius:    6/7/0
      Power Consumed: 30 Mwh
      Water Consumed:  329 Gal/Month
      Building Style:         Chicago/NY/Houston/Euro
      Occupant Group:    Commercial Offices Building

      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------
      DEPENDENCIES:
      This lot does not require external dependencies.
      ---------------------------------------

      NOTE ABOUT PARKING TEXTURES:
      As this model contains garaged underground parking - typical of Sydney offices, a garage door fronts the street - the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks
    • By NICK97
      Mod Requirement(s): Cities XXL Community Patch Mod Tag.cfg Game Requirement(s): Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL Must Install Cities XXL Community Patch Mod
       
      Info:
      Building Size: 50, 65
      Base Size: 50, 65
    • By NICK97
      Mod Requirement(s): Cities XXL Community Patch Mod Tag.cfg Game Requirement(s): Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL Must Install Cities XXL Community Patch Mod
       
      Info:
      Building Size: 50, 65
      Base Size: 50, 65
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    • You really only need the building files. (.Desc and .Model) It's against STEX's rules to re-upload them.
    • Oh...okay. I c know. I didn't realize I didn't need the original.
    • Sounds to me like you may be missing the original building files.
    • Whops! @nos.17 I have the same problem. I have all the dependencies, but as you can see there is no actual building. I tried several ways: put the original prop desc and model (-a, -b) files in the same time; only the model files; the model files and the zzLM15x12_AllianzArena file in the same time. No changes. Always get the same result, what you can see on the picture. I checked with SC4Tool and I think the uploaded version doesn't contains the necessary building/prop descriptors, because in the Tool everything is green, but I didn't see the original buildings listed among the dependencies, so actually they are not in the lot or so... EDIT (before sending): So there is some other problem: you add wrongly the MM 40ft trailer as a dependency, because you used KoSC IRM essential and the prop families from that set (if I remove this and put only the dependency what you linked, I get error in Sc4Tool). I investigated the issue with an empty plugin folder which only contained this lot and the dependencies what you listed. There is one more textures Dependency: BSC Textures 1. Oh and of course you used your own essential I guess, but you forgot to list above... But the bigger problem is that as you can see the 3rd and 4th pictures, the CSX megapack 1 is using the same prop ID than the Allianz building prop desc file. The other problem, that you probably forgot to attach your prop desc files for this lot, because the original one is conflicting with CSX megapack... When I emptied the plugin folder I got the building properly with its own prop desc files (so I didn't have the CSX pack and the prop desc in my plugin folder in the same time, but You said, we only need the model files), but obviously you used a new prop desc file for this, just haven't attached... Can you check and update this, because it's amazing and I would like to use! Thanks in advance! - Tyberius  
    • @kellydale2003 As I said in the review it's avesome stuff, I would have only one request. Could you next time make a notice on the description, that the growable version is only compatible with CAM by default...  I was wondering why I haven't seen growing your stuffs in my cities (f.e. Linda Swampy), and took an other look to the lot files I see, that some of them is CAMified, and I don't play with CAM... Linda Swampy is a stage 10 I-Ht... So that would be worth a mention I guess for those who doesn't use the CAM as well... Thanks in advance!  - Tyberius