• Moose

Telus Company For XL 1.0

(0.00)    (0 Reviews)
Sign in to follow this  
Followers 0

4 Screenshots

About This File

- Cities XL

- Cities XL 2011

- Cities XL 2012

- Cities XL Platinum

 

Main Logice In: Tag>Industry;Office;T4;MS18;GemCity;PRIVATE</Tag


What's New in Version 1.0   See Changelog


Released

The link has been updated





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

There are no reviews to display.

  • Announcements

    • Dirktator

      03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
  • STEX Featured

  • Similar Content

    • By kingofsimcity
      KOSC Presents: Ill Tonkso's Zurich House Portsmouth
      Introduction
      This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover.
      Package Overview
      Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two.
      If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll)
      General Stats
      Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations:
      7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration:
      5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets.
      Detailed stats and information can be found in the enclosed README.
      Install Instructions
      Drop the files in your My Documents/SimCity 4/Plugins folder.
      Dependencies
      Main Building(s)
      Zurich House Props
      SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures
      BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT!
      Enjoy!
    • By kingofsimcity
      KOSC Presents: Ill Tonkso's 110 Cannon Street
      Introduction
      This is the 12th set of lots in my ITS Office Park series. 110 Cannon Street is a nice little mid-sized office tower by Ill Tonkso re-purposed for a more suburban setting.
      Package Overview

      The original building was greatly expanded upon to encompass several different lot configurations. Growables included have larger footprints and large parking structures like those found in many larger suburban office complexes. The ploppable lot is a highlight massive 10x10 office complex, boasting twin towers with matching entrances. A grand avenue entrance leads directly to the massive rear parking lot which includes a parking garage as well as an asymmetric parking lot design.
      Included in the following package are a total of 5 lots: 4 CO$$ growables and one CO$$$ ploppable. Growable lots contain only a single building while the centerpiece complex boasts two. Additionally, the ploppable complex is transit enabled.
      If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS 110 Cannon" (requires ExtraCheats.dll)
      General Stats
      The included growable lots will provide 1098 CO$$ jobs. They are available in the following configurations:
      4x8 left corner, stage 5 7x4 front, stage 5 3x4, 6x6 front, stage 6 The ploppable lot is located in the landmarks menu and provides 1534 CO$$$ jobs in the following configuration:
      10x10, $100,000 plop cost Detailed stats and information can be found in the enclosed README.
      Install Instructions
      Drop the files in your My Documents/SimCity 4/Plugins folder.
      Dependencies
      Main Building
      NDEX ITS 110  Street Props
      SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 NDEX ITS Multi Story Carpark 1 Textures
      BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Ill Tonkso for the BAT!
      Enjoy!
    • By madhatter106
      The chief financial officer just announced third quarter losses were greater than expected, the head of human resources needs to discuss an incident at the company picnic last week, and a server outage has just erased three weeks' worth of data entry.  But hey, this is what you signed up for when you took all those typing and business administration courses at community college, right?  Presenting yet another set in a series of office buildings to provide some variety to your commercial business district.  Included in this upload are the following establishments...
      Pazder & Smith, LLC
      Stratford and Davis, Inc.
      Baran, Buckey and Amirault
      MacFarlane and Finkelhour, Esq.
      Raschke, Rivera and Pace
      Pulling, Jaffe & Egbert
      Warnke and Todd Design
      Hollander, Holmberg & Chick
      The buildings here were made to compliment existing Maxis offices - all are made in a 3x2 footprint, and are lotted as 3x2 and 3x3 in most cases.  This pack contains 8 different buildings with over 40 lots, ranging from stage 5 to stage 7 CO$$$ with anywhere between 339 and 441 jobs.  All have been lotted similar to their Maxis counterparts in order to blend in; as such, there are no dependencies.  All have nightlights, custom queries, and stats similar to previous uploads.  Do note, however, that since these are all high wealth commercial offices, they won't grow nearly as frequently as some BATs released in earlier packs.  Special thanks to Simtropolis users Fantozzi and rsc204 for testing their growability in cities - their efforts are greatly appreciated.
      So fire off yet another email to personnel, send your assistant out for another latte, and remind your boss that his wife's birthday is next week, and that you've already booked them dinner at their favorite restaurant...enjoy!
    • By NICK97
      Installation Pre-requiste(s):
      Mosty Music For XL Game Version:
      Cities XL 2011 Cities XL 2012 Cities XL Platinum Game Requirements:
      XL User Interface Mod Shader Pack Tags.cfg UIM Unlocker Mod XL Nation Furniture Dependency Pack Road Shader with Self-Illumination 1.0  
      Happy New Years To Everyone
  • Newest STEX Uploads

  • Recent STEX Reviews

    • By DavidDHetzel · Posted
      5x5 is even more uncommon in my mind especially when it comes to custom content.

      As for the building they're amazing and some of your best work, and the fact they came out at the time CS was at its lowest point in the STEX I think these are a worthy addition.
    • By DavidDHetzel · Posted
      Neat idea, but man, this building didn't age well. :/
    • By DavidDHetzel · Posted
      Zero7 was a very underated BAT, his texture work here shows why he should be on the pantheon of amazing BATers.
    • By RandyE · Posted
      About 20 mins to render.  Lots of water tiles open for island building.  The beaches are smooth and waterfronts good for building large cities with ports.  The arrangement of tiles is not random but optimized for city organization.  The transitions in elevation follow natural contour lines.  The overall texture is smooth.    This is a good map for a long term project of building a large region of cities connected by sea, land and air.
    • By tariely · Posted
      Another keeper !  You ARE on a roll.  Thanks.
  • Recent STEX Comments