• Moose

Cori's DataView - Moisture v 2017.01.22

(5.00)    (3 Reviews)

3 Screenshots

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


  • 5
   2 of 2 members found this review helpful 2 / 2 members

I have been following this in your thread.. brilliant work here, 5/5 would recommend :):P

CorinaMarie likes this

Share this review

Link to review

  • 5
   2 of 2 members found this review helpful 2 / 2 members

Nice work :yes:

CorinaMarie likes this

Share this review

Link to review

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Amazing how dynamic it is, very entertaining to watch the water flowing in cheetah speed.   Its far more useful now that the radiation graph is being used.   Radiation is usually minimal and known already for the very few buildings that produce it such as the nuclear power plant, advanced research and medical research facilities.

I think having a view of moisture will be a lot more useful and meaningful in the game.    Thanks for the mods.

CorinaMarie likes this

Share this review

Link to review
  • Announcements

    • Dirktator


      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator


      In order to conserve resources, we've disabled the global chatbar at the bottom of the site. Instead, the Chat can be accessed by clicking the top navigation tab. It will launch a new window. If you're not seeing this behavior, try clearing your browser's cache.
  • STEX Featured

  • Similar Content

    • By CorinaMarie
      So, just as @bklj2007 noticed the unused DataView: Moisture Exemplar in SimCity_1.dat (and posted about it here), I too found it and then searched for more information. There was that thread and one over at SC4D. The Devotion one supposedly has an attached mod for it, but clicking the linky at the bottom of the post simply loads the same post in a new tab. That's prolly cause I'm not a member. As it happens last evening in chat @Mister Giggles gave me some tips about extracting single exemplars and so I decided to see what I might be able to do by myself. (I like the exploring and learning which made this a good test.) The main clue I had was when bklj2007 said they modified the data source of the air pollution view. Seems simple enough and it was.
      However, I didn't care for the yellow to red representation. This encouraged me to learn that the color ramp variable is split into pairs of data and the first is the intensity of the data level itself and the other is the color with the first two bytes being the opacity and the other six bytes in pairs corresponding to red, green, and blue additive values of the standard RGB model. Anyhow, thru multiple trial and (mostly) error tests I discovered the data intensity level range had to be expanded since the air pollution starts at 128 (80 hex) and goes to 255 (FF hex) whereas the moisture data is in the full range of 0 - 255, but (and here was the difficult part for me) it's not a straight linear progression.
      After tweaking and finally deciding most of my errors were eradicated, I settled on the hex values which seem to best represent the moisture variations throughout the year. Here's some pics just in case anyone else is curious.
      Initial city tile painted with Maxis trees as thick as the game would allow:

      Edit: Old Pic January:

      Edit: As pointed out by @MushyMushy the above pic doesn't fit the pattern cause I didn't let the simulation run long enough before taking the pic. So, I ran it (more than needed) for 10 years:












      Then I noticed the data view legend still had from yellow to red so I tweaked those little squares too:

      And that's as far along as I am with it. Next on my agenda is to see if it's possible to change the name from Air Pollution to Ground Moisture. I'm guessing the DataView: Legends Labels hex values correspond to some text somewhere else in the SimCity_1.dat file. If any one knows for sure, I'd appreciate advice.

      Also see my post here for how the Water min = and Water max = in the Region.ini file can be used to alter the ground moisture when rendering a map from grayscale.
      I've put my mod on the STEX as Cori's DataView - Moisture. Please note this is a beta version. The Pollution View is prolly not the best place for it. Radiation or Power or such might be better. I created this as a proof of concept. You can just pull the .dat file in and out of your plugins since it's only real use would be during initial terrain creation for placing trees by hand or, perhaps, as an aid to peeps designing ground texture or tree controllers.
      Just in case anyone wants to do tests on the exact same tile as I used in the above pics it's the one in the upper left of my Coriland 2.2 Map v2016.07.01 on the STEX.
      Edit Too: Ok, I've created a new version of the mod and it's attached to this post in this thread. It now uses the nearly worthless Radiation View instead of the Air Pollution one. Just toss the old mod after you get this new one. I also added to my STEX upload.
    • By pouar
      The Utilities Advisor keeps saying that some sims are supposedly not getting power. But the Data View isn't showing any unpowered buildings. Is this a bug?
    • By chatumao
      Hello there,
      I have a little question about train stations, but I guess the problem's solution could be applied to other objects as well.
      When querying for traffic using the data view and scanning for volume instead of congestion, traffic related buildings are shown in green. Some of the custom stations I installed show this particular behavior, some do not. I messed around with the Reader a bit to no avail. Anybody here with clues?

  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments